Version 2.5 OUT NOW - The Final Major Update
[p]Lampbearers,[/p][p]
Today marks a momentous milestone for Lords of the Fallen. After more than two years of development and over 70 updates, we’re beyond proud to release Version 2.5 - the final major update, and a celebration of everything our community of over 6 million lampbearers has helped us build. Your feedback has shaped every step of our journey, and Version 2.5 is our way of saying thank you: a definitive, polished, and more brutal experience than ever before. [/p][p]Version 2.5 redefines the flow of combat; boss battles are more intense, enemies are faster and smarter, boss weapons have been reforged with new animations, and we’ve also added a brand new way to experience the game, specifically designed for only the most courageous of crusaders: Veteran Mode. [/p][p]Please watch our Version 2.5 overview trailer here for a summary of the update, or check out the full patch notes below, and be sure to share your thoughts, discoveries, and triumphs with us on Discord and the officialReddit page: r/TheLordsoftheFallen. As always… [/p][p][/p][p]In light, we walk. [/p][p]The CI Games team. [/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h2]Reforging the Gameplay Experience[/h2][p][/p][p]With Version 2.0, combat was adjusted to be faster, tighter and more aggressive. Version 2.5 significantly builds on this foundation by further refining the flow of battle across both Legacy mode (the base experience), and all-new Veteran mode. [/p][p][/p][h3]Legacy Mode - Deadlier Enemies, Deadlier Bosses[/h3][p][/p][p]Across both Legacy and Veteran modes, bosses have received updated timings, improved behaviour trees, and rebalanced cooldowns to elevate threat, pacing, and clarity. Pieta for example, is now deadlier than ever, attacking with refined combos, increased variation, and a more threatening grab, while the Congregator of Flesh strikes with minimised downtime, tighter pacing, and reduced staggering. Among other boss enhancements, mini-bosses also hit faster, reposition more intelligently, and leverage improved cooldown logic to keep pressure constant.[/p][p]As for normal enemies, damage values have been adjusted, cooldowns have been refined, and responsiveness has been raised throughout. Enemies now feel more deliberate in their aggression, grounding them more firmly within the brutal rhythm of Mournstead.[/p][p]
[/p][h3]Veteran Mode - The Ultimate Challenge[/h3][p][/p][p]Beyond these refinements lies Veteran Mode — the ultimate test of skill and endurance.
Here, many of Mournstead’s bosses have been further empowered with faster transitions, new attack patterns, and even more aggressive behavior. Bosses will unleash unexpected follow-ups coupled with deadly new attack chains that punish hesitation. Encounters once familiar, now become unpredictable battlegrounds: these ferocious foes strike harder and recover faster, while new twists and behaviors demand players adapt on the fly.[/p][p]Veteran Mode can be selected when starting a new game from the main menu. Once chosen, it cannot be reverted to Legacy Mode, and returning to the standard experience will require a new save file.[/p][p]Please note, players must be playing the same difficulty modes - Legacy or Veteran - in order to connect in online co-op. [/p][p][/p][p]
[/p][p][/p][h3]The Ultimate Reward[/h3][p][/p][p]For those who prove their worth and conquer Veteran Mode, a final and fitting reward awaits. Behold the Veteran of the Veil warplate: a high-end armor set infused with a unique passive that boosts item drop rates - the perfect mantle for those who’ve proven their mastery.[/p][p]“Composed of Umbral adherents, the Nohuta’s Veterans of the Veil kept watch over the entrances of their underground sanctuaries, disposing of intruders’ bodies in a bottomless pit as a ritualistic offering to the Putrid Mother.”[/p][p]Veteran Mode also introduces a new unique set of Achievements and Trophies, but rest assured, it does not interfere with earning a platinum. Any platinum trophies already claimed are yours to keep.[/p][p][/p][p]
[/p][p][/p][h3]Boss Weapon Reforged [/h3][p][/p][p]As Mournstead’s monsters awaken with newfound fury, so too do the arms raised against them. Across both Legacy and Veteran modes, several boss weapons have been reforged with new, signature attack animations, adding fresh depth and power to these coveted tools of war.[/p][p][/p][p]
