Lords of the Fallen devs are worried about the amount of soulslikes

Lords of the Fallen faces a considerable challenge. In a post Dark Souls world, where the soulslike has become a well-charted and ever extensive genre unto itself, how do you make a dark RPG game stand out? FromSoftware has delivered over and over again, starting with Demon's Souls, then the Dark Souls trilogy, Bloodborne, Sekiro, and most recently Elden Ring. Throw Nioh, The Surge, Blasphemous, Wo Long, and dozens of others into the mix, and you've got a potentially saturated buyer's market, where any new soulslike might struggle for attention. But CI Games, creators of Lords of the Fallen, also see value in the long-reaching legacy of FromSoftware's original opus. Speaking exclusively to PCGamesN, ahead of the Lords of the Fallen release date, creative director Cezar Virtuso and art director Alexandre Chaudret discuss the thrilling challenge of making a modern soulslike.
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