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Tank Squad News

Tank Squad - Relase Date Reveal



[h2]That day is coming[/h2]

Dear Tankers,

a lot of sweat, stress and love has been put into this project and the moment is finally coming when we can share the full version of the game with you.

We started the project shortly after the release of our first game Tank Mechanic Simulator - this was on 20.02.2020. After the success of this game, we expanded the studio and hired more people to get involved in new projects. In the course of developing Tank Squad, we managed to produce two DLCs and the project grew so much that it is basically a continuation of Tank Mechanic to some extent.

Everything is done out of our love for tanks, but most of all because we want to make games for you.

The last few months have been difficult for us. Especially the last weeks or even days. Our game has been under review by the Steam team for which we are of course grateful - if it wasn't for them we wouldn't have been able to release the game on time.

We are counting on you. On the day of the release we start the next chapter in our life, stay with us because there is a lot more on the horizon.

[previewyoutube][/previewyoutube]

[h2]Release[/h2]

https://store.steampowered.com/app/1498130

Base price is set to $19.99. We are using Steam system to calculate final price depends on country/region. During premiere game will launch with 10% discount for 7 days.

Make sure to join our server on Discord, where we share the latest news from the game and the general situation.

Thank you and have a good one!
DeGenerals

Demo Hotfix #3 - 6.05.2025



[h2]Dear Tankers![/h2]

We've uploaded Demo Hotfix #3:

Added:
  • Option to toggle Voiceovers when giving commands to driver as tank commander
  • Spotting notifications are now not connected to AI weapon capabilites (the AI spotted only targets that his weapon could kill, ignored others)


Fixed:
  • Wide screen issues including black bars
  • Binocular is now stretching according to aspect ratio of the screen/resolution
  • Static gun crew evacuation and regrouping fixes


Modified:
  • Tooltips have preferred width na 500 px. Longer text will not extend besides screen canvas.
  • Settings panel, scroll view is much smoother. Drop down list for language selection is bigger now.


Thank you and have a good one!
DeGenerals

Demo Hotfix #2 - 2.05.2025



[h2]Dear Tankers![/h2]

We've uploaded Demo Hotfix #2:

Fixed
  • Ammo container bugs in Tiger that caused the tank to explode even without penetration
  • Artillery no longer pinpoint accurate (again)
  • Tank that is shown during kill cam will no longer be lowered compared to original vehicle (bug happened when the player tank was killed by shot to the turret)
  • Tanks in kill cam, hit cam and wrecks will correctly show the camo/side numbers of represented wreck/kill cam vehicles
  • Radial Menu, Manual and Keyboard UI fixes


Thank you and have a good one!
DeGenerals

Demo Hotfix #1 - 30.04.2025



[h2]Dear Tankers![/h2]

We've uploaded Demo Hotfix #1, addressing few most common problems.

Changelog:

Fixed
  • Framerate option now should work
  • Contracts in repairs mode should now work
  • Notepad has better shading and better zoom
  • Squad Manager in Repair Section has more readable layout
  • T-34 incorrect mount of tracks
  • Squads that did not had emblems attached (AI enemy tank squads during battles) won't display white square in various UI menus
  • Top DEMO label is now localized
  • Final mission of demo campaign now properly ends
  • Smoke grenades not being synced fix
  • M10 Arty OnMap Shooting
  • On-map artillery has correct radius offset while shooting (no longer hit with first shot)
  • crew units visible during xray
  • Errors with controlling driver when in order mode
  • Infantry units stuck in suppresion behaviour after leaving vehicle or regrouping
  • Crew not visible after getting out of tank during player kill cam


Thank you and have a good one!
DeGenerals

Demo Update - 28.04.2025



[h2]Dear Tankers![/h2]

[h3]Developers Stream[/h3]

Today, we will launch a dev stream here on Steam at ~18:00 CEST (UTC +2). We will show gameplay from one of the missions from the demo. We will try to show the basics of how to play the game, what the basic mechanisms are, how they work and what the gameplay is like. Make sure to check it out.