[/p][h3]Adyr Boss Battle[/h3][p][/p][p]The Adyr boss encounter has been reworked following player feedback. Now, players will confront a singular humanoid manifestation of the Rhogar God as part of the Radiance ending. [/p][p]
[/p][p][/p]
Today marks a momentous milestone for Lords of the Fallen. After more than two years of development and over 70 updates, we’re beyond proud to release Version 2.5 - the final major update, and a celebration of everything our community of over 6 million lampbearers has helped us build. Your feedback has shaped every step of our journey, and Version 2.5 is our way of saying thank you: a definitive, polished, and more brutal experience than ever before. [/p][p]Version 2.5 redefines the flow of combat; boss battles are more intense, enemies are faster and smarter, boss weapons have been reforged with new animations, and we’ve also added a brand new way to experience the game, specifically designed for only the most courageous of crusaders: Veteran Mode. [/p][p]Please watch our Version 2.5 overview trailer here for a summary of the update, or check out the full patch notes below, and be sure to share your thoughts, discoveries, and triumphs with us on Discord and the officialReddit page: r/TheLordsoftheFallen. As always… [/p][p][/p][p]In light, we walk. [/p][p]The CI Games team. [/p][p][/p][previewyoutube][/previewyoutube][p] [/p][h2]Reforging the Gameplay Experience[/h2][p][/p][p]With Version 2.0, combat was adjusted to be faster, tighter and more aggressive. Version 2.5 significantly builds on this foundation by further refining the flow of battle across both Legacy mode (the base experience), and all-new Veteran mode. [/p][p][/p][h3]Legacy Mode - Deadlier Enemies, Deadlier Bosses[/h3][p][/p][p]Across both Legacy and Veteran modes, bosses have received updated timings, improved behaviour trees, and rebalanced cooldowns to elevate threat, pacing, and clarity. Pieta for example, is now deadlier than ever, attacking with refined combos, increased variation, and a more threatening grab, while the Congregator of Flesh strikes with minimised downtime, tighter pacing, and reduced staggering. Among other boss enhancements, mini-bosses also hit faster, reposition more intelligently, and leverage improved cooldown logic to keep pressure constant.[/p][p]As for normal enemies, damage values have been adjusted, cooldowns have been refined, and responsiveness has been raised throughout. Enemies now feel more deliberate in their aggression, grounding them more firmly within the brutal rhythm of Mournstead.[/p][p]
Here, many of Mournstead’s bosses have been further empowered with faster transitions, new attack patterns, and even more aggressive behavior. Bosses will unleash unexpected follow-ups coupled with deadly new attack chains that punish hesitation. Encounters once familiar, now become unpredictable battlegrounds: these ferocious foes strike harder and recover faster, while new twists and behaviors demand players adapt on the fly.[/p][p]Veteran Mode can be selected when starting a new game from the main menu. Once chosen, it cannot be reverted to Legacy Mode, and returning to the standard experience will require a new save file.[/p][p]Please note, players must be playing the same difficulty modes - Legacy or Veteran - in order to connect in online co-op. [/p][p][/p][p]
Full Patch Notes
[p][/p][h3]Further Changes and Updates[/h3][p][/p][p]PvP and Consumables[/p]- [p]Added usage caps to key consumables including Heavenly Vials, ammo types, and mana stones.[/p]
- [p]Reduced damage on Harrowed Dervla’s Crossbow, Lightreaper Daggers and Flickering Flail’s light attack.[/p]
- [p]Increased mana cost of Orius’ Judgment.[/p]
- [p]Refined distance weighting for target selection.[/p]
- [p]Fixed several cases where lock-on would fail to register.[/p]
- [p]Added the ability to lock favourite items to prevent accidental selling or dropping.[/p]
- [p]Added improved shop sorting options, now consistent with the player inventory sorting system.[/p]
- [p]Added a Quit Game option to the Exit tab of the Pause Menu.[/p]
- [p]Players can now close the game directly from the Pause Menu without returning to the Main Menu.[/p]
- [p]Pieta’s Sword [/p]
- [p]Punishment and Judgment Hammers [/p]
- [p]Flickering Flail [/p]
- [p]Reduced frequency of special attacks to emphasize melee-focused combat.[/p]
- [p]Updated combo timing to create clearer, more distinct pacing across each chain.[/p]
- [p]Reduced special attack frequency to improve readability.[/p]
- [p]Smoother combat cadence for clearer telegraphs.
