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PVE & PVP Balancing - Developer Update


[h3]Greetings Lampbearers, [/h3]
As always, thank you for your feedback regarding the recent balancing changes, particularly those impacting boss weapons and the two overpowered spells.

We understand how this may have caused frustration for some players, especially as now to get the +10, an additional chunk is required. That's why we've reduced its value in the Shrine of Orius, and its lower price will stay like this from this patch forward.

It’s important to emphasize that these are necessary changes to establish a fairer experience for all players. For context, we noticed players were frustrated when being one-shotted during PVP by invaders using particularly overpowered spells and boss weapons. These weapons and the two spells needed a revision.

Please know that we hear you, and as some of you suggested, we are already in the process of separating the balancing for PVE and PVP to ensure that both aspects of the game can coexist and are optimized for the best possible experience in both modes.

We'll be sharing more details early next week in our roadmap, along with additional improvements we're currently working on. Your feedback is invaluable in helping us continue to refine our game, and we appreciate your ongoing patience, passion and support.

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UPDATE
Additionally, we're in the process of preparing a patch that introduces a new pickup which appears if the character meets the following conditions:
  1. If the character has any of the boss weapons
  2. If the character has upgraded any weapon to its maximum level (+5 for boss weapons pre-patch or +10 for any other weapon)

This pickup includes all the necessary materials and vigor required to upgrade a boss weapon from +5 to +10, and it's doubled. Therefore, if you're dual-wielding, you can upgrade both weapons.
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In Light, we walk.

Virtual photographies courtesy of Yuric83



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