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v2.0.14 - Co-op Improvements and Stability



[h2]Greetings, Lampbearers,[/h2]

With today’s update, we’re taking another step forward in making co-op play a more dynamic and unified experience for both players. Players joining your world in shared progression now have even greater independence; they can interact with umbral bellies, activate vestiges, and even initiate boss fights.

We continue to monitor your feedback and are working on additional improvements. To this end, we would greatly appreciate it if you could participate in our poll over on X asking about co-op play in future instalments of Lords of the Fallen – Vote in the poll

Thank you for your ongoing feedback and support as we continue to enhance Lords of the Fallen.

In light, we walk. The CI Games Team

[h3]Patch Notes:[/h3]
Screenshot by arbalestier on Discord

Shared Progression Improvements
  • Joining players in shared progression can now independently:

    • Interact with umbral bellies
    • Plant vestige seeds
    • Activate vestiges
    • Start boss fights
    • Use shrines
  • Joining players now receive rewards from Crucibles when playing in shared progression
  • Hosts now receive a notification when a player joins via shared progression


Technical Improvements
  • Fixed multiple crash issues across various game scenarios
  • Added DLSS support for the Microsoft Store/Game Pass versions of the game
  • Fixed an issue where ranged weapon trajectory would disappear after unlocking from an enemy


AI Navigation
  • Improved the navmesh for AI in several in-game areas, making AI characters move around the world more smoothly