[h3]Full game release status[/h3]

Full game of the Tank Squad is actually under Steam review. After positive approval we will be ready to announce the premiere date. We hope to be able to do it soon.

[h3]What can you expect in updated demo?[/h3]

https://store.steampowered.com/app/2622470/Tank_Squad_Demo

Basically better optimisation, less bugs, some new missions. Generally speaking we did and are still doing lots of improvements over asset optimization. From landscapes, environments to content. Compared to previous version of the demo you should notice huge improvements in that subjects.

For those who update the demo, after downloading the new update make sure to check-out game settings and apply new settings. Just to make sure anything wrong is not applied.



Regarding content, we have replaced some missions that we feel show the game better. Outskirts of Morton was a tech demo and actually a first mission that we really pushed the game mechanics forward and had a sandboxes to test, to play with. Once we jumped and continue to develop missions from the campaign, the scale of the battles changed a lot in terms of reception. There are missions with longer gameplay, further distances where there is an enemy hidden and also more fast, more driven scenarios like Morton. So it is diverse.

We are treating this update like some kind of a beta test before the full game release. Make sure to join our Discord and raport there or over the game (yes, we have added a Bug Reporter as well) to share feedback with us. Game at the beginning will ask (its not forced) but to share with us a player.log. That store crucial informations about crashes, null refs, any potential, hard to guess issues that might broke a game for you. It will help us to faster fix the issues.



Game modes:
  • Campaign (single player and cooperative)
  • Skirmish missions (single player and in cooperative)


Missions:


  • German Campaign Demo
    • Road to Prokhorovka (from German Campaign)
    • Steppe Mortar Rampage
    • Ribbentropp Platoon


  • Skirmishes
    • Road to Prokhorovka
    • Outskirst of Morton
    • Morton Defence
    • Pokrovka
    • Steppe Mortar Rampage
    • Ribbentropp Platoon


These missions can be played as a demo campaign and as a skirmish scenario. Both in single player mode and cooperative mode with up to 4 friends.

Vehicles
  • PzBfWg VI Tiger Ausf. E (Commander Tank)
  • PzKpfw VI Ausf. H1 "Tiger I"
  • PzKpfw VI Ausf. E "Tiger I"
  • PzKpfw IV Ausf. H
  • PzKpfw III Ausf. M
  • KV-1 (only playable when you take it over after as a wreck after battle during campaign mode)
  • T34-76 (only playable when you take it over after as a wreck after battle during campaign mode)
  • T-70 (only playable when you take it over after as a wreck after battle during campaign mode)




We look forward to your feedback. Check out our discord where you can share your suggestions and find other players willing to play coop!

[h3]Regions[/h3]

In terms of regions, the game runs on the Photon Fusion engine. We tested with our community members whether it was possible to play in Chinese regions. Unfortunately, we were not able to connect to the ‘Mainland China’ region. However, we were able to connect with people from China for the region e.g. Asia, whose server is located in Singapore.

For this reason, as long as we cannot use this region, it has been blocked in the game. All players from China will be connected to the nearest server/region - Asia. Therefore, it will be possible to play together with players all over the world.



[h3]Censored vs Not-censored version of the game[/h3]

We operate two game deposits. So that we don't make the same mistake as with Tank Mechanic Simulator. The game in German is censored. This is required by Steam, without this it will not be possible to release the game in Germany. So, any graphics, names that are not likely to be visible when the game is launched in the German version will be censored.

In Tank Mechanic Simulator, we had some markings e.g. medals or in the museum there were flags with some sign of luck. After 5 years after the launch we had to remove this. Fortunately there is a Steam Workshop available.

We as DeGenerals S.A. does not support any kind of totalitarian ideologies nor totalitarian systems such as National Socialism, Communism etc. This game only shows history as it is. History about tanks, their famous tank commanders and crew. Nothing more.

[h3]Steam Wargames Fest[/h3]
Our game will take part in an event organised by Steam called Wargaming Fest. The festival runs from 28 April to May 5, 2025

Thank you and have a good one!
DeGenerals