Demo Update #3

[h2]Dear Tankers,[/h2]
Our first demo update is out! Check the changelog below for more info:
Demo Update #1
Fixed:
- Fixed error with trying to leave turretless vehicle on repair section
- Pz IIIM and PZ IVH visualizations of engine and turret
- Adding queue to tree damage synchronization
- An error while loading main menu and game detected that there is no settings.cfg file
- Minimap position of markers to match minimap texture
- Sounds for Pz IIIM and Pz IVH engines should now not only play idle sound
- Battle Progress GUI Item
- Vector Aiming setting
- Assigned missing DamageableData to all damageables
- Footsteps volumes (added limiter)
Added:
- Invert Y axis for FPP (when walking as character, when in interior mode (vehicle) or in commander mode)
- New sound to T-34 engine
- New sound to KV-1 engine
- Two version outskirts of morton
- Morton Defence, endless infantry squad that support the tanks
- Morton Outskirts, Added additional spawning slots and rotated the spawn
Improved:
- Outskirts of Morton, added second main objective
- Infantry, AA, AT, Static MG indicators
- Aim movement smooth for Tiger I in max zoom / fov setting
Thank you and have a good one!
DeGenerals


