1. Lords of the Fallen
  2. News

Lords of the Fallen News

Update v.1.1.474 - Gamepad Rebinding & Backup Saves (+Hotfix 477)



Greetings Lampbearers,

In today’s update, we deliver a highly requested accessibility feature from our Content Roadmap: Gamepad Rebinding. So whether you prefer your charged heavy attacks to be on L2/LT (or even Triangle/Y) instead of R2/RT, or demand dodge to be on X/A instead of Circle/B, the choice is now entirely yours.

Alongside this, we are finally able to release something that we have been cooking in the background: Backup Saves! With this system in place, players can now rely on automatic backup save slots to protect from corrupted save data.

Please find today’s highlights below:

Gamepad Rebinding - Full cross-platform gamepad rebinding options have been implemented, accessed within the settings menu, enabling you to have full control of how you traverse through the Mournstead.

Backup Saves - With this brand new system in place, the game automatically saves the game to three designated slots during your playthrough, cycling through them as you progress. As a result, should you encounter a corrupted save, the game automatically reverts back to a healthy save slot, so no player action is needed.

Optimization Pass - As always we’ve focused our attention on optimizing the game; in this update, we’ve focused on player character animations, damage feedback and level streaming.

In light, we walk.
HEXWORKS Team



[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that caused the Umbral platform to be pulled toward the host player if the co-op partner pulled near the Vestige of Blind Agatha.
  • Fixed an issue in multiplayer that could temporarily prevent the co-op partner from picking up Vigor after the enemy was killed within a close distance.
  • Fixed an issue in multiplayer that could cause a co-op partner to get stuck after teleportation to the host if the host was standing in a very narrow location at the moment of teleportation.
  • Fixed an issue in multiplayer that could cause the co-op partner not to see the host's character after changing the realm from Umbral to Axiom.
  • Fixed an issue that could cause a player's health bar to update delayed when healing during an invasion.
  • Fixed an issue that prevented players from deleting the session password using the "Reset to default" option in the Multiplayer menu.


[h4]Collision[/h4]
  • Fixed a collision issue that could cause players to get permanently stuck between Rhogar crystals near the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue that could cause players to get stuck under the broken statue near the boss encounter with Judge Cleric, the Radiant Sentinel.
  • Fixed a collision issue that allowed players to access the Vestige of the Bloody Pilgrim without killing the Conflagrant Seer by jumping on the Rhogar crystals and skipping the fight.
  • Fixed a collision issue that could occur if players used the Umbral Lamp to traverse across an Umbral bridge at Pilgrims Perch. This issue allowed players to stand on an invisible platform in Axiom.
  • Fixed a collision issue that could cause the player camera to display an out-of-world location when entering the first cave in Depths.
  • Fixed a collision issue that allowed the player to look out of the world near Spurned Progeny boss arena.


[h4]Level Design[/h4]
  • Fixed an issue that could cause enemies to not be able to traverse the environment near the first small hill in Penitent Path.
  • Fixed an issue that could cause the water to kill players if only slightly touching in the Bellroom.
  • Added a new ladder in the Forsaken Fen for players who discovered the secondary mountain path.




[h4]Camera[/h4]
  • Fixed a camera clipping issue that could occur when standing close to walls at the first soulflay tutorial.
  • Added an option to disable camera resetting horizontally when pressing the lock-on button.
  • Fixed a camera collision issue that could cause the player camera to clip through Rhogar crystals near the Vestige of the Bloody Pilgrim.


[h4]UI[/h4]
  • Fixed an issue that prevented players from moving more than one rune at a time to the Coffer.
  • Fixed an issue that may cause the "Restart Game +0" to be available in the Vestige menu even though players had not completed the game.


[h4]Other[/h4]
  • Fixed an issue that could cause Umbral Remnants to receive fall damage when dropping down to attack player in Umbral.
  • Fixed an audio issue that caused the Umbral ambient sound to be missing when quitting out to the main menu and loading back into the game.
  • Fixed a visual issue that caused the Ravenous Fascinator character model to have a stretched texture.
  • Fixed an issue that could cause players to get stuck when terminating the game during the credits with the Rhogar Ending.


[h4]Hotfix v.1.1.477[/h4]
  • Fixed an animation issue that caused the player character to shake repeatedly while carrying Grand Swords on-handed.




Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @misthiosvp - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.457



Greetings Lampbearers,

This week we've focused on bringing further improvements to the game's multiplayer experience, both in terms of optimisation and stability, resulting in a fluid experience and less rubberbanding in cooperative and invasion matchups. This is alongside our ongoing commitment to ensure Mournstead feels as smooth as ever, with an additional 35+ tweaks and enhancements included in today's update.

Before you read the full patch notes below, as promised in our Free Content Roadmap, next week we pull the trigger on a highly requested community feature… Don’t miss out!

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue that failed to show the new area prompt to both players in a co-op session at the same time.
  • Fixed an issue that prevented both host and co-op partner from upgrading Sanguinarix on a new save without quitting the game.
  • Fixed an issue that could cause players to gain invulnerability when attempting to revive a co-op partner while being hit by an enemy.
  • Fixed an issue that could cause the co-op partner to become stuck in a teleportation loop if player host is underneath the water whilst in Umbral.
  • Fixed an issue in multiplayer that would cause item selection UI to automatically move to the top when a co-op partner would purchase or sell an item in a shop.
  • Fixed an issue in multiplayer that prevented a co-op partner's crossbow to not reload automatically after rolling, whilst having the Inner Serpent Pendant equipped.
  • Fixed an issue in multiplayer where the host didn't receive any Vigor for defeating the invader in a Crimson Ritual.
  • Fixed an issue in multiplayer that caused an invading player to not receive Vigor if the host player died from a status effect.
  • Fixed an issue where co-op partner was unable to assist the host when killing enemies to progress Illuminator Aubrey's quest in the Trial of the Three Spirits.
  • Improved the multiplayer experience across all platforms for coop or invasion matchups. The overall experience now has less rubberbanding and should result in smoother gameplay overall.
  • Fixed an issue that caused a fog wall to appear for co-op partner during the introductory cutscene for the Hollow Crow.


[h4]Collision[/h4]
  • Fixed a collision issue that allowed players to skip a part of Lower Calrath by accessing unintended areas near the droppable ladder in the Alehouse.
  • Fixed a collision issue that could cause players to get stuck in an inaccessible area prior to the first Umbral puzzle in Lower Calrath.
  • Fixed a collision issue that allowed players to skip a major part of Lower Calrath by jumping over a fence using Umbral environment next to the first Umbral puzzle
  • Fixed an issue that could cause players to become stuck in Umbral environment after death in Axiom near the first Umbral puzzle in Lower Calrath.
  • Fixed a collision issue that could allow players to gain entry to an unintended area while in Umbral in the cathedral in The Empyrean.
  • Fixed a collision issue near the that could allow players to traverse out of bounds, and fall through the world near the kitchen in Manse of the Hallowed Brothers.
  • Fixed a collision issue that allowed players to skip the Ruiner's arena in Lower Calrath.
  • Fixed a collision issue where players could get stuck behind a fallen statue near Leprosarium.
  • Fixed a collision issue that could cause players to get stuck in the elevator room while the elevator descended in Pilgrim's Perch.
  • Fixed a collision issue where soulflayable Umbral effigies attached to Umbral platforms would have collision while in Axiom.
  • Fixed a collision issue that could allow players to jump down a stone wall and fall out of the game world in Revelation Depths.




[h4]Enemies[/h4]
  • Fixed an issue where the Bringer of Stillness could get stuck in the environment in Upper Calrath.
  • Fixed an issue where the Ruiner could get stuck in a falling animation in Upper Calrath.
  • Fixed an issue where a Raw Mangler could get stuck in a falling animation in Pilgrim's Perch.
  • Fixed a rare issue that could cause the Lightreaper to become invulnerable to damage during combat.
  • Fixed an issue that could cause Corrupted Penitent to get stuck in a falling animation near a wooden scaffolding in Depths.
  • Fixed an issue that prevented "A Shadow Dispelled" achievement to unlock if the Scarlet Shadow had been defeated with an effect.


[h4]Visuals[/h4]
  • Fixed an issue where textures present on the ground in Penitent Path were missing.
  • Fixed an issue where Umbral assets could be seen loading in above the exit of the boss arena of The Congregator of Flesh on lower graphic settings.
  • Fixed an issue that caused the visual effects of Boss Weapons to not appear if players entered ranged mode beforehand.


