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Dice Kingdoms News

New Buildings, Archers, Rulebook and Fixes!

We're excited to announce a new update for Dice Kingdoms that brings several new features, improvements, and fixes. Here's what's new:

[h2]New Buildings[/h2]

[h3]Archery Range[/h3]



It unlocks a new type of soldier, the Archer, great versus villagers, sneaky attacks and to defend the castle.



We have also made changes to the Warlock unit and they no longer give skulls, but are now very powerful combat units and an upgrade to Archers.



Templars now have a 1/3 chance to block arrows to deal with the arrows of guard towers and archers.

[h3]Stone Quarry[/h3]



Produces stone based on adjacent stones.

[h3]Lumber Camp[/h3]



Produces wood based on adjacent trees.

[h2]Other Additions[/h2]

[h3]Rule Book[/h3]

We also added an in-game rule book to help players understand the game mechanics and objectives.

[h3]Customize Victory Conditions[/h3]

We also added the ability to disable culture and wonder victories for those who prefer different victory conditions.

[h3]Training Improvements[/h3]

We made some improvements to the game's training mode to help players better understand the game's mechanics.

[h2]Fixes[/h2]

Finally, we have fixed the startup crash issue that affected users with some atypical input devices. We apologize for any inconvenience this may have caused and hope this fix resolves the issue for those affected.

Again, thank you for your feedback and suggestions. We are always looking for ways to improve Dice Kingdoms and make it the best game possible.

Changelog v1.20.12

[h2]Fixes[/h2]
  • Fixed some matchmaking lobbies getting stuck
  • Fixed upgraded guard towers not having increased attack speed

Changelog v1.20.9

[h2]Additions[/h2]
  • Battle summary in the scoreboard (tab)
  • Sorcerer AI difficulty level (even harder than King)




[h2]Improvements[/h2]
  • Matchmaking waits longer to find more players
  • Preview lobby during matchmaking
  • Vote during matchmaking to start without waiting for more players
  • Vote during matchmaking to fill with AIs
  • Added some delay when entering matchmaking




[h2]Fixes[/h2]
  • Fixed various errors when exiting the game
  • Added disconnect error messages
  • Fixed inability to join a lobby via code in some cases
  • Do not automatically skip the build phase if you have no hammer but are able to research

Dice Kingdoms is Out Now!

We are thrilled to announce that Dice Kingdoms is now available on Steam 🎉

Dice Kingdoms is a strategic game that features resource management using dice and automatic battles. It’s a game that’s perfect for people who love board games and strategy games. It’s playable solo or multiplayer.

What makes Dice Kingdoms stand out is that it’s inspired by classic board games, but with a modern twist. It’s like the love child of Settlers of Catan and Civilization!

To celebrate the launch, we're offering a special discount of 20% off the regular price for a limited time only. Don't wait too long, grab your copy today and start building your kingdom!

Thank you for your support and we hope you enjoy playing Dice Kingdoms as much as we enjoyed creating it.



Here are some of the game’s key features:

  • Unique dice-based resource management system
  • Automatic battles that keep the game moving quickly
  • Beautiful low poly art style
  • Multiplayer matches














Changelog v1.20.1

[h2]Additions[/h2]
  • Different visuals for upgraded towers
  • Lobby setting for timer speed


[h2]Improvements[/h2]
  • Timer feedback when approaching 0
  • Timer feedback when someone is awaited
  • Ability to join lobby by code (even if not friend on Steam)
  • Big warning when someone is about to win
  • Ping is displayed in the scoreboard


[h2]Fixes[/h2]
  • Fixed issues with some non-Latin characters
  • Fixed some problems when rejoining at specific moments