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Lords of the Fallen News

Lords of the Fallen: VERSION 1.5 - 'Master of Fate' OUT NOW


[h3]Greetings Lampbearers,[/h3]

Today marks the arrival of Version 1.5 - Master of Fate, the culmination of over 30 updates released since launch, resulting in significantly improved performance, stability and optimisation, alongside rigorous difficulty balancing in response to your feedback.

As part of this, we’re delighted to also release our highly-anticipated Advanced Game Modifier System, available to all players (both new and old), granting the ability to fully customise your playthrough. This now concludes the Free Content Roadmap announced shortly after launch, which has added the following content and quality of life enhancements for Lords of the Fallen, vastly improving the experience for all players:
  • Significant performance, optimisation and stability improvements
  • Rigorous difficulty balancing including mob density reduction & nerfed ranged attacks
  • Split PvP and PvE game balancing
  • Online multiplayer enhancements for improved matchmaking and connection stability
  • New questlines including Season of the Bleak, Trial of the Three Spirits, and Way of the Bucket
  • New armour and weapon sets
  • Additional secret boss weapon abilities
  • Improved boss encounters with additional movesets & new AI
  • 12 new spells including the arena-devastating Immolation
  • New grievous strikes: each weapon family now features two unique finishers: one for single-handed wielding and another for two-handed wielding
  • 3 new projectiles: Blood Vomit, Explosive Mines, and Frost Worms.
  • QOL updates including: inventory expansion, appearance reset, storage functionality & gamepad rebinding

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

The latest new feature – the Advanced Game Modifier System - places power directly into your hands, allowing you to fully customise your game experience, using any combination of seven modifiers, to make the game easier, more difficult, or simply a completely new experience every time. Modifiers include the ability to randomise enemies, alter mob density and even enable a form of permadeath. Please find additional details in the new video below, with an introduction from our Head of Studio, Saul Gascon:

[previewyoutube][/previewyoutube]
[h2]Advanced Game Modifier Options[/h2]

Ironman: Dying in Umbral resets your current playthrough, and you will awaken at the start once again. The world progression is reset, but player progression and inventory is retained. Certain scripted moments are excluded from this.

Pre-Upgraded Loot: Weapons, shields and catalysts found as loot from enemies, or in the world, will come pre-upgraded based on your player level.

Randomized Loot: Loot dropped by enemies, and found in the world, is randomized. Does not affect quest and progression items, nor unique boss items.

Randomized Enemies: Enemies encountered in the world now appear in a random order. Does not impact named boss enemies.

More Enemies: The world contains significantly more enemies.

Withered Healing: All healing received is Withered Healing, and must be confirmed by dealing damage to enemies.

Vestige Decay:
- No Vestige Decay: No Vestige has withered away, leaving you all possible places of respite.
- Minor Vestige Decay: Some Vestiges have withered away, leaving you with fewer places of respite.
- Extensive Vestige Decay: Many Vestiges have withered away, often leaving you without rest for long stretches.
- Tremendous Vestige Decay: All Vestiges, except for a rare few, have withered away. Truly, a restless experience.

[h3]How to Activate the Advanced Game Modifier System[/h3]

1. Start Lords of the Fallen

2. Choose New Game

3. Make your Class Selection and customize your character’s appearance

4. On the final screen of the Character Creator navigate to the right button Advanced Game Modifiers

5. Enable Advanced Game Modifiers

6. Choose a character name

7. Press Play

8. The Game Modifiers screen appears

9. Select any combination of modifiers, and Confirm.

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Alternatively, if you have already completed the game with a character, you can activate the Advanced Game Modifiers from any vestige by selecting "Restart Game". Please be aware that this will start a new playthrough.


If you have not completed the game yet but want to continue using that character with modifiers, you will need to complete the current run. The modifiers will become available when starting a new run.
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We hope you all enjoy returning to Mournstead with an all-new purpose, or if this is the first time you’re embarking, then the very best of luck, Lampbearer.

In Light, We Walk.

[h3]Patch v1.5.17 - Additional Updates[/h3]

AMD FSR3
  • Players can now make use of AMD's latest FSR version.

Additional Changes
  • Fixed an issue in multiplayer that could cause the player to fall through the elevator, if the coop partner interacted with the corresponding lever while the elevator was still moving.
  • Increased the maximum stack count of Vestige Seeds from 5 to 99.
  • Fixed a rare crash caused by AI under special circumstances.


Import AMD Driver Update (April 25, 2024)
  • Over the last weeks and months, we have been working with AMD to improve stability of Lords of the Fallen. In case you encounter any stability issues with your AMD hardware, please download the latest AMD driver here, as this new version should improve stability significantly.
    https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-24-4-1.html



Hotfix (April 29. 2024)
  • Fixed an issue with shader compilation on some hardware setups that caused stutters when accessing new areas in Mournstead. This fix results in a longer loading time before reaching the main menu (due to shader compilation), but eliminates gameplay stutters with the correct graphic settings applied. We recommend using the Auto-Detect button.


Check out our roadmap here.

Virtual photographies in this post are courtesy of @HavocRains - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Релиз Lords of the Fallen привел к рекордной выручке Cl Games — показатели компании выросли на 400%

Новая Lords of the Fallen, вышедшая в октябре, способствовала достижению компанией CI Games рекордных финансовых показателей по итогам завершившегося фискального года.

Update v.1.1.681 - Maintenance





Greetings Lampbearers,

We’re back this week to bring some light maintenance and fixes to Mournstead.

Stay tuned for something a little more exciting next week…

In light, we walk.
HEXWORKS Team






[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer where Crimson Ritual prompts where incorrectly displayed for both, the host and the invader.
  • Fixed an issue that could cause the wrong animation and UI feedback to be triggered for an invader, if they cast any summoning spell while other summons where still active.
  • Fixed an issue that caused spell buffs and status effects cast on the host by the client to remain active even after the client died.


[h4]Items[/h4]
  • Fixed an issue that prevented the play character's face from being shown whilst the Udirangr Warwolf Hood is equipped.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shinobi_space - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.664 - Maintenance




Greetings Lampbearers,


After our brief spring holiday, we return with the latest update for Lords of the Fallen.

We've incorporated a number of adjustments and bug fixes to Mournstead, which have been identified by both the community and our internal investigations.


In light, we walk.
HEXWORKS Team




[h4]Multiplayer[/h4]
  • Fixed an issue that could prevent connections to be established between players when using a password under special circumstances.
  • Fixed an issue that made Kukajin's statue to reappear for the co-op partner when the host rested.
  • Fixed an issue that could cause the client's input to malfunction in shops when selling items too fast using a controller.
  • Fixed an issue that could cause certain cinematics to be inconsistent for co-op partners.
  • Fixed an issue that could cause the co-op partner's character to appear in cinematics under special circumstances.



[h4]Balancing[/h4]
  • Increased the mana cost of Aura of Tenacity from 3 mana per second to 7.5 mana per second.
  • Increased the mana cost of Invigorating Aura from 5 mana per second to 15 mana per second.
  • Increased the mana cost of Barbed Aura from 1 mana per second to 3 mana per second.



[h4]UI[/h4]
  • Fixed an issue that caused the Fine Tune UI to stay on the screen even when changing to other face customization tabs.
  • Fixed an issue that could cause the UI prompt flow to break when trying to create a new character with full save slots.
  • Exchanged the SSD warning UI element with a smaller one that does not require a player confirmation.


[h4]Visuals[/h4]
  • Fixed an issue that could cause VFX cast by Rhogar Hounds to display incorrectly.
  • Fixed an issue that caused certain assets to display incorrectly when using graphic settings Ultra or Cinematic near the Vestige of Blind Agatha.



[h4]Items[/h4]
  • Fixed an issue that allowed players to duplicate shrine armor pieces with the Coffer.
  • Fixed an issue that prevented the quest item "Pride of the Bucketlords" to display properly in the game world.



[h4]Bosses[/h4]
  • Fixed an issue that could cause Pieta, She of Blessed Renewal to remain idle under special circumstances.
  • Fixed an issue that could cause the Hushed Saint to focus on a single target when summoning a NPC.



[h4]Other[/h4]
  • Fixed a crash that could occur when selecting Continue after leaving the Load Game menu.
  • Fixed an issue that could cause the player camera to break when being hit by the trap in the ice cave in Fief of the Chill Curse.
  • Fixed an issue that caused the Remembrance Shop inventory to reset under special circumstances.
  • Added a new message to indicate when the game is compiling shaders. Additionally, we've increased the time taken to compile shaders on the initial loading screen to prevent hitches during gameplay.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Spectral_Lens - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.638 - Maintenance




Greetings Lampbearers,

With this week's Update, we have fine-tuned some aspects of Lords, alongside regular fixes and maintenance.

We wish you all a happy spring holiday season from the team at HEXWORKS.

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue that could cause the host's input to become unresponsive after interacting with an Emergency Effigy while a coop partner triggered a cinematic.
  • Fixed an issue that prevented the Blessed Reflections spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that prevented the Infernal Hounds spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that prevented the Seared Soul spell to work properly for an invader in Crimson Rituals.
  • Fixed an issue that allowed invaders to deal wither damage to the host immediately after transitioning to Umbral.



[h4]UI[/h4]
  • Fixed an issue in the character creator that wrongly stated Face Texture instead of Fine Tuning.
  • Fixed an issue that caused the Umbral Distortion effects to get reactivated unexpectedly.
  • Fixed an issue that caused certain menu items to get highlighted wrongly when using a mouse.
  • Fixed an issue with Tincts that allowed players to use the "Apply to all" function even when no Tinct was selected.



[h4]Visuals[/h4]
  • Fixed an issue that caused Umbral objects to load in visibly while traversing through Forsaken Fen.
  • Fixed an issue that caused Umbral objects to load in visibly while traversing through Forsaken Fen.



[h4]Other[/h4]
  • Balancing pass to auto-adjust values for Crimson Rituals once a matchup has started. This change will balance out stats of characters of different power levels to create a fairer PVP experience.
  • Added a missing hazard volume to the small lava pool in front of the Vestige of the Bloody Pilgrim.
  • Fixed an issue that caused a prolonged hitch to appear after siphoning an Umbral Parasite in the boss encounter with Blessed Carrion Knight Sanisho.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @KeenEyeVP - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve