1. Tank Squad
  2. News
  3. Development Status #42

Development Status #42


[h2]Dear Tankers,[/h2]

Welcome to our 42nd Development Status. You can see what we were working on during the last two weeks.

[h3]Level Design C1M1[/h3]

For the last couple of weeks, our Level Design department members were tasked with the creation of the new map, numerically designated as C1M1. It is loosely based on the environmental surroundings of Kursk (about 200 km from this city) and shall be featured as the first map players are about to explore.

As always, we’ve started with general molecule design, holistically planning the four scenarios and intersections between each of the objectives. For now, our work is focused around Scenario B, which includes 4 objectives - it will provide you with gameplay experience both in open spaces and urban locations.

At this stage we are nearly finished with this path - general level design is finished and the scenario is fully playable. It will, obviously, require some more love and polishing, especially from our environment artists, but the general foundation is ready. Now, in days to come, we will be testing, obtaining feedback, and introducing various iterations in order to provide you guys with the best possible entertainment, which will serve as a training zone before the true challenge awaiting in the world of Tank Squad.

What’s next? For now, we may only unveil a small mystery - we are rapidly arriving at one of our milestones and therefore all departments are heavily involved in extensive development of the project, including Level Design. Most probably we are going to start working on the new map, also focusing on one scenario, so that we could present you the biggest scope of the variety… but you will read about it in the next Development Status - stay tuned! 😉

[h3]New Environment Assets C1M5[/h3]
According to the level design of the scenarios, we are replacing placeholder blockout objects with new assets. C1M5 as you might still don’t know it's Mission 5 from the first campaign in Tank Squad.

Last weeks we focused on making trenches, fortifications, bunkers, and surroundings. Below is a sneak peek from the editor/game itself showing the work that is in progress on the environment side of the missions we are producing.

Fortified enemy artillery positions received some touch and love as there role is to stop the attackers.

Villages and other residential areas received new assets, We are using a simple destruction system on objects such as fences so that they can collapse or be destroyed after a vehicle drives into them.

Below are some of the other assets you'll be able to find on our C1M5 map!


[h3]High poly Gearbox for KV-1[/h3]
This week we present you a high poly model of transmission with a brake system for a KV-1 soviet tank. It is a completely different model than used in the T-34 tank which we showed you a pretty long time ago in previous Development Statuses. The whole high poly model of the tank is done so be careful not to miss the next statuses of the production and see how the crew compartment in KV-1 looked like from the tanker's perspective!


[h3]Contest results[/h3]
As promised, we have prepared the announcement of the winners from the picture caption contest announced 3 weeks ago. We received as many as 25 entries from you, from which we selected 5 that made us laugh the most!

McDonnell Douglas AH-64 Apache - [previewyoutube][/previewyoutube]
kanpz - [previewyoutube][/previewyoutube]
Batman - Hyperion - BIG! -

Thank you to all participants and congratulations to the winners! We will contact you via Discord with the won cd-keys.

Thank you and have a good one!
DeGenerals