Development Status #37

[h2]Dear Tankers,[/h2]
Welcome to our 37th Development Status. You can see on what we were working the last three weeks.
[h3]Binoculars[/h3]



[h3]Blowtorch[/h3]



[h3]German Wagon[/h3]



[h3]Tank’s movement speed dependent on the terrain surface[/h3]
[previewyoutube][/previewyoutube]
Tank Squad has a new feature called "Terrain Physics Materials". It is based on the written scratch new scripts by us. In real-time, this system detects on which terrain texture (splatmap) the vehicle is currently situated. In practice, it gives us new possibilities. For example, to simulate terrain friction, we can calculate the maximum vehicle speed value independently for every ground texture. So now, when the tank enters different surfaces (muddy/sandy /rocky etc.), the system adjusts drive physics to present a more realistic behavior of the vehicle unit.
[h3]New Environment Artist[/h3]
A new Environment Artist - Sebastian has joined our team this week. He will be responsible for modeling and sculpting the terrain and its integration with gameplay. Together with the level design department, he will make sure that the maps and missions in Tank Squad are interesting and balanced in terms of difficulty. In addition, he has made a menu background for us, which we will soon be able to show off in one of the future development statuses. Our team consists now of 21 people and is still growing!
Thank you and have a good one!
DeGenerals

