Development Status #38

[h2]Dear Tankers,[/h2]
Welcome to our 38th Development Status. You can see on what we were working the last three weeks.
[h3]PGA[/h3]
Last week (Friday) we had the great pleasure of visiting Poznań and participating in the PGA (Poznań Game Arena). We took it as a good excuse to integrate and gathered 16 people coming down from all over the country to attend the event together. In addition to visiting the site itself, we attended several lectures, met people from the industry, and had the opportunity to play a few new titles. In the evening we went out for dinner together, and then visited a few Poznan pubs, where what was going on we will leave to ourselves ;)
[h3]Crane[/h3]





[h3]Current technical features of traces[/h3]
- Support for many (up to several thousand) emitters (objects that generate traces);
- Support for many Terrain Components, without restrictions (each of them can have any number of splatmaps);
- Track marks fade effect (its speed can be set in the component);
- Smoothing traces, high quality, and precision;
- Ability to set shared albedo (RGB) smoothness (A) and normal maps for traces from the component level;
- Each trace has a radius adjusted to the size of the emitter (based on bounds if it has a Renderer), for empty GameObjects the radius (Radius) is set globally from the component level;
- The ability to decompose the generation of traces in every N image frames to obtain better performance;
- Tracks are generated only if the emitter has contact with the ground surface. No more bugged traces floating in the air. Proprietary way of detecting the geometry of the terrain, optimized, without physics or raycast.
- Level Of Details for traces.
[h3]PaK 40 animations[/h3]
Some time ago we’ve showed you a model of a german anti-tank gun 7,5 cm PaK 40. We’ve done animations of characters and of the PaK 40 itself.
[previewyoutube][/previewyoutube]
[h3]Airstrike[/h3]
During the battle, players will have to watch out for enemy airplanes. If players notice enemy planes incoming, they can hide from them in a forest or between buildings. There are going to be an enemy and friendly airplanes. Something that was happening in real life during world war 2, was that planes could confuse enemy tanks with their tanks. For that reason, tankers were placing flags on top of their tanks to make it easier for pilots to recognize them. In Tank Squad, players will have to place flags on their tanks to decrease the chance of friendly fire from airplanes.
[previewyoutube][/previewyoutube]
Thank you and have a good one!
DeGenerals