[/p]
- [p]Includes all Legacy changes.[/p]
- [p]Reduced gaps between chained attacks.[/p]
- [p]More aggressive light-chain follow-ups.[/p]
- [p]Increased HP and damage.[/p]
- [p]Stronger pressure during phase transitions.[/p]
- [p]Increased damage, expanded combo variety, and more evasive behaviour.[/p]
- [p]Light beam variants now differ more noticeably in speed, demanding sharper reactions.[/p]
- [p]Longer anticipation on the grab attack with faster travel speed on execution.[/p]
- [p]Phase 2 revised to increase combo interruption, grab frequency, and variation in attack sequences.[/p]
- [p]Added a new close-range response: two fast swings triggered when the player remains near her for an extended period.[/p]
- [p]Added a quicker grab attack that can now occur mid-combo.
[/p]
- [p]Camera position update.[/p]
- [p]Updated animations to reduce downtime and increase overall intensity.[/p]
- [p]Adjusted attack-string cadence for more readable punish windows.[/p]
- [p]Reduced maximum HP and significantly lowered stagger health to make the enemy easier to stagger. Since he cannot be hit with a finisher, staggering now functions only as a brief interruption.[/p]
- [p]Includes all Legacy changes.[/p]
- [p]Faster recovery on most swings.[/p]
- [p]Increased HP and damage.[/p]
- [p]Higher chance to chain heavy attacks.[/p]
- [p]New combo routes including more chained attacks and additional leap follow-ups after his side flop.[/p]
- [p]Adjusted cooldowns and attack triggers to make his offence more relentless.[/p]
- [p]Retimed all unmounted attack sequences.[/p]
- [p]Most attacks are now parryable.[/p]
- [p]Reduced the time mounted and increased the time in a blocking stance.[/p]
- [p]Includes all Legacy changes.[/p]
- [p]Increased HP and damage.[/p]
- [p]Remixed and extended mounted attack patterns.[/p]
- [p]Earlier phase transitions.[/p]
- [p]Added new mounted pressure options.[/p]
- [p]Adjusted animation timings to refine combat tempo, improving readability and reducing floatiness.[/p]
- [p]Updated lock-on behavior during certain sequences to better guide player targeting.[/p]
- [p]Slightly reduced aggression during ground-floor phases.[/p]
- [p]Includes all Legacy changes.[/p]
- [p]Increased HP and damage.[/p]
- [p]Several attacks now generate fire pillars and/or fire explosions.[/p]
- [p]Increased overall aggression.[/p]
- [p]Adjusted first-floor behavior to reduce early openings.[/p]
- [p]Improved summoned enemy animations and accuracy.[/p]
- [p]Tweaked aggression levels of summoned enemies.[/p]
- [p]Reduced HP of summoned enemies, the Daughter, and the Crow.[/p]
- [p]Reduced how often the Daughter teleports out of the arena, and the time she remains outside.[/p]
- [p]Reduced the number of attacks during phase transitions.[/p]
- [p]Crow attacks now damage summoned enemies (but not the Daughter).[/p]
- [p]Daughter’s shockwave now damages summoned enemies.[/p]
- [p]Increased the number of summoned enemies that can appear at once, while lowering their aggression.[/p]
- [p]Reduced aggression of the large axe-wielding soldier enemies.[/p]
- [p]Reduced the total number of enemies spawned overall.[/p]
- [p]Reduced the size of multiple explosions.[/p]
- [p]Increased HP and damage.[/p]
- [p]A Kinrangr Guardian now appears in Phase 2.[/p]
- [p]In Phase 3, a Kinrangr Guardian will respawn each time the Daughter returns to the arena.[/p]
- [p]During Phase 2 and 3, while a Kinrangr Guardian is alive, the Daughter receives reduced damage.[/p]
- [p]Added a visual effect linking the Daughter to the active Kinrangr Guardian to communicate the damage-reduction mechanic.[/p]
- [p]The Crow will also attack during phase transitions and when the Daughter is teleported out of the arena.[/p]
- [p]Improved unique animations not already covered in Pieta’s update.[/p]
- [p]Includes all Legacy changes.[/p]
- [p]Cooldown adjustments.[/p]
- [p]Added separate Veteran-specific behavior.[/p]
- [p]Added additional complexity and clone-spawn logic (aligned with Pieta-style Veteran design).[/p]
- [p]Retimed several attacks.[/p]
- [p]Added variations to mounted attack sequences; Lightreaper now performs fewer repeated patterns and mixes between different variants, reducing the time spent mounted and preventing repetitive loops.[/p]
- [p]Increased the projectile speed of the half-moon attack.[/p]
- [p]Includes all Legacy Mode changes.[/p]
- [p]Phase transitions occur faster.[/p]
- [p]Multiple combos have been remixed for increased pressure.[/p]
- [p]Added a new combo.[/p]
- [p]Air Devastation moves now occur only in Phase 3.[/p]
- [p]Reduced HP.[/p]
- [p]Added additional collision to close-quarters attacks.[/p]
- [p]Reduced cooldowns on several attacks during Phases 2 and 3.[/p]
- [p]Updated attack timings for improved pacing.[/p]
- [p]Includes all Legacy Mode changes.[/p]
- [p]Increased tempo of close-quarters attacks.[/p]
- [p]Final rage combo now features a different sword-pattern spawn sequence.[/p]
- [p]Uppercut now chains into the charge attack.[/p]
- [p]Spiraling attack now spawns blades in five circles instead of three, with the final two returning inward.[/p]
- [p]Phase 3 triggers earlier.[/p]
- [p]Increased HP.[/p]
- [p]Increased poise HP.[/p][p][/p]
- [p]No Legacy-specific changes.[/p]
- [p]Increased HP and damage.[/p]
- [p]Reduced cooldowns on major abilities.[/p]
- [p]Increased damage.[/p]
- [p]Faster animation times.[/p]
- [p]Shorter cooldown between attacks.[/p]
- [p]Fixed instances where the boss appeared to slide across the ground during certain attacks.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Updated cooldown timings.[/p]
- [p]Small increase to HP.[/p]
- [p]Faster animation times.[/p]
- [p]Increased aggression.[/p]
- [p]Higher damage.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Increased health and stagger health.[/p]
- [p]Updated cooldown timings.[/p]
- [p]Increased HP.[/p]
- [p]Increased damage dealt.[/p]
- [p]Faster startup on attack animations.[/p]
- [p]Reduced cooldown of the smoke teleport move.[/p]
- [p]Increased HP of summoned Radiant Hounds.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Reduced cooldown timings.[/p]
- [p]Reduced cooldowns and reorganised the behaviour tree for more consistent pacing.[/p]
- [p]Increased damage and faster charge attack.[/p]
- [p]Improved animations.[/p]
- [p]Added conditions to stop repeated hand-slam loops when the player is too close.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Reduced cooldown timings.[/p]
- [p]Improved attack animations.[/p]
- [p]Cooldown pass.[/p]
- [p]Can block more frequently during downtime between attacks.[/p]
- [p]Improved combo timing.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Reduced cooldown timings.[/p]
- [p]Improved attack animations.[/p]
- [p]Cooldown balance pass.[/p]
- [p]Increased the distance at which she transitions into close-range attacks.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown pass.[/p]
- [p]Slight adjustments to attack-trigger distances.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Retimed animations.[/p]
- [p]Reduced stamina damage dealt.[/p]
- [p]All Legacy changes apply.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]No further updates.[/p]
- [p]Increased damage.[/p]
- [p]Faster animation times.[/p]
- [p]Shorter cooldowns.[/p]
- [p]Increased damage.[/p]
- [p]Faster animation times.[/p]
- [p]Shorter cooldowns.[/p]
- [p]Reduced HP.[/p]
- [p]Reduced cooldowns and idling behaviour.[/p]
- [p]Reduced cooldowns on attacks and emote behaviour.[/p]
- [p]Retimed animations.[/p]
- [p]Reduced cooldowns and reorganised behaviour.[/p]
- [p]Faster charge.[/p]
- [p]Improved animations.[/p]
- [p]Added conditions to prevent repeated hand-slam loops at close range.[/p]
- [p]Improved attack animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved attack animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Increased damage.[/p]
- [p]Faster animation times.[/p]
- [p]Shorter cooldowns.[/p]
- [p]Increased damage.[/p]
- [p]Faster animation times.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved attack range to reduce whiffing.[/p]
- [p]Increased damage.[/p]
- [p]Improved animations.[/p]
- [p]More aggression.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Stops firing when the player gets close.[/p]
- [p]Improved attack animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Blocks more often in between attacks.[/p]
- [p]Improved combo timing.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved animations.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Reduced cooldowns between attacks.[/p]
- [p]Faster animations.[/p]
- [p]Adjusted attack-trigger distance.[/p]
- [p]Improved movement flow after attacking.[/p]
- [p]Increased damage.[/p]
- [p]Faster animations.[/p]
- [p]Increased aggression.[/p]
- [p]Improved shield usage.[/p]
- [p]Retimed animations.[/p]
- [p]Reduced HP and damage to stabilize pacing.[/p]
- [p]Improved animations.[/p]
- [p]Improved combo fluidity.[/p]
- [p]Cooldown updates.[/p]
- [p]Faster attack startups.[/p]
- [p]Reduced cooldown on smoke teleport.[/p]
- [p]Behaviour tuned to punish players more effectively.[/p]
- [p]Cooldown updates.[/p]
- [p]Cooldown updates.[/p]
- [p]Faster animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved unique animations.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved rotation tracking and close-range behaviour.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved animations.[/p]
- [p]Reduced cooldowns.[/p]
- [p]Runs during attacks instead of walking.[/p]
- [p]Uses poison buff only at range.[/p]
- [p]Better rotation tracking.[/p]
- [p]Higher dodge chance.[/p]
- [p]Reduced cooldowns.[/p]
- [p]Faster attack animations.[/p]
- [p]Adjusted attack-trigger distance.[/p]
- [p]Reduced dodge cooldown.[/p]
- [p]Adjusted dodge trigger distance.[/p]
- [p]Reduced idle time between attacks.[/p]
- [p]Improved melee and throw animations.[/p]
- [p]Improved animations.[/p]
- [p]Cooldown updates.[/p]
- [p]Adjusted attack-trigger distances.[/p]
- [p]Cooldown updates.[/p]
- [p]Increased transition distance for close-range mode.[/p]
- [p]Cooldown updates.[/p]
- [p]Improved attack rotation and animation timing.[/p]
- [p]Reduced cooldowns.[/p]
- [p]Improved close-range movement to be more active.[/p]
- [p]Reduced cooldown of attacks[/p]
- [p]Increased cooldown of emote action[/p]
- [p]Retimed animations[/p]
- [p]Cooldown updates.[/p]
- [p]Corrected dual wielding animation issues affecting head movement.[/p]
- [p]Additional community-reported fixes and stability improvements.[/p]
- [p]Fixed an issue where the game could crash during boss encounters if the host died, particularly when the client was also defeated.[/p]