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Development Status #47


[h2]Dear Tankers,[/h2]

Welcome to our 47th Development Status. You can see what we were working on in two weeks!

[h3]PzKpfw IV Ausf. H[/h3]
This time, we are adding the PzKpfw IV Ausf. H to the rooster of playable vehicles. As always, our team worked hard to ensure that the PzKpfw IV Ausf. H is authentically recreated with detailed graphics.


[h3]Path Finding[/h3]
As we’re progressing with the game we are spotting more and more issues with various game modules. One such issue was found when the level design of the mission with codename C1M4. Tanks could not handle crossing narrow positions, blocked themselves, or tried to do impossible climbs on the trees/terrain around.
This week we’ve addressed this issue and the pathfinding works more stable and predictable. We want to have high performance system that will allow the AI to follow our orders or waypoints without bigger issues.
[previewyoutube][/previewyoutube]

[h3]Level Design[/h3]
We’ve been continuing to work on the level of forest (C1M4). It is going to be level, where a player will face mostly close distance combat. Unlike other levels, this level is going to have quite dense fog and some rainy weather. Players’ tanks will have to move through muddy and narrow roads. A player will be threatened by traps set by soviet infantry. We’ve been reading some memories of german tank commanders and what has caught our attention were stories about battles on roads through forests, which sometimes were so narrow that a destroyed tank would block them. We wanted to recreate that experience. That also means a more intense battle condensed in one place. Looking around each corner and moving slowly will be the best strategy to leave the forest alive.

[h3]Environment[/h3]


[h3]SFX[/h3]
We’re also progressing with sound design, last two weeks were spent on voice over design and in-game notifications from the crew about various situations.
Instead of voices, we would like to showcase the sound design for an off-map artillery barrage.

When the game calls the artillery barrage:

1. There will be a radio notification about it (but only if the radio in your vehicle is mounted and works, as well as if the radioman is alive).
2. There will be a distinct sound of artillery salvo, different for allied and enemy artillery, in the far distance.
3. After a few seconds, the shells drop, taking into account the distance to the listener.
[previewyoutube][/previewyoutube]

Thank you and have a good one!
DeGenerals