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Update v.1.1.560 - Extensive Optimization Pass & Inventory Cleanup



Greetings Lampbearers,

Leading to this update, we have committed to an extensive optimisation pass of Mournstead, featuring numerous enhancements and tweaks to drastically improve performance on all machines. Alongside this, we have also focused on the inventory system once more to avoid and remove duplicates.

Please find today’s highlights below:


Optimization Pass
In parallel to the previous updates, we’ve been working on an extensive optimization pass, introducing another significant boost to optimization, going live today on all platforms.


Updated Graphic Settings
We’ve adjusted the graphic settings for the Low graphics profile to get an additional boost in performance for low end machines. We’ve also tuned some default settings to accommodate our player base hardware based on the data you’ve been sending us through Sentry.

Additionally, we’ve introduced a new Cinematic setting for the latest, most powerful, hardware, so you can squeeze the full power of Unreal Engine 5. Please beware that this will have an impact on performance.

If you have any doubt on how to use the tweaked graphic settings, please use the “Auto-Set” button and Unreal will do the benchmarking work for you, establishing the best possible settings.


Inventory Cleanup of Duplicates
We’ve been hard at work implementing a new system management tool that affects how duplicates (spells, quest items, etc.) interact with your inventory. From this patch onwards, any duplicates within your inventory will be removed automatically, as well as preventing collecting any duplicates going forward.



Additional Information for best performance and stability:


Laptop Players
Please ensure that you are not in eco-mode or battery-saving, as these modes will reduce the performance of the game drastically. You might want to review your OS settings to make sure it’s in the performance mode for best results.


Intel CPU Crashes
On Sentry we've observed some crashes from Intel 13700k or 13900k CPUs. If you have any of these and are experiencing crashes, please consider adjusting the bios settings for gaming, as explained here.




Thanks again to all of you who report your issues through Sentry, this helps us tremendously to identify the issues of each specific hardware configuration.

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer that may cause a co-op partner's death totem to still be present after both host and co-op partner have been revived.
  • Fixed an issue in multiplayer that could allow a co-op partner to see an interactable prompt on the moth wall, after the boss had been defeated.
  • Fixed an issue in multiplayer that could result in placeholder text and black icon appearing for a rune placed in a weapon slot for the co-op partner.
  • Fixed an issue in multiplayer that could cause the platform in the Umbral puzzle to rotate in the opposite direction from the client's perspective in Lower Calrath.


[h4]Enemies[/h4]
  • Fixed an issue that may cause Ardent Penitent to continue charging indefinitely, if they lose sight of players..
  • Fixed an issue that could allow Shrouded Sparrow to damage other enemies.
  • Fixed an issue that prevented Bringer of Stillness to spawn properly when striking the corresponding Umbral statues in Fief of the Chill Curse.
  • Fixed an issue that could result in players not taking poison damage from Blessed Carrion Knight's grab attack.


[h4]UI[/h4]
  • Fixed an issue that wrongly displayed damage numbers in the cutscene with the Sundered Monarch.
  • Fixed an issue that could cause the soundtrack list in the Original Soundtrack to infinitely scroll after choosing "shuffle" or "next track".
  • Fixed an issue that could incorrectly display Stigma subtitles when in 3D photomode.
  • Fixed an issue in the equipment menu that could result in the comparison panels becoming stuck when switching tabs or using the Unequip button.
  • Fixed an issue that could allow players to warp to different vestiges with a short press without holding down the teleport button if they had more than 12 Vestiges unlocked.




[h4]Quests[/h4]
  • Fixed an issue that stopped sound from being played if players left to the main menu after triggering the sound puzzle.
  • Fixed an issue that could cause the lit braziers of the sound puzzle in Depths to be extinguished if the player rested, or quit to the main menu.


[h4]Audio[/h4]
  • Fixed an issue that may cause death music to end abruptly during boss battles.
  • Fixed a sound issue that resulted in a mechanical sound effect being played when using an Enhanced Rhogar Oil Flask on Proselyte.