[h4]UI[/h4]
  • Fixed an issue where players were unable to close the Bucketlord dialogue whilst having an insufficient amount of buckets under special circumstances.
  • Fixed an issue that caused special edition's content prompt to appear after closing the 3D Photomode.
  • Fixed an issue where the "Controller Disconnect" prompt was shown permanently while having 2 controllers connected and disconnecting 1 of them.


[h4]Other[/h4]
  • Fixed a camera collision issue that allowed players to see out of the game world in Revelation Depths.
  • Fixed an issue where the camera input could break when interacting with Winterperry while triggering a falling animation with nearby rocks in Depths.
  • Fixed an issue where the mini event in front of the Sanctuary of Baptism wouldn't play properly, resulting in the enemy AI missing to knock down the targeted penitent.



Check out our 2024 roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shkegulka - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Get 40% OFF Lords of the Fallen Today!


For a limited time only, get an umbral-leivable 40% off Lords of the Fallen.

Not only is this our deepest discount to date, but new Lampbearers will also benefit from a significant number of free post-launch content additions to the game, including Season of the Bleak, Way of the Bucket, Offerings of Orius, and Trial of the Three Spirits.

Alongside these new questlines, the team has worked diligently to also improve the stability and performance of the game, releasing no less than 30 updates since release last October. In addition, these patches have also addressed popular player feedback, including the reduction of mob density across the game, the increased difficulty of bosses, and numerous other QOL tweaks.

All that to say, there’s never been a better time to ignite your lantern, unsheathe your greatsword, and embark upon the vast lands of Mournstead in an epic quest to destroy a demon God.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Update v.1.1.441




Greetings Lampbearers,

This week’s update brings with it some critical crash fixes, as well as improvements to multiplayer connectivity, alongside an additional 40 tweaks for further stability and optimisation. Please find full patch notes below.

Today's highlights include...

Critical Crash Fixes - Fixed an issue which has been preventing a minority of you from accessing recent save files. Huge thanks to everyone who provided us their savegames, which helped us track down the issue quicker!

Multiplayer Connectivity - Further improvements to increase matchmaking connectivity and prevent disconnects

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Increased the size of the invasion area near the kitchen in Manse of the Hallowed Brothers.
  • Fixed an issue that caused the player character to switch back to the default stance after loading into a multiplayer session with 2-handed stance.
  • Adjusted the coop partner indicator to be more consistent throughout the game.
  • Fixed an issue where coop partners and invaders could get stuck in Umbral assets when transitioning from Axiom to Umbral across the whole game.
  • Fixed an issue that could cause players to disconnect from an invasion if the invaded player would have loaded into an invasion in the same moment.
  • Fixed an issue that could cause players to disconnect from a coop session if 2 players tried to join the same session in parallel.
  • Fixed an issue that could cause connecting players to disconnect immediately if the host triggered a pre-fight cinematic at that very moment.
  • Fixed an issue that prevented players from reviving their coop partner if the host entered a boss encounter while the coop partner was dead outside of the arena.
  • Fixed an issue that caused the hostile Bucketlord to spawn invisible when entering the Sundered Monarch boss encounter with a coop partner.
  • Fixed an issue that prevented players from logging into multiplayer after a crash.
  • Fixed an issue where both players would receive General Engstrom's armor set in a coop session upon winning the boss encounter.
  • Fixed a rare issue that prevented players from using multiplayer services after termination of the game client. This fixes the issue where players saw the message Unable to log in: The game client has been tampered with.
  • Fixed an issue where the mirror could be used while a multiplayer session was established.
  • Fixed an issue where Pieta's health bar would be displayed grey for the coop partner under certain circumstances.


[h4]Collision[/h4]
  • Fixed a collision issue that allowed players to reach inaccessible areas by jumping on top of the elevator in Manse of the Hallowed Brothers.
  • Fixed a collision issue that could cause players to get stuck behind crystals next to the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue that could cause players to get stuck in the spawn location at the beginning of the game if the game has been terminated during the introduction cutscene.
  • Fixed a collision issue that could cause players to get stuck behind rocks at a specific location in Pilgrim's Perch.
  • Fixed a collision issue that could cause players to get stuck by jumping off a cliff and landing on wooden assets near the Scourged Sister Delyth boss encounter.
  • Fixed a collision issue that could cause players to get stuck behind burning assets near the Vestige of Sebastian.
  • Fixed a collision issue that could cause players to get stick behind the elevator in the Bellroom.




