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Development Status #45


[h2]Dear Tankers,[/h2]

Welcome to our 45th Development Status. You can see what we were working on in two weeks!

[h3]Animations[/h3]

Luger and M1895
Animation for German tank crew with Luger P08 sidearm and Nagant M1895 revolver. In the event of an evacuation from an inoperative tank, the crew will be equipped with sidearms or a submachine gun
[previewyoutube]https://youtu.be/fONRSIPj5PM[/previewyoutube]
[previewyoutube]https://youtu.be/TXboqeDhbg0[/previewyoutube]

MP40
Work in progress- First Person animations for the MP40 gun (without VFX or camera shake). In Tank Squad, the player's ability to use weapons is an additional element, the gameplay will mainly focus on tank battles.
[previewyoutube]https://youtu.be/N7_riwCTltQ[/previewyoutube]

[h3]Migration to Fusion[/h3]
We have spent the last 2 weeks on migration from Photon PUN 2 multiplayer system to Photon Fusion. The main aim of this whole operation is to use the new possibilities the Fusion has to offer. Better performance during gameplay, optimized number and size of packages sent during online gameplay, etc. It is a must have for our needs as the game is very complicated and requires a stable and high performance engine to work perfectly.

[h3]PzKpfw III Ausf. M[/h3]

Our objective was to ensure that this tank would be as true to the original tank that was used on the Eastern Front. To accomplish this, we have made a concerted effort to include as many additional and authentic details on the actual mesh and textures as we possibly could.

From the external armor plating to the internal mechanics and painting, we have spared no expense or effort in order to make this tank as accurate and realistic as possible. This was a challenging and time-consuming task, but we are confident that the result is a true representation of the tanks that were used on the Eastern Front during WWII.


[h3]Level Design[/h3]
For the last couple of weeks, members of our Design Department have been working on a new map, numerically designated as C1M3 - the third battlefield that you are going to fight on, during the Kursk Campaign. The inspirational fundament for this level was the steppes, an unending sea of grass stretching as far as the eye can see. What will you find, when your forces enter this open area, filled only with flora, small lakes, and blazing fire of enemy cannons? Keep on reading!
This map was probably the most challenging level that we’ve worked on so far; steppes are by definition a wide, empty terrain where there is not many cover or strategical objectives and therefore our options for the targets' design or blockout were highly limited. We’ve decided to work mainly with ground deformation, creating a mirage of bumps and smaller hills. To break the monotony, we placed a soppy, marsh-like region, that is running through the middle of the battlefield; the life-giving water provided space for various plants and trees, which will bring some diversity to the mostly empty area. Further to the north, you may also find some sparsely scattered farmhouses and mills whose inhabitants had to flee from the upcoming war.
This map will offer a decent amount of long-range shooting, forcing players to strategically choose their positioning - one false move and you may find yourself in the middle of open ground, having nothing but bushes to hide from a crossfire. Lines of trenches mark the ground here, trying to slow down the German advancement. The artillery has been positioned somewhere in a distant forest and its fury is falling on the aggressors, shredding their tanks with deadly shrapnel. Countless soldiers and armored units were thrown into this green desert in a desperate attempt to defend the Soviet land and thus prevent you from conquering the Kursk Arch.
Will you fight your way through enemy fortifications and escape the hell of emptiness? Or will you be flooded by waves of Russian forces and this grassy ocean becomes your tomb? Stay tuned for the upcoming Development Statuses and future early access to find out for yourself!

Thank you and have a good one!
DeGenerals