[h4]Items[/h4]
  • Fixed an issue that could prevent players from receiving a Saintly Quintessence upon pickup in Revelation Depths.
  • Fixed an issue that could prevent Umbral mines, created by the effect of "Pendant of Parting", from damaging enemies.


[h4]Bosses[/h4]
  • Fixed a rare issue in multiplayer that could result in Pieta becoming invulnerable upon killing a co-op partner with a specific skill.
  • Fixed an issue that could cause players to spawn inside Holy Bulwark Otto's boss arena without triggering the encounter, when reloading the game while standing outside and close to the moth wall.


[h4]Other[/h4]
  • Fixed a visual glitch that could wrongly spawn enemy hit effects on the player's location when using ranged weapons.
  • Fixed a visual glitch that wrongly displayed Umbral asset shadows near the entrance of the Mines.
  • Fixed an issue that would prevent players from interacting with a planted Vestige Seedling due to enemies positioned behind a wall in Manse of the Hallowed Brothers.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shkegulka - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Глава FromSoftware Хидэтака Миядзаки не обеспокоен обилием соулслайков на рынке — японцам конкуренты не мешают

За последние годы игровые студии выпустили немало брутальных экшенов, вдохновленных Dark Souls и Bloodborne, вроде Lords of the Fallen (наш обзор) и Lies of P (наш обзор) игроки привыкли называть их соулслайками. Обилие подобных проектов, подражающих культовым творениям студии FromSoftware, как оказалось, вовсе не беспокоит создателя "Темных душ" Хидэтаку Миядзаки.

Update v.1.1.536 - Maintenance





Greetings Lampbearers,


As we work through optimizing Mournstead, we have focused our attention on fine-tuning some of the bugs and issues that you may have come across during your faithful adventure.

From the Forsaken Fen and Lower Calrath, to the doors of Bramis Castle itself, we’ve tracked down and squashed those that stood in our way. However, if you spot any bugs that evaded our hunt, please send reports to [email protected].



In light, we walk.
HEXWORKS Team







[h4]Blocker[/h4]
  • Fixed a blocker that could prevent players from opening the door to Bramis Castle.


[h4]Bosses[/h4]
  • Fixed an issues where the Hushed Saint continued receiving damage while being mounted.
  • Fixed an issue where the parasites around Blessed Carrion Knight Sanisho and The Congregator of Flesh could be locked on.
  • Fixed a blocker that could cause the Lightreaper to become immortal.


[h4]Multiplayer[/h4]
  • Fixed an issue that could cause an invader to spawn outside of the moth wall preventing a proper Crimson Ritual in Redcopse Village.
  • Fixed an issue that could cause a co-op partner to die if they jumped while being teleported to the boss encounter with Scourged Sister Delyth.
  • Fixed an issue where wither damage did not downscale correctly for the client, resulting in exceptionally high damage in PVP and co-op gameplay.


[h4]UI[/h4]
  • Fixed an issue that could cause the health recovery icon to not be displayed when using a shield with health recovery runes attached.
  • Fixed an issue that could cause the randomize feature to not work properly in the character creator.
  • Improved the menu navigation for changing and then cancelling the settings choices. This new change will prevent the UI prompt to reappear when switching tabs or backing out of the menu.



[h4]Other[/h4]
  • Fixed an issue that prevented enemies to move and act properly near a shortcut between Mines and Lower Calrath.
  • Fixed a collision issue that could cause players to leave the gameplay area and as a result fall out of the game world near the Vestige of Sebastian.
  • Fixed an issue that allowed players to own multiple Crafter's Essence runes by utilizing the Coffer.
  • Fixed an issue that could cause the player character to move uncontrollably when being hit by an arrow while interacting with a moth wall.
  • Optimization pass on Infernal Enchantress' cloth to increase performance.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @ccf_photomode - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.507 - AMD Stability, Multiplayer and Inventory QOL (+Hotfix 513)



Greetings Lampbearers,

In today’s update we’ve introduced a small quality-of-life feature that alters how the storage system operates. Should your inventory become full from plundering, the latest eligible looted item will now be sent straight to the Coffer, allowing you to collect anything and everything along your journey through Mournstead. Alongside this, we have also implemented a solution that aids in preventing potential crashes on AMD graphics cards. Additionally, we have made further progress on multiplayer optimizations and tweaks.

Please find today’s highlights below:

Multiplayer Connectivity - We continue with our commitment to ensuring multiplayer is as smooth and functional as possible, with a further optimization pass focusing on improving online connections with fewer restrictions.

Move Items Into Storage when Inventory Full - With this quality-of-life update we have introduced a new mechanic that automatically sends eligible loot to the Coffer if the inventory is full. We hope this enables Lampbearers throughout Mournstead to go about their journey without repeated trips to the Coffer.

Crash Fixes on AMD Cards - After multiple investigations on our end and with our partners at AMD, we have found a solution that we hope will drastically decrease certain crashes on AMD cards. As always, if you do run into any crash, please click "send" on the Sentry report pop-up window.

In light, we walk.
HEXWORKS Team



[h4]Multiplayer[/h4]
  • Fixed an issue in multiplayer where players could escape an invasion zone by jumping on the moth wall from the wooden platform at Sanctuary of Baptism.
  • Fixed an issue in multiplayer that could result in an invading player becoming buffed from a spell cast by the host.
  • Fixed an issue in multiplayer that may cause the co-op partner to see "Activate Vestige" prompt after resting even if the Vestige was already activated.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived in the boss encounter with the Spirit of the Bleak Season.
  • Fixed an issue in multiplayer that may allow co-op partners to use Sanguinarix upon being revived against the Scarlet Shadow.
  • Fixed an issue in multiplayer that could allow invading players to interact with enemies by soulflaying, causing enemies to be attracted to the invader.
  • Fixed an issue in multiplayer that may cause a player host's inputs to become unresponsive after an interaction with the Effigy of Reincarnation, if a co-op partner begins a cinematic at the same time.
  • Adjusted multiplayer to allow simultaneous matchmaking for invasions and cooperative sessions.
  • Fixed an issue that allowed two invasion areas to overlap, which could allow both to be triggered simultaneously at Skyrest Bridge.



[h4]UI[/h4]
  • Fixed an issue where the player character's name could change upon joining a multiplayer session. This issue only occurred if the character name had certain special characters included.
  • Fixed an issue where players could wrongly adjust the player character's body type by using the right analog stick in the Mirror of Distortion.
  • Fixed an issue that may cause the Lamp and Ranged UI to be displayed incorrectly near Vestige Seedlings.
  • Fixed an issue that may not allow players to rotate Pieta's NPC model in the 3D Gallery with a controller.
  • Fixed an issue that could cause the next button prompt to not appear when customizing the player character's head.
  • Fixed an issue that could cause the text labels for head shapes to be positioned incorrectly and appear in the menus for hair and beard in the character customizer.
  • Added new text to the Coffer interaction UI to properly indicate the usage of the Coffer.
  • Fixed an issue that caused the The Scarlet Shadow to not appear in the 3D Gallery.
  • Updated the interaction icons of the in-game music player.




[h4]Enemies[/h4]
  • Fixed an issue that could cause Proselyte to not be able to reach and attack players if they went through the alcove.
  • Fixed an issue that prevented Abiding Defender from becoming staggered, if their health points were reduced to 0 with a single attack.
  • Fixed an issue that could prevent Mendacious Visage to respawn after resting in Fief of the Chill Curse.
  • Fixed an issue that may cause players to bypass an enemy shielded by an Umbral parasite when using a Grievous Strike.
  • Fixed an issue that could cause the Judge Cleric to re-cast her Holy Buff skill, if players repeatedly used soulflay during her cast animation.
  • Fixed an issue that caused Ruiners to lose aggro on the balcony in Bramis Castle.



[h4]Level Design[/h4]
  • Fixed an issue that could allow players to become stuck in an inaccessible area near the building above the fire witch in Upper Calrath.
  • Fixed an issue that could cause the Judge Cleric to not be able to attack players if they stood near a specific spot in the boss arena.
  • Fixed an issue that could the camera to clip through environment assets near the cemetery close to the entrance to Lower Calrath.



[h4]Items[/h4]
  • Fixed an issue where Heavenly Vial did not heal players' withered health pool.
  • Fixed an issue present in NG+ where spells could be duplicated by utilizing the Coffer.
  • Fixed an issue that could cause Failed Pilgrim's Garb to become deformed when players use the two-handed stance with a weapon.



[h4]NPCs[/h4]
  • Fixed an issue that may cause petrified Kukajin to be destroyed if players jumped on her.
  • Fixed an issue that may result in Pieta's Sanguinarix upgrade animation being cancelled when accessing the inventory.



[h4]Collision[/h4]
  • Fixed a collision issue that could cause bodies to float during the boss encounter with the Congregator of Flesh.
  • Fixed an issue that could result in players becoming stuck behind a ladder after being chased and attacked by the Scarlet Shadow near the Bellroom.



[h4]Bosses[/h4]
  • Fixed an issue that allowed players to trigger the boss encounter in Cistern without entering the boss arena.
  • Fixed an issue that may cause the Hushed Saint to become stuck in place if shot down whilst mounted.



[h4]Other[/h4]
  • Fixed an issue that caused incorrect input focus with the virtual keyboard in Steamdeck and Big Picture Mode.
  • Fixed an issue that could result in the ambient music rapidly stopping whilst players walk through the doorway leading to the Tower of Penance.



[h4]Hotfix v.1.1.513[/h4]
  • Small adjustment to the Inventory-to-Coffer UX.
  • Fixed an AMD Crash that could occur when fighting or summoning Pieta.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @keigosshots - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.485 - Performance Optimization & Multiplayer Feedback



Greetings Lampbearers,

In this week’s update we have made another optimization pass, focusing on various enemy cloth mechanics to increase performance for lower-end systems. Additionally, we have also introduced multiplayer connectivity feedback and multiplayer indicators. These allow players to have greater insight into the current state of their online experience, with icons to indicate both ping rate and packet loss. And, as always through our own investigations and player reports, we have made a further 40+ tweaks to continue enhancing the game.

Please find today’s highlights below:

Cloth Optimization on Enemies - We’ve made several optimization improvements to the cloth mechanics for various enemies to increase performance for lower-end systems.

Added Multiplayer Connectivity Feedback / Indicators - We have added a new system in multiplayer that provides informative icons for both player ping rate and packet loss. These enable players to instantly see the current state of their multiplayer health.

In light, we walk.
HEXWORKS Team

Now onto the full patch notes:



[h4]Optimization[/h4]
  • Optimization pass on Shuja Warrior's cloth to increase performance.
  • Optimization pass on Shuja Strider's cloth to increase performance.
  • Optimization pass on Crimson Rector's cloth to increase performance.
  • Optimization pass on Corrupted Penitent's cloth to increase performance.
  • Optimization pass on Accursed Wretch' cloth to increase performance.
  • Optimization pass on Proselyte's cloth to increase performance.
  • Optimization pass on Raw Mangler's cloth to increase performance.
  • Optimization pass on Pureblade's cloth to increase performance.
  • Optimization pass on Abiding Defender's cloth to increase performance.


