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Development Status #65


[h2]Dear Tankers,[/h2]

Welcome to our 65th Development Status.

[h3]Engine version comparasion[/h3]



We made a short video of what the build of the game looked like (on Built In in Unity, around October/November 2023) of the demo version compared to the current version of the game from the latest builds.

[previewyoutube][/previewyoutube]

We have already covered the whole thing in previous dev statuses, what the changes consisted of and why we decided to do it. In the video, you can certainly see a big difference in the quality of the graphics and much more.



In the video below Outskirts of Morton... yes we know, there's that mission again - on defence, it's one of those missions where we test and embrace the latest innovations before we implement them on subsequent missions/scenarios.

[h3]Additional effect like suppression, damage indicators[/h3]

As you can see on video above we have added also few basic effects. When receiving an direct hit fr example from enemy anti-tank gun or a tank we would see a suppression effect / vignette animation on our screen. Also when actual damage is being taken, another effect is visible - slight red overlay. This is purely a cosmetic change. Design was to make it slightly visible and for sure to not be annoying or intrusive.





[h3]Optic ocular improvements[/h3]

Another new feature is the change in eyepiece magnification when aiming. The closer we zoom in, the larger the eyepiece becomes. The change is also accompanied by a pleasant sound effect.





[h3]Extinguishers[/h3]

After adding a molotov cocktail to every single soviet infantry soldier we’ve ran into problems. Driving into a group of soviet infantry ends in our tank becoming a barbecue. That’s why we’ve added a quick fix - electric extinguishers that just extinguish all fires on top and close around our vehicle.



We know that electric extinguishers were very rare, especially not really exsitant for soviet vehicles, but this is a temporary approach, just to stop a critical bug of being forced to respawn after receiving few molotovs on engine bay.

[h3]Proving Grounds[/h3]

What we are also working is the proving grounds. A place where you will be able to test any tank in the game at will, check ballistics penetration etc. When we will add the X-Ray system it will be an excellent diagnostic place in the game. In the next dev status we will try to record a dev log showing this scene in action.



Thank you and have a good one!
DeGenerals