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Lords of the Fallen News

Get 40% OFF Lords of the Fallen Today!


For a limited time only, get an umbral-leivable 40% off Lords of the Fallen.

Not only is this our deepest discount to date, but new Lampbearers will also benefit from a significant number of free post-launch content additions to the game, including Season of the Bleak, Way of the Bucket, Offerings of Orius, and Trial of the Three Spirits.

Alongside these new questlines, the team has worked diligently to also improve the stability and performance of the game, releasing no less than 30 updates since release last October. In addition, these patches have also addressed popular player feedback, including the reduction of mob density across the game, the increased difficulty of bosses, and numerous other QOL tweaks.

All that to say, there’s never been a better time to ignite your lantern, unsheathe your greatsword, and embark upon the vast lands of Mournstead in an epic quest to destroy a demon God.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Update v.1.1.441




Greetings Lampbearers,

This week’s update brings with it some critical crash fixes, as well as improvements to multiplayer connectivity, alongside an additional 40 tweaks for further stability and optimisation. Please find full patch notes below.

Today's highlights include...

Critical Crash Fixes - Fixed an issue which has been preventing a minority of you from accessing recent save files. Huge thanks to everyone who provided us their savegames, which helped us track down the issue quicker!

Multiplayer Connectivity - Further improvements to increase matchmaking connectivity and prevent disconnects

In light, we walk.
HEXWORKS Team





[h4]Multiplayer[/h4]
  • Increased the size of the invasion area near the kitchen in Manse of the Hallowed Brothers.
  • Fixed an issue that caused the player character to switch back to the default stance after loading into a multiplayer session with 2-handed stance.
  • Adjusted the coop partner indicator to be more consistent throughout the game.
  • Fixed an issue where coop partners and invaders could get stuck in Umbral assets when transitioning from Axiom to Umbral across the whole game.
  • Fixed an issue that could cause players to disconnect from an invasion if the invaded player would have loaded into an invasion in the same moment.
  • Fixed an issue that could cause players to disconnect from a coop session if 2 players tried to join the same session in parallel.
  • Fixed an issue that could cause connecting players to disconnect immediately if the host triggered a pre-fight cinematic at that very moment.
  • Fixed an issue that prevented players from reviving their coop partner if the host entered a boss encounter while the coop partner was dead outside of the arena.
  • Fixed an issue that caused the hostile Bucketlord to spawn invisible when entering the Sundered Monarch boss encounter with a coop partner.
  • Fixed an issue that prevented players from logging into multiplayer after a crash.
  • Fixed an issue where both players would receive General Engstrom's armor set in a coop session upon winning the boss encounter.
  • Fixed a rare issue that prevented players from using multiplayer services after termination of the game client. This fixes the issue where players saw the message Unable to log in: The game client has been tampered with.
  • Fixed an issue where the mirror could be used while a multiplayer session was established.
  • Fixed an issue where Pieta's health bar would be displayed grey for the coop partner under certain circumstances.


[h4]Collision[/h4]
  • Fixed a collision issue that allowed players to reach inaccessible areas by jumping on top of the elevator in Manse of the Hallowed Brothers.
  • Fixed a collision issue that could cause players to get stuck behind crystals next to the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue that could cause players to get stuck in the spawn location at the beginning of the game if the game has been terminated during the introduction cutscene.
  • Fixed a collision issue that could cause players to get stuck behind rocks at a specific location in Pilgrim's Perch.
  • Fixed a collision issue that could cause players to get stuck by jumping off a cliff and landing on wooden assets near the Scourged Sister Delyth boss encounter.
  • Fixed a collision issue that could cause players to get stuck behind burning assets near the Vestige of Sebastian.
  • Fixed a collision issue that could cause players to get stick behind the elevator in the Bellroom.




[h4]Environment[/h4]
  • Fixed an issue where unintended environment assets would be loaded in the boss encounter area with Infernal Enchantress.
  • Fixed an issue where the player character could die from falling when trying to enter the Congregator of Flesh encounter from a lowered rock.
  • Fixed an issue where the player character would respawn in Umbral on an invalid platform causing them to fall out of the game world in cistern close to the elevator to Upper Calrath.
  • Fixed a collision issue that allowed players to skip the Umbral puzzle and obtain the Saintly Quintessence near the Vestige of Svornil.
  • Fixed clipping issues at the windmill near the Vestige of Marco the Axe.
  • Fixed an issue where players could see out of the world while in Umbral at a specific location in Pilgrim's Perch.
  • Fixed an issue where players could skip both Umbral puzzles near the Vestige of Lydia the Numb Witch.
  • Fixed an issues where players could skip the Umbral puzzles leading to the Hushed Saint.


[h4]Enemies[/h4]
  • Adjusted the shockwave visuals of Mendacious Visage to be more inline with its actual damage radius.
  • Fixed an issue where the Raw Mangler would sit down after approaching the player near the castle gate near Upper Calrath.
  • Fixed an issue that caused an enemy to get stuck in falling animation in Mines.