[h4]Multiplayer[/h4]
  • Added an option in multiplayer for players to ignore ping matchmaking rules when randomly matchmaking.
  • Fixed an issue in multiplayer that could allow one player to begin General Engstrom's fight by just approaching the fog wall, leaving the other partner behind.
  • Fixed an issue where players could make changes to multiplayer settings while establishing a multiplayer session, which could result in a prolonged loading screen lasting around 7 minutes and potentially crashing the title.
  • Fixed an issue in multiplayer that could cause an incorrect notification to appear for the host when the co-op partner attempted to access the Coffer in Skyrest Bridge.
  • Fixed an issue in multiplayer that may cause a co-op partner's withered health to be displayed incorrectly.
  • Fixed an issue in multiplayer that may cause a co-op partner to lose the ability to jump, if they rapidly press the jump action near certain walls
  • Fixed an issue in multiplayer where an invader may receive Plucked Eyeballs when the player host killed an enemy marked by the revenge system.
  • Fixed an issue in multiplayer that could result in the host player becoming separated from their co-op partner by the moth wall Pilgrim's Perch.
  • Added new icons within the multiplayer UI that can indicate low ping and packetloss for players.


[h4]Collision[/h4]
  • Fixed a collision issue that may cause Enslaved Miners to become stuck on wooden boxes in the flooded area located in the Mines.
  • Fixed a collision issue that could cause players to walk through a wooden structure in Fief of the Chill Curse.
  • Fixed a collision issue that may allow players to enter an inaccessible area close to the Infernal Enchantress boss arena.
  • Fixed a collision issue that could result in players falling out of the world when being pushed from an edge during death.


[h4]Visuals[/h4]
  • Fixed an issue that could cause the Lucent Beam spell to not be deflected when blocking it with a shield.
  • Fixed an issue where a corrupted texture could be noticed while wearing Trapper Garb on extra-large Body Type B.
  • Fixed a small visual glitch that could cause the player character's feet to jitter under certain circumstances.
  • Fixed an issue where birds didn't have correct textures applied.


[h4]Enemies[/h4]
  • Fixed an issue that could cause the third Rhogar Architect to spawn prematurely and become stuck inside the environment if players explore Bramis Castle without reloading the game.
  • Fixed an issue where the Sin-Piercer present in the corridor near the Vestige of Rosamund, could disappear completely if players ran away far enough in regular combat.
  • Fixed an issue where the Scarlet Shadow's underground attack could result in the player falling through the elevator floor.




[h4]Controls[/h4]
  • Fixed an issue where the player could lose the ability to dodge while using Umbral Lamp, Ranged Ability or Magic if they rebound one of their options to the Dodge button.
  • Fixed an issue that could cause players to be unable to switch Ranged/Lamp to LT/L2 and LB/L1.
  • Fixed an issue that could cause a player's attack and dodges to work incorrectly after being caught by Womb of Despair's grab attack.


[h4]Bosses[/h4]
  • Fixed an issue that could cause the Crimson Rector Percival's mini-boss fight to be triggered too early, resulting in the player being locked out of combat.
  • Fixed an issue that may cause General Engstrom to not drop Vigor when defeated.
  • Fixed an issue where Damarose the Marked could be interacted with through a moth wall during the boss fight with Gentle Gaverus, Mistress of Hounds.


[h4]UI[/h4]
  • Fixed an issue that could cause General Engstrom's health bar to appear when approaching the moth wall prior to fighting them.
  • Fixed an issue that could cause socketed runes on weapons to not appear correctly in the UI if the weapon was not recently equipped.


[h4]Items[/h4]
  • Fixed an issue that incorrectly displayed General Engstrom’s Armour, Gauntlet, and Leggings as medium, when they are in fact heavy armour pieces.
  • Fixed an issue where the chest containing the Empyrean Church Key may be missing from the second level of the cathedral in High See.


[h4]Other[/h4]
  • Fixed a rare crash that could occur when 3rd party online services were offline.
  • Fixed a rare crash that could occur when closing the Vestige menu while in multiplayer.
  • Fixed an issue that may prevent sound feedback from occurring when knocking down armored hounds.
  • Fixed an issue where Vestige Seeds transferred to the Coffer disappeared if they exceeded the limit of seeds in the Coffer or the Inventory.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @shinobi_space - created with the in-game 3D Photo Mode


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve