Development Status #53 - Demo Situation

[h2]Dear Tankers,[/h2]
Welcome to our 53rd Development Status.
Few words to you - from us, developers. We would like to let you know that we decided to resign from taking part in Steam Next Fest starting on June 19 with our demo version of Tank Squad and postponed it to playtests or the next demo.

Ok but why? The answer is simple, we are not yet ready.
A few weeks ago we showcased the first preview of gameplay from a tech preview mission which was just a simple scenario not related to the first campaign story we are working on. It was a result of a few months' work of putting all the pieces together like gameplay mechanics & features, getting better performance, new sounds, new vehicles, characters & weapons, or new UI that we are gradually still implementing over existing placeholders. Pretty much everything that we showed in previous development statuses we wanted to share with you.

Last few days, weeks, and months we were pushing a lot of effort into configuring and preparing playable builds. The showcased tech preview mission is just 0.25 km2 of the playable area. For the demo, we wanted to include a third mission from a Kursk German campaign that is near 5 km2. To show you that we have bigger scale scenarios, showing more sim aspects of the game.

Unfortunately, we didn't manage yet to achieve satisfactory results with the overall performance of this mission. We don’t want to release something to you that is not finished, not polished, or not ready as we do not feel it yet as a complete game. We are still putting pieces together. More time is needed.

Ok, what next? We will try to organize playtests on Steam for you during the next two months. Probably it will be a closed “alpha” test first and then some kind of a “beta” test more open using Steam playtests capabilities. For sure we will inform you and let you know in the next development statuses.
Kind regards,
Tank Squad Dev Team.
DeGenerals


