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Lords of the Fallen News

v2.0.14 - Co-op Improvements and Stability



[h2]Greetings, Lampbearers,[/h2]

With today’s update, we’re taking another step forward in making co-op play a more dynamic and unified experience for both players. Players joining your world in shared progression now have even greater independence; they can interact with umbral bellies, activate vestiges, and even initiate boss fights.

We continue to monitor your feedback and are working on additional improvements. To this end, we would greatly appreciate it if you could participate in our poll over on X asking about co-op play in future instalments of Lords of the Fallen – Vote in the poll

Thank you for your ongoing feedback and support as we continue to enhance Lords of the Fallen.

In light, we walk. The CI Games Team

[h3]Patch Notes:[/h3]
Screenshot by arbalestier on Discord

Shared Progression Improvements
  • Joining players in shared progression can now independently:

    • Interact with umbral bellies
    • Plant vestige seeds
    • Activate vestiges
    • Start boss fights
    • Use shrines
  • Joining players now receive rewards from Crucibles when playing in shared progression
  • Hosts now receive a notification when a player joins via shared progression


Technical Improvements
  • Fixed multiple crash issues across various game scenarios
  • Added DLSS support for the Microsoft Store/Game Pass versions of the game
  • Fixed an issue where ranged weapon trajectory would disappear after unlocking from an enemy


AI Navigation
  • Improved the navmesh for AI in several in-game areas, making AI characters move around the world more smoothly

Lifting the Veil Ep.2 - The Road to v2.0 and Beyond

Greetings Lambearers,

We’re back with Episode 2 of Lifting the Veil, our developer series that takes you behind the scenes of Lords of the Fallen.

You can watch the first episode of the series here in case you missed it.

This episode is all about the journey to v2.0, a journey defined by your feedback, our team’s determination, and the incredible support of the community.

Here’s what you’ll find in this episode:

The story behind v2.0’s launch and the overwhelming response
How community feedback, including some brutally honest streamer reviews, directly shaped the game’s evolution
The challenge of balancing difficulty and accessibility in a true soulslike
The evolution of co-op and our commitment to making it better for everyone
A look at how we’re working with community leaders through the Crusaders of Mournstead program
A sneak peek at what’s next for Lords of the Fallen (and yes, the next game is in the works!)

We’re committed to listening, learning, and improving, together.

Thank you for your passion, your feedback, and your support.

Watch the new episode now and let us know what you think!

In Light We Walk
The CI Games Team

[previewyoutube][/previewyoutube]

v2.0.13 - Multiplayer and Stability Improvements


[h2]Greetings Lampbearers,[/h2]

Today's update brings further improvements to the co-op experience. As always, thank you for your continued feedback and support. More patches coming soon…

In light, we walk.
The CI Games Team

[h3]Patch Notes:[/h3]
Key Item Acquisition
  • Fixed an issue where the Empyrean Key would not be added to the host's inventory if a joining player who already possessed the key looted it from the chest.
  • Players who previously encountered this issue can now receive the key by joining a session hosted by the player who originally collected it.
Session Stability
  • Fixed an issue that occasionally caused the game to crash when creating a multiplayer session.
NPC Interactions
  • Fixed a bug where Mohlu and other NPCs would not correctly display the "Offer Remembrances" button for joining players in co-op sessions.
Crucible Fixes
  • Fixed an issue causing crashes and corrupted saves when playing Crucibles in Shared Progression mode.

Создатель Lords of the Fallen: Геймеры не просят добавлять DEI-элементы в игры — вас обманывали

Среди сегодняшних геймеров нет запроса на добавление DEI-элементов в игры, заявил генеральный директор CI Games Марек Тымински со ссылкой на полученные его студией исследования рынка. В этом смысле все разговоры о "современной аудитории" в контексте необходимости продвигать "разнообразие, равенство и инклюзивность" ложь, подчеркнул он.

v.2.0.12 – Co-op Client Fixes & Quality of Life



Greetings Lampbearers,


This update focuses on improving co-op play and shared progression, and resolving some of the most pressing issues reported by the community.

Players joining a friend’s game are now able to interact with world elements like unlocked doors, planks, chests, and ladders as intended. We’ve also fixed several bugs and made quality-of-life adjustments inspired by your feedback.

Our team remains committed to improving your experience in Lords of the Fallen. The next patch continues co-op improvements, so stay tuned for more updates.

In light, we walk.
The CI Games Team

[h3]Today’s Patch Notes:[/h3]

  • Multiplayer Interactables
    Players who join a co-op session can now open unlocked doors, lower planks, open chests, and climb ladders.

  • Movement Bug Fix
    Fixed an issue that could sometimes prevent joining players in co-op from sprinting or climbing ladders.

  • Boss Remembrances Vendor
    Fixed an issue where players joining a co-op session could not access the boss remembrances vendor.

  • Clearer Multiplayer Session Info
    When you join another player’s game, you will now see a clear notification letting you know what type of multiplayer session you are entering.

  • Locked Door Messaging
    If you try to open a locked door as a guest in someone else’s world, you will now get a message explaining that only the host can unlock it if they have the key.

  • Crash Fixes
    • Fixed an issue where guests picking up items that were only meant for the host in multiplayer could cause the game to crash.
    • Fixed an issue where some item pickups could be set up incorrectly, which could also lead to crashes.


  • Localization
    Improved translations and updated some in-game text for better clarity in all supported languages.