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Tank Squad News

Development Status #1



[h2]Dear Tankers,[/h2]

Welcome to the first Development Status of our new game, Tank Squad.

Just like in Tank Mechanic Simulator, we will try to reach you through such reports, to give you insight about what the game is, what are we currently doing and why, but also to get your feedback and opinion on various design stuff.



[h3]Our approach[/h3]

We want to create a great game. A game that has fun and challenging gameplay, a game that is optimized and has got good looking graphics. That's why we've decided to dedicate first months of development just for testing. Despite being a team of experienced developers, we don't take our assumptions for granted, we know that humility is fundamental that's why we experiment, test and try different things until we find the best solution. The most important aspect of the game is gameplay, that's why we are testing the gameplay intensively, to find out what will bring the most value to you, players. To make sure that the game will run smoothly, we are already setting standards for the performance and implementing optimization solutions. We are not leaving optimization for the last stage of the production as it often means downgrading. We've been putting a lot of emphasis on building solid fundamentals for the production, that is, a good team, good organization of the project, the latest tools, an effective production methodology and... relying on your feedback.

[h3]About Tank Squad[/h3]

In Tank Squad you play as one of tank crewman. In cooperation with other players you fight in historical battles and when needed, you repair the tank.

[h3]Testing Gameplay[/h3]

We are testing two game modes which will relate to each other in the game: tank repairing in field machine park (as they were repaired during World War 2) and tank battle. To make things more exciting, we will be testing both repairing and battle scenes in multiplayer cooperation. In the image below you can see repair test scene, where we test the most basic mechanics of the game as dissembling/assembling tank parts, refuel, interact with field machine staff, use different tools (french key, paint brush, welder, fire extuinguisher, hammer) prepare tank battle, interact with the crane etc.



[h3]Characters[/h3]

Apart from tanks in the game we are also working on characters. From german tank commanders, soldiers to tank crew man or tank mechanics. Currently we are working on soviet officer model. Here we would like to present work in progress renders:











[h3]Animation[/h3]

We are currently working on a system of interaction with the tools used during tank repairs and the inventory system. In repairs mode, the player will play in FPP view, which includes animations from 1st person, other players in cooperation will see animations from TPP. During the battles, we assume a third-person view and a first-person view (inside the tank).

[h3]Our approach to Code[/h3]

We try to use the best and the latest techniques and programming tools. For this purpose, we use Unity 2020 with the latest C# 8 and other improvements, as Git and VS Code.
But we also work on our own code improvements, drawing inspiration from other programming languages, e.g. Python.



[Tank Squad > Development Status #1 > image2021-2-10_16-56-9.png]
We are currently working on the destruction system and porting mechanics from Tank Mechanic Simulator, but in Tank Squad they will be in a new and changed form.
We already have simple AI for enemy and player ally tanks.

With next developer statuses we will clarify more about our project. Meanwhile, you can join our Discord server and follow us on social media:



Thanks and have a great weekend!

DeGenerals