[h4]Audio[/h4]
  • Improvement pass on the audio of the spells Infernal Slash, Smiting Shield, Flame Funnel and Lambent Feint.
  • Improvement pass on the audio of the Hushed Saint.
  • Improvement pass on the audio of the Divine Arms spell and on throwables dealing Umbral damage.
  • Improvement pass on great sword impact sounds.
  • Improvement pass on the audio of Abbess Ursula.
  • Improvement pass on the audio of the player character's attacks.


[h4]UI[/h4]
  • Fixed an issue where the health of Umbral eggs were not displayed if they were not locked on.
  • Fixed an issue that could cause the game to show an empty Load Game menu after quickly selecting different saves and switching back to the main menu.




[h4]Visuals[/h4]
  • Fixed an issue where Mask of the Drowned would break the visuals and physics of hairstyle 16.
  • Fixed visual glitches on certain VFX and environments inside the cathedral in The Empyrean.


[h4]Crashes[/h4]
  • Fixed a rare crash that could occur during the boss encounter with Andreas of Ebb.
  • Fixed a rare crash that could occur when the invader left the multiplayer session while receiving a grievous strike.


[h4]Other[/h4]
  • Fixed an issue that could cause the controls to become unresponsive when reviving at the Vestige of Ranik.
  • Fixed an issue where the lock on mechanic didn't work on an Umbral bellie in the small church in Manse of the Hallowed Brothers.
  • Fixed an issue where boss weapon abilities would not work for coop partners and invaders until the host rested.
  • Minor adjustment to the player character's animations to prevent knee pop issues when using certain weapon and attack combinations.
  • Fixed an issue where the Spirit of the Bleak Season would spawn damaged in NG+.



Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @GaburiVP - created with the in-game 3D Photo Mode




https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

Update v.1.1.430



Greetings Lampbearers,

And a warm welcome to 2024! We trust you’ve all enjoyed a very festive ‘Season of Revelry’, not only battling your way through our Trial of the Three Spirits, but also making use of a whole stockings-worth of Offerings from our radiant lord, Orius, including the much-requested storage box, new spells, additional grievous strikes, character appearance reset, and more!

We’re pleased to confirm the team are now back in full force following the holidays, and have already been working hard this week to ensure a meaningful first update, bringing with it over 50 enhancements and optimisations to the world of Mournstead. Please find further details below, and as always, let us know your thoughts in the comments.

In light, we walk.
Hexworks Team



[h4]Visuals[/h4]
  • Fixed an issue that could cause players to look through the game world on top of the fallen Umbral tower in The Empyrean.
  • Fixed an issue that could cause the environment around Leprosarium to visibly unload from far away.
  • Fixed an issue where wrong materials and tinct combinations were used for the Gauntlets of a Holy Bulwark.
  • Fixed a visual glitch that caused atmospheric effects to be detached from the environment in The Empyrean.
  • Fixed an issue that caused the chest piece of General Engstrom to be colored when coloring the gloves.


[h4]Collision[/h4]
  • Fixed a collision issue where the player character could clip through certain stones in Leprosarium
  • Fixed a collision issue where throwables and spells could clip through stairs near Leprosarium
  • Fixed a collision issue that could cause players to get stuck behind Umbral assets after being damaged by enemies in The Empyrean.
  • Fixed a collision issue that could cause players to get stuck in environmental assets close to the Hallowed Sentinel Scripture in Pilgrim's Perch.
  • Fixed a collision issue that could cause players to get stuck behind a wooden scaffolding near Lower Calrath.
  • Fixed a collision issue that could cause players to get stuck in rocks when jumping down a cliff near Shrine of Adyr.
  • Fixed collision issues with certain rocks that could cause players to get stuck near the Vestige of the Bloody Pilgrim.
  • Fixed a collision issue where throwables and spells would not trigger properly when hitting the floor on the top level of the cathedral in The Empyrean.
  • Fixed a collision issues that could cause players to get stuck behind impaled bodies at the plaza in Lower Calrath.
  • Fixed a collision issue that allowed players to unlock the Shrine of Adyr without having to defeat the Ruiner boss encounter by jumping on rocks near the ladder leading to the shrine.
  • Fixed a collision issue that allowed players to reach unintended areas and fall out of the game world near Abbey of the Hallowed Sisters.
  • Fixed a collision issue that
  • Fixed a collision issue that could cause players to get stuck inside of assets near an Umbral platform in Revelation Depths.
  • Fixed a collision issue where the player character could clip through certain stone walls in Bramis Castle.


[h4]Multiplayer[/h4]
  • Fixed an issue that caused the coop partner's character collision to remain while the coop partner was dead.
  • Fixed an issue where a connected client was not able to see the host's withered health in specific situations.
  • Fixed an issue where the invaded player's health bar was wrongly displayed as full before any damage was dealt.
  • Fixed an issue where a coop partner could fall through the elevator in Tower of Penance under special circumstances.
  • Fixed an issue where the player's Sanguinarix amount would be reduced upon returning back to their world after a failed invasion.
  • Fixed an issue that could cause a connecting player to get stuck in the loading screen if the host made changes to the multiplayer settings while a connection was established.
  • Fixed an issue where the Divine Arms spell's visual effects would look broken for the client.
  • Fixed an issue that could prevent invaders and hosts to meet due to a locked door in Manse of the Hallowed Brothers.




[h4]Animations[/h4]
  • Fixed an issue that could cause Pieta to cancel her animation when talking to her during the Sanguinarix upgrade.
  • Fixed an issue that could cause the player character to unexpectedly detach themselves from ladders when the enemy AI attempted to reach higher ground.
  • Fixed an issue where Pieta did not play her Sanguinarix upgrade animation if the upgrade started before Pieta finished her previous dialogue animation.
  • Improved the turn animations of General Engstrom to be more fluent.


[h4]Audio[/h4]
  • Improved Pieta's voice overs.
  • Improved the sound effects of Tancred, Master of Castigations.
  • Fixed an issue where the sound effects of Spirit of the Bleak Season could be heard without activating all pumpkin stigmas in the arena of the Hushed Saint.
  • Improved the voice overs of The Iron Wayfarer.
  • Improved Damarose's voice overs.


[h4]AI[/h4]
  • Fixed an issue that could cause the Abiding Defender to lose player focus when traversing to Umbral.
  • Fixed an issue that caused the Holy Bulwark to become unresponsive for a brief period.
  • Fixed an issue that caused the Blood Tornado spell of Scourged Sister Delyth to prematurely explode when hitting the stairs in the boss arena.
  • Fixed an issue where the body of Mendacious Visage didn't disappear after dying.


[h4]Bosses[/h4]
  • Fixed an issue that caused the Hushed Saint to not focus back on the player after defeating a summoned NPC.
  • Fixed an issue that caused the Bringer of Stillness, Bringer of Nullity and Bringer of Silence to appear with low health in New Game +1.
  • Fixed an issue that prevented Umbral parasites to appear when using the lamp at the Hushed Saint boss encounter.




[h4]Environment[/h4]
  • Fixed an issue where the player didn't get damaged by water under certain circumstances.
  • Added a death-zone trigger under the wooden bridge in Revelation Depths to prevent players from skipping a huge part of the area.


[h4]UI[/h4]
  • Added virtual keyboard support for interacting with the multiplayer password UI on Steamdeck.
  • Adjusted the sorting order of runes in the player's inventory.


[h4]Quests[/h4]
  • Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.
  • Fixed an issue where the braziers didn't light up in the right color and didn't play any sounds for coop partners in depths.


[h4]Other[/h4]
  • Removed the Christmas decorations on all Vestiges.
  • Further optimized characters and enemies by disabling irrelevant actions that were not needed in certain situations.
  • Fixed an issue that caused lock-on targeting to have inverted controls on the Y axis.
  • Fixed an issue that could prevent players from soulflaying certain objects and blocking their progression.
  • Adjusted the damage output of Grand Swords when using plunging attacks.
  • Fixed an issue where Lucent Beam would deal damage to players when blocking.
  • Fixed a rare crash that could occur when interacting with certain NPCs.


Check out our roadmap here.

In Light we Walk.

Virtual photographies in this post are courtesy of @Eb93Ewi - created with the in-game 3D Photo Mode
https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Links:
Official Website: https://lordsofthefallen.com/
Twitter: https://twitter.com/lotfgame
YouTube: https://www.youtube.com/c/cigames

#DareToBelieve

CI Games зарегистрировала торговую марку Death of the Fallen

3 января польский издатель CI Games зарегистрировал в Ведомстве по патентам США торговую марку Death of the Fallen. Первым на это обратил внимание пользователь Твиттера с ником Kurakasis. Он предполагает, что указанное название может быть связанно с новой игрой в серии Lords of the Fallen.

Save 35% on Lords of the Fallen - Steam Winter Sale

[h2]Greetings Lampbearers,[/h2]
With the Season of Revelry in full swing, jump in to tame the darkness with Lords of the Fallen 35% OFF for a limited time only.


https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

[h2]Season of Revelry[/h2]
Offerings of Orius - Out Now
  • Spell Pack #2
  • New Projectiles
  • New Boss Weapon Abilities
  • Holiday Decorations
Trial of the Three Spirits - Out Now
  • Mirror of Distortion
  • New Grievous Attacks
  • Storage Box
  • SNOWBALL FIGHTS!
[h2]Free Content Plan[/h2]

While the entire studio continues to work incredibly hard, a few items from our Free Content Roadmap will now launch early next year, to ensure we release the very best possible versions of these features, without resorting to crunch. We thank you for your understanding, and look forward to sharing more information shortly.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/