[h4]Environment[/h4]
  • Fixed an issue where unintended environment assets would be loaded in the boss encounter area with Infernal Enchantress.
  • Fixed an issue where the player character could die from falling when trying to enter the Congregator of Flesh encounter from a lowered rock.
  • Fixed an issue where the player character would respawn in Umbral on an invalid platform causing them to fall out of the game world in cistern close to the elevator to Upper Calrath.
  • Fixed a collision issue that allowed players to skip the Umbral puzzle and obtain the Saintly Quintessence near the Vestige of Svornil.
  • Fixed clipping issues at the windmill near the Vestige of Marco the Axe.
  • Fixed an issue where players could see out of the world while in Umbral at a specific location in Pilgrim's Perch.
  • Fixed an issue where players could skip both Umbral puzzles near the Vestige of Lydia the Numb Witch.
  • Fixed an issues where players could skip the Umbral puzzles leading to the Hushed Saint.


[h4]Enemies[/h4]
  • Adjusted the shockwave visuals of Mendacious Visage to be more inline with its actual damage radius.
  • Fixed an issue where the Raw Mangler would sit down after approaching the player near the castle gate near Upper Calrath.
  • Fixed an issue that caused an enemy to get stuck in falling animation in Mines.


[h4]Audio[/h4]
  • Improvement pass on the audio of the spells Infernal Slash, Smiting Shield, Flame Funnel and Lambent Feint.
  • Improvement pass on the audio of the Hushed Saint.
  • Improvement pass on the audio of the Divine Arms spell and on throwables dealing Umbral damage.
  • Improvement pass on great sword impact sounds.
  • Improvement pass on the audio of Abbess Ursula.
  • Improvement pass on the audio of the player character's attacks.


[h4]UI[/h4]
  • Fixed an issue where the health of Umbral eggs were not displayed if they were not locked on.
  • Fixed an issue that could cause the game to show an empty Load Game menu after quickly selecting different saves and switching back to the main menu.




[h4]Visuals[/h4]
  • Fixed an issue where Mask of the Drowned would break the visuals and physics of hairstyle 16.
  • Fixed visual glitches on certain VFX and environments inside the cathedral in The Empyrean.


[h4]Crashes[/h4]
  • Fixed a rare crash that could occur during the boss encounter with Andreas of Ebb.
  • Fixed a rare crash that could occur when the invader left the multiplayer session while receiving a grievous strike.


[h4]Other[/h4]
  • Fixed an issue that could cause the controls to become unresponsive when reviving at the Vestige of Ranik.
  • Fixed an issue where the lock on mechanic didn't work on an Umbral bellie in the small church in Manse of the Hallowed Brothers.
  • Fixed an issue where boss weapon abilities would not work for coop partners and invaders until the host rested.
  • Minor adjustment to the player character's animations to prevent knee pop issues when using certain weapon and attack combinations.
  • Fixed an issue where the Spirit of the Bleak Season would spawn damaged in NG+.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @GaburiVP - created with the in-game 3D Photo Mode




https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.430



Greetings Lampbearers,

And a warm welcome to 2024! We trust you’ve all enjoyed a very festive ‘Season of Revelry’, not only battling your way through our Trial of the Three Spirits, but also making use of a whole stockings-worth of Offerings from our radiant lord, Orius, including the much-requested storage box, new spells, additional grievous strikes, character appearance reset, and more!

We’re pleased to confirm the team are now back in full force following the holidays, and have already been working hard this week to ensure a meaningful first update, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please find further details below, and as always, let us know your thoughts in the comments.

In light, we walk.
Hexworks Team



[h4]Visuals[/h4]
  • Fixed an issue that could cause players to look through the game world on top of the fallen Umbral tower in The Empyrean.
  • Fixed an issue that could cause the environment around Leprosarium to visibly unload from far away.
  • Fixed an issue where wrong materials and tinct combinations were used for the Gauntlets of a Holy Bulwark.
  • Fixed a visual glitch that caused atmospheric effects to be detached from the environment in The Empyrean.
  • Fixed an issue that caused the chest piece of General Engstrom to be colored when coloring the gloves.


[h4]Collision[/h4]
  • Fixed a collision issue where the player character could clip through certain stones in Leprosarium
  • Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium
  • Fixed a collision issue that could cause players to get stuck behind Umbral assets after being damaged by enemies in The Empyrean.
  • Fixed a collision issue that could cause players to get stuck in environmental assets close to the Hallowed Sentinel Scripture in Pilgrim's Perch.
  • Fixed a collision issue that could cause players to get stuck behind a wooden scaffolding near Lower Calrath.
  • Fixed a collision issue that could cause players to get stuck in rocks when jumping down a cliff near Shrine of Adyr.
  • Fixed collision issues with certain rocks that could cause players to get stuck near the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue where throwables and spells would not trigger properly when hitting the floor on the top level of the cathedral in The Empyrean.
  • Fixed a collision issues that could cause players to get stuck behind impaled bodies at the plaza in Lower Calrath.
  • Fixed a collision issue that allowed players to unlock the Shrine of Adyr without having to defeat the Ruiner boss encounter by jumping on rocks near the ladder leading to the shrine.
  • Fixed a collision issue that allowed players to reach unintended areas and fall out of the game world near Abbey of the Hallowed Sisters.
  • Fixed a collision issue that
  • Fixed a collision issue that could cause players to get stuck inside of assets near an Umbral platform in Revelation Depths.
  • Fixed a collision issue where the player character could clip through certain stone walls in Bramis Castle.


[h4]Multiplayer[/h4]
  • Fixed an issue that caused the coop partner's character collision to remain while the coop partner was dead.
  • Fixed an issue where a connected client was not able to see the host's withered health in specific situations.
  • Fixed an issue where the invaded player's health bar was wrongly displayed as full before any damage was dealt.
  • Fixed an issue where a coop partner could fall through the elevator in Tower of Penance under special circumstances.
  • Fixed an issue where the player's Sanguinarix amount would be reduced upon returning back to their world after a failed invasion.
  • Fixed an issue that could cause a connecting player to get stuck in the loading screen if the host made changes to the multiplayer settings while a connection was established.
  • Fixed an issue where the Divine Arms spell's visual effects would look broken for the client.
  • Fixed an issue that could prevent invaders and hosts to meet due to a locked door in Manse of the Hallowed Brothers.




[h4]Animations[/h4]
  • Fixed an issue that could cause Pieta to cancel her animation when talking to her during the Sanguinarix upgrade.
  • Fixed an issue that could cause the player character to unexpectedly detach themselves from ladders when the enemy AI attempted to reach higher ground.
  • Fixed an issue where Pieta did not play her Sanguinarix upgrade animation if the upgrade started before Pieta finished her previous dialogue animation.
  • Improved the turn animations of General Engstrom to be more fluent.


[h4]Audio[/h4]
  • Improved Pieta's voice overs.
  • Improved the sound effects of Tancred, Master of Castigations.
  • Fixed an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint.
  • Improved the voice overs of The Iron Wayfarer.
  • Improved Damarose's voice overs.


[h4]AI[/h4]
  • Fixed an issue that could cause the Abiding Defender to lose player focus when traversing to Umbral.
  • Fixed an issue that caused the Holy Bulwark to become unresponsive for a brief period.
  • Fixed an issue that caused the Blood Tornado spell of Scourged Sister Delyth to prematurely explode when hitting the stairs in the boss arena.
  • Fixed an issue where the body of Mendacious Visage didn't disappear after dying.


[h4]Bosses[/h4]
  • Fixed an issue that caused the Hushed Saint to not focus back on the player after defeating a summoned NPC.
  • Fixed an issue that caused the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to appear with low health in New Game +1.
  • Fixed an issue that prevented Umbral parasites to appear when using the lamp at the Hushed Saint boss encounter.




[h4]Environment[/h4]
  • Fixed an issue where the player didn't get damaged by water under certain circumstances.
  • Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping a huge part of the area.


[h4]UI[/h4]
  • Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.
  • Adjusted the sorting order of runes in the player's inventory.


[h4]Quests[/h4]
  • Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
  • Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.


[h4]Other[/h4]
  • Removed the Christmas decorations on all Vestiges.
  • Further optimized characters and enemies by disabling irrelevant actions that were not needed in certain situations.
  • Fixed an issue that caused lock-on targeting to have inverted controls on the Y axis.
  • Fixed an issue that could prevent players from soulflaying certain objects and blocking their progression.
  • Adjusted the damage output of Grand Swords when using plunging attacks.
  • Fixed an issue where Lucent Beam would deal damage to players when blocking.
  • Fixed a rare crash that could occur when interacting with certain NPCs.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Eb93Ewi - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve