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Lords of the Fallen News

Update v.1.1.626 - Maintenance




Greetings Lampbearers,

We return with another update to Lords of the Fallen, with a routine pass on the game, fixing community-raised bugs, alongside others that surfaced from our internal investigations.

As always, if you do spot anything not working as intended please reach out to our support team with a description, and we’ll get back to you as soon as possible!

In light, we walk.
HEXWORKS Team




[h4]Visuals[/h4]
  • Fixed an issue that allowed players to look out of the game world using the photo mode near the boss arena with the Spurned Progeny.
  • Fixed an issue that could cause the game world to stream in visibly upon leaving Skyrest Bridge towards Sanctuary.
  • Fixed an issue that allowed players to see out of the game world using photo mode near the entrance to the Mines.
  • Fixed an issue that allowed players to see out of the game world in one of the caves in Pilgrim's Perch.
  • Fixed an issue that could briefly show the Skinstealer standing in the boss arena before playing his actual spawn animation.
  • Fixed an issue that could cause Umbral objects to visibly load near Redcopse Windmill.
  • Fixed an issue that could cause Umbral objects to visibly load in the boss arena of Tancred, Master of Castigations.
  • Fixed an issue that spawned wrong death particles on enemies.


[h4]UI[/h4]
  • Fixed an issue that could cause the menu selection to return to the top of the settings list when adjusting certain options in the Display Settings.
  • Adding a warning popup to indicate the reset of character customization when switching body types in the character creator.
  • Fixed an issue that wrongly displayed placeholder text and icon when nothing was selected in the Rune tab in the Inventory.
  • Fixed an issue that could cause wrong shop prices to be displayed after freeing Sparky.
  • Fixed an issue that could cause the Inventory item counter to not update correctly without reopening the Inventory.


[h4]Multiplayer[/h4]
  • Improved multiplayer experience to reduce rubberbanding and desynchronization of 2 and 3 player matchups. In addition, this change should give a small performance boost in all areas of the game.
  • Fixed an issue in multiplayer that could cause the coop partner to lose their input after being teleported to the host.
  • Fixed an issue that allowed coop partners to receive Severed Hands upon defeating Invaders when using a password to matchmake.


[h4]Level Design[/h4]
  • Fixed an issue that allowed players to skip a part of Pilgrim's Perch by jumping on wooden assets near the middle part of the area.
  • Fixed an issue that allowed players to skip the boss encounter with the Hushed Saint by jumping on Umbral objects close to the bonfire in Forsaken Fen.


[h4]Enemies[/h4]
  • Fixed an issue that allowed players to skip Bramis Castle by defeating the last Conflagrant Seer with a Corrupted Banner Javelin.
  • Fixed an issue that could prevent enemies to trigger aggro if they were affected by a status effect.


[h4]Stability[/h4]
  • Fixed a crash that could occur when pressing the Load Game button while the savegames were still loading in.
  • Fixed a rare crash that could occur when selecting the Apply to All option for Tincts.


[h4]Balancing[/h4]
  • Increased the overall damage received by players by 10% in PVP.


[h4]Other[/h4]
  • Fixed a rare issue that could cause players to get stuck in the ground when starting a new game.
  • Adjusted streaming volumes to improve performance near the Vestige of the Bloody Pilgrim.
  • Fixed an issue that could prevent players from entering the boss arena with Griefbound Rowena through the moth wall while in Umbral due to Umbral enemies blocking the entrance to the arena.
  • Fixed an issue that prevented the Bucketlord NPC to play the correct animation when being grabbed by Carrion Knights.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @KaiVirtualPhoto - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.598+HF605 - Performance Optimization, AMD Stability, PVP Balancing



Greetings Lampbearers,

Join us this week as we delve deep into our recent work on performance optimization, bug fixing, and gameplay tweaks.

Today’s Highlights:

Pieta Bossfight & HUB Performance Optimization
You may notice that on your way to Skyrest, there is some construction work going on in Mournstead, this is to allow Pieta enough time to get fully battle-ready for your upcoming duel.


AMD Stability Improvement
We’ve extensively worked with our partners over at AMD to identify and resolve crashes experienced by players with AMD-specific hardware.


Ending Blocker Fixed
From players’ reports through our support we were able to uncover and resolve a rare blocker that prevented finishing the game. This issue should now be fixed. If you come across any other issues within Lords of the Fallen, please reach out via [email protected]. Huge thanks to Kal1ber_ for working with us on this, and sending in their save file, this aided in the swift resolution.

PVP Balancing
As alluded to above, in this patch we have turned our attention to various PVP balancing, to increase overall player satisfaction in multiplayer.

  • PVP damage multiplier reduced 0.5 > 0.25 - From your feedback and our own experiences, we felt that time-to-kill was disproportionate to optimal combat. As a result, we have decreased the PVP damage multiplayer by half, this should allow all players the opportunity to engage in more gratifying combat.
  • Stabs PVP damage multiplier increased overall (1.0 > 2.0 for all weapons except UGS, which is 1.0 > 1.25) - Lacking a certain oomph that we felt stabbing in combat deserved, we have increased the overall PVP damage multiplier by 2x (except UGS). This should increase the desire to perform effective stabs whilst in PVP combat.
  • Harrower Dervla's Crossbow PVP damage overall reduced 1.0 > 0.33 - We have noticed a popular combo dominate PVP combat in recent weeks, which we felt needed some slight balancing to increase the variety of play. As such, we have reduced the PVP damage for Harrower Dervla's Crossbow from 1.0 to 0.33.
  • Various spell PVP rebalancing - We have made an overall balancing pass of spells, elevating some spells that could do with an increase in damage, whilst decreasing the damage of other spells that appeared too strong.
  • PVP Status Effect buildup multiplier 0.66 > 0.5 - Due to data observed on our end, we concluded that the PVP status effect buildup was too strong, as a result, we have decreased the buildup multiplier.
  • Dual wield status effect buildup reduced 1.0 > 0.7 - Lastly, we have decreased the Dual wield status buildup effect to positively impact the health of player combat.

In light, we walk.
HEXWORKS Team



[h4]Environment[/h4]
  • Fixed a visual glitch with rock assets in the arena with the optional boss encounter with the Lightreaper.
  • Fixed a visual glitch with rock assets on the main path in Defiled Sepulchre.
  • Fixed an issue that allowed players to look out of the world on the roof of a building close to the boss arena in Abbey of the Hallowed Sisters.
  • Fixed an issue that allowed players to look out of the game world due to a hole in the environment near the Vestige of Rosamund.
  • Fixed an issue that could cause blood splatter effects to only be visible up close in front of the boss arena with the Hushed Saint.
  • Fixed an issue that could cause certain assets to visibly disappear when moving away from the Vestige of Lydia the Numb Witch.


[h4]Multiplayer[/h4]
  • Adjusted matchmaking to only allow connections between players using the same game version.
  • Fixed an issue that could cause the "New Item" badge to reappear after joining a multiplayer session.
  • Fixed an issue in multiplayer that could cause clients to not be affected by frostbite and other effects summoned by the Hollow Crow.
  • Fixed an issue in multiplayer that could cause the host's character to be inivisible for a coop partner in the first scene of the pre-fight cinemantic with the Hushed Saint.
  • Fixed an issue that could cause certain holy weapons to deal additional magic damage in invasions.
  • Fixed a rare crash in multiplayer, that could cause clients to crash when the host's tombstone appeared.


[h4]UI[/h4]
  • Fixed an issue that wrongly displayed the Dark Crusader class unlock prompt upon defeating a lategame boss in Upper Calrath.
  • Fixed an issue that could cause the Vestige menu selection to automatically jump back to "Rest" when browsing the Vestige menu while looking for a multiplayer match.
  • Fixed an issue that wrongly displayed health bars above the Sacred Resonance of Tenacity.


[h4]Performance[/h4]
  • Adjusted level streaming to improve game performance in Skyrest Bridge.
  • Adjusted level streaming to improve game performance near the boss encounter with the Sundered Monarch.


[h4]Umbral[/h4]
  • Fixed an issue that could cause Umbral assets to visibly load in at the boss arena with Crimson Rector Percival.
  • Fixed an issue that could cause Umbral assets to visibly load in near the Vestige of the Pale Butcher.


[h4]Other[/h4]
  • Fixed an issue that could cause the Hushed Saint to knock the player out of the boss arena with certain attacks.
  • Fixed a rare blocker that could prevent players from finishing the game due to missing interaction prompts after the boss encounter with the Sundered Monarch.
  • Fixed an issue that prevented the Dark Crusader class to be unlocked when finishing the corresponding quest.
  • Fixed an issue that could cause fire VFX to stay on the screen even after the affected enemy has died from "Infernal Weapon".


[h4]Hotfix v.1.1.605[/h4]
  • Fixed an issue that could cause the game to crash in multiplayer.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Son_OG5 - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.580 - Maintenance




Greetings Lampbearers,

With today’s update, we’ve focused on further optimizing the player experience by going through Mournstead with a fine toothcomb, adjusting textures, and going through general bug fixes.

In light, we walk.
HEXWORKS Team



[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that could result in dead NPCs appearing incorrectly for clients.
  • Fixed an issue in multiplayer that may cause a revival failure if the host tried to revive the client immediately upon death.
  • Fixed an issue in multiplayer that could result in the Coop Indicator not appearing for the host player when the co-op partner died.
  • Fixed an issue in Multiplayer that could result in the "Inventory full" pop-up message to appear for the host player if the co-op partner's inventory is full.
  • Fixed an issue in multiplayer that could result in an invading player being able to kill an Umbral parasite.
  • Fixed an issue in multiplayer where an invader could have a loading screen while the host's coop partner was teleported to the host.
  • Fixed an issue in multiplayer that could prevent status effects caused by casting spells from not building up properly for the client.


[h4]Collision[/h4]
  • Fixed a collision issue that may cause players to become stuck inside the scaffolding near the passageway between Skywalk Bridge and Penitent Path.
  • Fixed a collision issue that may cause players to become stuck if they rolled from a ladder onto Umbral assets near Redcopse Windmill.
  • Fixed a collision issue that could allow players to reach an inaccessible area and fall out of the world near the courtyard at Abbey of the Hallowed Sisters.
  • Fixed a collision issue that may cause players to become stuck behind a fence whilst in Umbral near the Lightreaper boss fight.
  • Added missing collision to certain carts placed in Umbral areas in Fief of the Chill Curse.
  • Fixed a collision issue that allowed enemy spells to clip through the tree on top of the cemetery near the optional boss fight with the Lightreaper.
  • Fixed a collision issue that may cause players to become stuck next to the wooden platform prior to the tavern in Lower Calrath.
  • Fixed an issue that may allow players to access an inaccessible area and potentially become stuck near the Skinstealer in Bramis Castle.


[h4]Visuals[/h4]
  • Fixed an issue that could result in a ray of light appearing incorrectly on the staircase in the Manse cellar.
  • Fixed an issue that could cause the ashen human statues to appear black when "Global illumination quality" setting is set to low in the boss arena with the Sundered Monarch.
  • Fixed an issue that could result in the waterfall to abruptly cut near the balcony with the Abbess in Abbey of the Hallowed Sisters.
  • Adjusted stone textures present in the deep forest that could result in players being able to see out of the environment in Fief of the Chill Curse.
  • Adjusted textures that could result in players being able to see out of the environment near the rope bridge in the cave close to the Shrine of Adyr.
  • Adjusted textures near the Vestige of Brother Jeremiah, which could result in players being able to see out of the environment.
  • Fixed an issue that may cause wooden planks to disappear on graphical settings "High" or lower in Lower Calrath.




[h4]Environment[/h4]
  • Fixed an issue where the gates near the bottom of the stairs below the Dunmire room were misaligned with the wall.
  • Adjusted textures on the side path leading to the Congregator of Flesh that failed to load correctly resulting in players being able to see through the environment.
  • Adjusted textures present within the Depths on the rock wall, leading players to be able to see through the environment.
  • Adjusted a stone pillar that was misplaced inside the tower near The Crow's Nest.


[h4]UI & UX[/h4]
  • Fixed an issue that could cause players to be unable to scroll to the top of the list in character creation using a controller.
  • Fixed an issue that prevented "Invert controller vertical axis" from working in photo mode.
  • Fixed an issue that caused Quality and Performance to be reversed in the AMD FSR settings.
  • Fixed an issue that could result in graphical settings to be changed to Ultra on PC if the player selects "Reset to Default".


[h4]Other[/h4]
  • Fixed an issue that may cause Lucent Beam to behave incorrectly and point to the ground when an enemy target is too close to the player.
  • Fixed an issue that prevented Explosive Bolts from dealing damage to nearby enemies if the bolt hit an Umbral asset.
  • Fixed an issue in multiplayer that prevented Holy Bulwark to spawn near Manse kitchen, if the host player did not rest before.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Spectral_Lens - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

2023's most divisive soulslike can already be yours at a huge discount

Lords of the Fallen is one of the more popular soulslike games to release over the last few years. The original, released back in 2014 with the exact same name, was one of the first to be born directly from the popularity of the craze that Dark Souls and Demon's Souls brought to the gaming world, attempting to emulate the combat with its own slight alterations. Now, 2023's Lords of the Fallen can be yours with a huge discount for players looking for another soulslike to dive into.


Read the rest of the story...


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Update v.1.1.560 - Extensive Optimization Pass & Inventory Cleanup



Greetings Lampbearers,

Leading to this update, we have committed to an extensive optimisation pass of Mournstead, featuring numerous enhancements and tweaks to drastically improve performance on all machines. Alongside this, we have also focused on the inventory system once more to avoid and remove duplicates.

Please find today’s highlights below:


Optimization Pass
In parallel to the previous updates, we’ve been working on an extensive optimization pass, introducing another significant boost to optimization, going live today on all platforms.


Updated Graphic Settings
We’ve adjusted the graphic settings for the Low graphics profile to get an additional boost in performance for low end machines. We’ve also tuned some default settings to accommodate our player base hardware based on the data you’ve been sending us through Sentry.

Additionally, we’ve introduced a new Cinematic setting for the latest, most powerful, hardware, so you can squeeze the full power of Unreal Engine 5. Please beware that this will have an impact on performance.

If you have any doubt on how to use the tweaked graphic settings, please use the “Auto-Set” button and Unreal will do the benchmarking work for you, establishing the best possible settings.


Inventory Cleanup of Duplicates
We’ve been hard at work implementing a new system management tool that affects how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically, as well as preventing collecting any duplicates going forward.



Additional Information for best performance and stability:


Laptop Players
Please ensure that you are not in eco-mode or battery-saving, as these modes will reduce the performance of the game drastically. You might want to review your OS settings to make sure it’s in the performance mode for best results.


Intel CPU Crashes
On Sentry we've observed some crashes from Intel 13700k or 13900k CPUs. If you have any of these and are experiencing crashes, please consider adjusting the bios settings for gaming, as explained here.




Thanks again to all of you who report your issues through Sentry, this helps us tremendously to identify the issues of each specific hardware configuration.

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that may cause a co-op partner's death totem to still be present after both host and co-op partner have been revived.
  • Fixed an issue in multiplayer that could allow a co-op partner to see an interactable prompt on the moth wall, after the boss had been defeated.
  • Fixed an issue in multiplayer that could result in placeholder text and black icon appearing for a rune placed in a weapon slot for the co-op partner.
  • Fixed an issue in multiplayer that could cause the platform in the Umbral puzzle to rotate in the opposite direction from the client's perspective in Lower Calrath.


[h4]Enemies[/h4]
  • Fixed an issue that may cause Ardent Penitent to continue charging indefinitely, if they lose sight of players..
  • Fixed an issue that could allow Shrouded Sparrow to damage other enemies.
  • Fixed an issue that prevented Bringer of Stillness to spawn properly when striking the corresponding Umbral statues in Fief of the Chill Curse.
  • Fixed an issue that could result in players not taking poison damage from Blessed Carrion Knight's grab attack.


[h4]UI[/h4]
  • Fixed an issue that wrongly displayed damage numbers in the cutscene with the Sundered Monarch.
  • Fixed an issue that could cause the soundtrack list in the Original Soundtrack to infinitely scroll after choosing "shuffle" or "next track".
  • Fixed an issue that could incorrectly display Stigma subtitles when in 3D photomode.
  • Fixed an issue in the equipment menu that could result in the comparison panels becoming stuck when switching tabs or using the Unequip button.
  • Fixed an issue that could allow players to warp to different vestiges with a short press without holding down the teleport button if they had more than 12 Vestiges unlocked.




[h4]Quests[/h4]
  • Fixed an issue that stopped sound from being played if players left to the main menu after triggering the sound puzzle.
  • Fixed an issue that could cause the lit braziers of the sound puzzle in Depths to be extinguished if the player rested, or quit to the main menu.


[h4]Audio[/h4]
  • Fixed an issue that may cause death music to end abruptly during boss battles.
  • Fixed a sound issue that resulted in a mechanical sound effect being played when using an Enhanced Rhogar Oil Flask on Proselyte.


[h4]Items[/h4]
  • Fixed an issue that could prevent players from receiving a Saintly Quintessence upon pickup in Revelation Depths.
  • Fixed an issue that could prevent Umbral mines, created by the effect of "Pendant of Parting", from damaging enemies.


[h4]Bosses[/h4]
  • Fixed a rare issue in multiplayer that could result in Pieta becoming invulnerable upon killing a co-op partner with a specific skill.
  • Fixed an issue that could cause players to spawn inside Holy Bulwark Otto's boss arena without triggering the encounter, when reloading the game while standing outside and close to the moth wall.


[h4]Other[/h4]
  • Fixed a visual glitch that could wrongly spawn enemy hit effects on the player's location when using ranged weapons.
  • Fixed a visual glitch that wrongly displayed Umbral asset shadows near the entrance of the Mines.
  • Fixed an issue that would prevent players from interacting with a planted Vestige Seedling due to enemies positioned behind a wall in Manse of the Hallowed Brothers.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shkegulka - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve