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Tank Squad News

Game Update 1.0.3



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Third update with game fixes. Third patch was planned on monday but after the previous patch we have to take a look at converted tanks and fix issues with customization being applied during the battles. All captured tanks are now revisited and should be fixed. We have taken a look at Panther tanks also. Besides that another portion of bugs being fixed.

[h3]Chinese localization[/h3]
We have also added improved Chinese localization. Thanks to JustSaySo and π™π™žπ™˜π™π™’π™π™šπ™–π™©π™šπ™§ almost a half of translation has been reviewed and fixed. Also some Italian bugs for HE (High Explosives) have been fixed as well. We are going to improve all languages.

[h3]Changelog 1.0.3[/h3]
About today update below is the list of changes being made

Added:
  • Periscopes and visors to PzKpfw IV Ausf. H


Fixed:
  • C1M9 (Outskirts of Prokhorovka) Missing battlestations after finishing second and third objective
  • BlockTPP difficulty setting now correctly sets up in settings
  • Scrollbar in Campaign Save Selction has decreased speed when using mouse scroll
  • Captured vehicles can be correctly customized
  • Crane input visualizers letters A and D are now correct
  • Tank controlled by the player and ordered to shoot (for example when player is using binocs) now correctly shoots at selected target
  • Captured KV-1/KW-I now can be correctly rearmed
  • UI errors regarding manual and other UI menus not being able to close
  • Masks on wheels an tracks while camo is applied on PzKpfw T34 747r (captured T-34)
  • Weird visualisation issue's with tanks exhaust smokes.
  • Delete campaign save button (the recycle bin) now works in main menu
  • Underbelly armor fix for Tiger Tanks.


Modified:
  • Reduced amount of smoke, infantry units and tanks to improve perfomance during last campaign mission (C1M10)
  • Remove wrench tool from player inventory during battle
  • Changed the camera pivots for Tiger H1 turret viewfinders
  • Xray shader shows model/moduels/parts without cliping
  • Chinese localization 40-50% thanks to JustSaySo and π™π™žπ™˜π™π™’π™π™šπ™–π™©π™šπ™§
  • Panter Armor colliders are now dedicated meshes instead of primitive shapes - making it better


[h2]When next update 1.0.4?[/h2]
Next update most likely will be released on monday.

[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
    • PzKpfw IV Ausf. H
  • Chinese localization is under heavy improvements currently
  • Some UI elements are still overlapping, we are aware
  • missing tutorial - bigger subject - we are working on that!
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

]

Game Update 1.0.2



[h2]Dear Tankers and Mechanics![/h2]

[h3]Sitrep[/h3]
Second update with game fixes. In this update we added periscopes to the Panthers - more tanks will receive them in the next updates. Also regarding Panther tank when you lean out of the commander's hatch and use the KM (by pressing the N button, you shoot with the spacebar and not the LMB. There is a lot of room for improvement here. We want to address the problems here and solve them in future patches to make it more pleasant to use. Likewise the missing MG on the turret for Tiger E or PzKpfw IV Ausf. H.



In addition to this, a number of improvements to the game and some of the suggestions you have made to us, such as adding the option to enable V-Sync or disabling Gore including blood on characters.

Besided that there are also bigger and smaller updates, changes. Compass now will show current azimuth - its really handy especially while playing single crew mode/multicrew.



And if you are more into arcade UI visibility, we have changed indicator icons for tanks. Each vehicle has its own texture so it might be more recognizable after spotting an enemy. Also heavy tanks will be slighly bigger than medium tanks. AT static guns also have a different indicator than artillery/howitzers. More UI imrovmenets will come in next updates as well.



[h3]Chinese translation[/h3]
We are getting help with improving the Chinese translation. A big thank you to JustSaySo and π™π™žπ™˜π™π™’π™π™šπ™–π™©π™šπ™§ who have decided to help us improve the translation. They have previously had the opportunity to help Marco and the team with Easy Red 2. Thank you very much, we will definitely repay you. Corrections to the translations earliest in the next updates to the game - we will write and inform for sure.

[h3]Dev Stream #3[/h3]
We are going to stream today around 17 CEST and show next mission from our campaign.

[h3]Changelog 1.0.2[/h3]
About today update below is the list of changes being made

Added:
  • Periscopes to Panther A tank
  • VSync option
Fixed:
  • Tiger E visors now are more useful
  • Too low resolution of impostors
  • Vehicles in squads when selecting a squad to spawn that are damaged/not combat ready do not appear at all instead of big X on them
  • Buying single units from quartermaster now works correctly (the unit is added to unassigned squad)
  • Panther should now have correct reticle while aiming
  • Rearming and refuelling in battle station while doing it from the vehicle works
  • C1M6 various visual fixes.
  • Converted T-34 have masks on wheels after camo is applied
  • Converted T-70 have masks on wheels, hull, turret after camo is applied
  • UI - some labels didn't scale properly
  • Order menu / Squad spawner - shows hint where by pressing "X" key (by default) you can open Spawner menu to be able to spawn infantry or tank squads
  • Repair Station should now correctly decide on which spawner to select for every player
    [modified] Hints now correctly will be enabled or disabled based on settings
Modified:
  • Gore toggle now blocks dismemberment as well as blood on soldiers (child friendly as suggested)
  • Changed game version from 1.0.1 to 1.0.2
  • Compass now shows current azimuth
  • Each tank has its own unique indicator texture instead of the same one
  • Heavy tanks indicator texture size changed from 30 to 40 pixels
  • Medium tanks indicator texture size changed from 30 to 35 pixels


[h2]When next update 1.0.3?[/h2]
Next update most likely will be released on monday.

[h2]Known issues:[/h2]
  • missing tank visors/periscopes
    • Panther tank
  • Some UI elements are still overlapping, we are aware
  • missing tutorial - bigger subject - we are working on that!
  • chinese localization - we are working on that!
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

Game Update 1.0.1



[h2]Dear Tankers and Mechanics![/h2]

It's tough, we got a rumble for optimisation among other things. There is work to be done and we will continue to improve.

We are getting a lot of feedback from you, reported bugs and issues. We are trying to collect them and one after another to fix and improve game. While writing this we are preparing another update 1.0.2 because there are still known issues to be fixed and we need a bit more time.

Except bugs, overall game performance and for example missing game features like tutorial - you are right about it and we are aware that it is missing in the game. We most likely are going to release bigger update next week.



[h2]Changelog 1.0.1[/h2]

Added:
  • Another save is now made when returning from repair section to main menu
Fixed:
  • Current mission being overridden - fixed missions array after completing side mission while playing campaign
  • C1M5 wrong and missing prefabs near last point (side objective with mortars near a mill)
  • Vehicle - StuG III G should now be correctly visible on Units tab when selecting unit to spawn
  • ZiS-3 and M-42 static guns correctly changing it's mesh upon destruction
  • C1R1 Repair scene tessellation offset re-adjustment (fix for intersecting feet with the ground)
  • Fix collider issues near the customization station on the Repair scene.
  • Spawning underground fix
  • Vehicle turret rotating toward objects visible between camera and vehicle
  • Disappearing objects on Very Low setting (for e.g. barrels on Repair scene)
  • All hints on repair scene show proper key bidings on all languages
  • Repair station indicators appear or disappear based on player state to not confuse the player what he should do (different indicators visible when on foot and different inside vehicle)
  • Squads in Infantry manager are better visible, more squads fit in a panel
  • In Multicrew the driver correctly can see the towing item icon instead of commander (as it is the driver whos responsible for towing)
  • Reduced scene loading time in Single Player Mode
  • Info panel and Session Browser panel when typing a password
  • Patch notes opens a Steam overlay with news/announcements from game
  • Squad Manager changing names of new squads now is possible to type names like My Squad 123. (Existing squads names can't be changed - it is an issue and we will solve it in next patches)
Modified:
  • Game version from 1.0 to 1.0.1
  • Second mission - replaced enemy artillery (that was able to shoot directly) with tanks
  • Loading screen, added more information about keybinds


[h2]Known issues:[/h2]
  • missing tank visors
  • missing tutorial - bigger subject
  • chinese localization
  • for those who played demo version before: black/grey screen (temp fix is to remove local files from C:\Users\XXXX\AppData\LocalLow\DeGenerals\TankSquad and launch the game to generate fresh files)
  • converted tanks after customization applied doesn't have it during the battle
  • single tanks bought in Quartermaster they are not visible in Force Pool
  • Currently, everything is sitting on one processor core, which means that the rest of the resources, e.g. the GPU is waiting and only for example 20% of the graphics card can be in use. So there is a lot of potential to free up, which will result in an increase in FPS, better textures because more can be allocated, etc. So in basic words - no matter what GPU you have, the better CPU the better game will have performance - This is huge thing that we need to address in upcoming updates
  • of course there is more...


Thank you and have a good one!
DeGenerals

Tank Squad - RELEASED NOW!



ːtms_hammerː [h2]Dear Tankers & Dear Mechanics![/h2] ːtms_hammerː

Today at 6 pm (18:00) CEST, after four years of work - Tank Squad is going to be released.

We are happy to share the result of our long work with you and look optimistically ahead. There is still a lot of work to be done on the game and we hope that we can develop it further together with you.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1498130

The game is discounted by 10%, the discount will last for 7 days.

We have also prepared few bundles. One with Tank Mechanic Simulator and another one with our friends from Unity of Command II and Marco from Easy Red 2. Both bundles have -10% too.

https://store.steampowered.com/bundle/53472/

https://store.steampowered.com/bundle/53642/

The work on the game does not stop. Soon we will present a plan that will cover further game improvements, reported issues, and, of course what is coming next - Roadmap.

β—† If you encounter any bugs, please post them HERE

β—† In-game we have implemented Bug Reporter as well!

β—† We have created a Feedback Form - if you are willing to share your thoughs and feedback this way
https://forms.gle/Uk69i2nNto1NESCU6

β—† Or join our Discord server HERE

[h2]WW2 Games Sale[/h2]



We are organizing a global sale event on Steam called WW2 Games Sale. It is starting at 7 pm (19:00) CEST and it will last till May 12. Make sure to check out a collection of great games, classics from various developers and publishers.

https://store.steampowered.com/sale/WW2GamesSale


We want to thank all of you, without your help and support we wouldn't be able to make this happen. We look forward to continue this journey.

Have lots of fun,

DeGenerals

Launch Dev Stream


[h2]That day is coming[/h2]

Dear Mechanics & Tankers,

tomorrow we are going to live stream launch of the Tank Squad. We would like to cordially invite you on this occasion to our stream, which starts tomorrow at 17 CEST. We're going to stream all weekend, make sure to join us!

[previewyoutube][/previewyoutube]

We have also published a gameplay trailer from the game.

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1498130

Thank you and have a good one!
DeGenerals