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Lords of the Fallen News

Lords of the Fallen devs are worried about the amount of soulslikes

Lords of the Fallen faces a considerable challenge. In a post Dark Souls world, where the soulslike has become a well-charted and ever extensive genre unto itself, how do you make a dark RPG game stand out? FromSoftware has delivered over and over again, starting with Demon's Souls, then the Dark Souls trilogy, Bloodborne, Sekiro, and most recently Elden Ring. Throw Nioh, The Surge, Blasphemous, Wo Long, and dozens of others into the mix, and you've got a potentially saturated buyer's market, where any new soulslike might struggle for attention. But CI Games, creators of Lords of the Fallen, also see value in the long-reaching legacy of FromSoftware's original opus. Speaking exclusively to PCGamesN, ahead of the Lords of the Fallen release date, creative director Cezar Virtuso and art director Alexandre Chaudret discuss the thrilling challenge of making a modern soulslike.


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GAMESCOM HIGHLIGHTS | HEXWORKS DEV JOURNALS

[h3]Greetings, Lampbearers…[/h3]
Last month at Gamescom, we welcomed gamers from around the world to experience Lords of the Fallen for the very first time. We were amazed by the overwhelmingly positive response from everyone who visited the Lords of the Fallen theatre, and we're grateful to all who patiently queued for an in-depth live walkthrough from our development team. Now that the dust has settled, we are eager to share some of the impressions and opinions from those attendees.

[previewyoutube][/previewyoutube]
We have since released that walkthrough to allow Lampbearers worldwide to see what those in Cologne witnessed firsthand: the unveiling of Fitzroy's Gorge, a previously unseen area. In case you missed it, you can find the video below. However, tread carefully, for the Lightreaper stalks the skies!

[previewyoutube][/previewyoutube]
Alongside our Lords of the Fallen theatre we also attended Opening Night Live, hosted by games personality and The Game Awards host, Geoff Keighley. There, we debuted the game's new story trailer, offering a glimpse of what players can expect next month.

[previewyoutube][/previewyoutube]
With the launch of Lords of the Fallen rapidly approaching on October 13th, we're thrilled by the positive reception to our HEXWORKS Dev Journals. We aim to answer all of your questions and address your suggestions. Make sure to have your voices heard and post your questions before Friday, September 8th, to be included in this week's journal.

In Light We Walk.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/

Разработчики Lords of the Fallen показали 17 минут геймплея без монтажных склеек

Компания CI Games выпустила 17-минутный геймплейный ролик Lords of the Fallen, продемонстрировав различные классы, сражения с рядовыми врагами и боссом, а также переходы из мира живых в мир мёртвых. Видео представлено в разрешении 4K без монтажных склеек.

17 Minutes Uninterrupted Gameplay

A chasm most dangerous for those who wield the umbral lamp, Fitzroy Gorge offers no defence against the scourge of Mournstead skies... the Lightreaper. Enter his hunting ground if ye dare…

Witness 17 minutes of UNINTERRUPTED GAMEPLAY now.

MAGIC - HEXWORKS DEV JOURNALS

[h3]Greetings, Lampbearers. [/h3]
Gather round as we open our inaugural HEXWORKS Dev Journals, with this week focusing on the formidable magic that draws breath into this world of shadow and chaos. We have gathered your questions and presented them to Lucas Zanenga, our systems designer and leading scholar of all things Magic in Lords of the Fallen.


[h3]What is used to cast spells?[/h3]
“All spells in Lords of the Fallen require the usage of a catalyst to bring forth their inherent abilities. Each catalyst you acquire is imbued with one of the three schools of magic either Rhogar, Radiant, or Umbral.”

“But the respective gods won’t allow you to use their magic for free. Besides mana, to channel infernal energy and blaze your enemies, you will also burn your own being. Align yourself with all that is holy with Radiant magic to smite heretics where they stand, but you must offer your own blood to Orious in return. Last, but most certainly not least, cross the boundaries of life and death with Umbral magic, with the risk of sacrificing your own body to frostbite.”

[h3]Can you increase your ability to cast spells?[/h3]
“Yes. All spells have specific requirements in order to be cast. When leveling up, you are able to invest in either Radiance and/or Inferno to increase the spells you have access to, and also increase their power. Alongside this, when investing in those stats, you also increase your total mana pool, which allows you to cast even more spells. Rings and amulets are also available to grant an additional boost on any stat, which allows you to gain access to an even higher range of spells.”

“Note that Umbral, as it’s an ancient powerful magic that permeates everything in our world, will require you to upgrade both Inferno and Radiance at the same time in order to use its powerful magic.”



[h3]Are you able to use spells that bosses use?
[/h3]“Yes, it is important for us that anything you can see in our game, you can use it yourself. This is why all bosses that you face will unlock their signature spell after being defeated, provided you acquire their unique lore item and gift it to the Bowl of Revelations...”

[h3]What are runes, and how can they be used?[/h3]
“Runes are materialised elemental essences of the creatures that inhabit our world. They are rare drops from enemies, but if you use a Soulflay finisher on them, your chances of acquiring their essence (runes) are much higher. With these runes, you can empower your weapons and shields, if they’ve been upgraded previously to unlock their rune slots. Not all weapons can slot all runes, though, as each weapon's origin (lore) marks the shape of its sockets. We’ve gone quite creative with the rune effects and we are eager to see how players combine them in ways that offer unique effects.”

[h3]How many spells are in the game?[/h3]
"We really wanted to offer players as many fantasies as possible within a dark fantasy RPG. These range from a Holy Warrior to a Heavy Axe-based pyromancer, from a heretic necromancer to a slithering assassin who uses poison as their main tool. To achieve this variety, we've created over 60 unique spells to aid you on your journey and allow you to express yourself through magic.”

[h3]Will there be a staff that can cast spells instead of a catalyst?[/h3]
“The way our combat is designed, you don't need a staff to cast spells; your catalyst can be quickly accessed at any time by pressing a trigger (L2) to access your equipped spells and cast them over your foes. You can even do this in the middle of a combo, making magic an essential tool within combat, not just for casting from a distance. Note that there are plenty of weapons, including staves, that scale well with magic-related stats. So if you're specialising in magic, you'll want to get your hands on those”

Make sure to follow us as next week as we focus on facing the treacherous lands of Mournstead with an ally.

In Light We Walk.

https://store.steampowered.com/app/1501750/Lords_of_the_Fallen/