1. Temporal Purge: Z
  2. News
  3. Big Update Time!

Big Update Time!

We've launched the game, now the first major update is ready!


Firstly, a huge thank you to anyone who has bought and supported our little indie game, we appreciate it so much.

We've cooked up a big update for you all, it's an early access game after all, so please look forward to more updates in the future!

[h2]Notable changes:[/h2]
  • New music!
  • New hard difficulty option for each map!
  • New weapon, the APS submachine gun!
  • Level cap increased from 10 to 20!
  • New achievements!


[h2]Finally, some music![/h2]
  • Music has been added to each map, listen to some bangers as you lay waste to the army of zombies!
  • Each map has an interactable boombox in the starting area, so you can enable and disable the music as you please easily during gameplay
  • The songs will get more intense during later waves to help ramp up the tension, we hope you enjoy!


[h2]New Weapon! - APS Submachine Gun[/h2]

The APS is a brand new submachine gun we've added to the game today.
  • Easy to control and high damage compared to other SMGs.
  • It's quite rare, try your luck and get it from the vending machine or mystery box on any map.



[h2]New difficulty option, test your skills on the Hard difficulty![/h2]
  • A new Hard mode difficulty option has been added to each map
  • You can select it from the map select screen on the spaceship
  • Separate leaderboards for hard difficulty on each map
  • Zombies will rush you down relentlessly, and you'll take damage faster, have you got what it takes?



[h2]Various bug fixes, balance tweaks, and other changes![/h2]
Bug Fixes:
  • Fixed a lighting issue on Trailer Park which made the shadows/dark areas appear to be striped
  • Fixed a bug with the hit sound effect being played too many times while shooting zombies with shotguns
  • Tweaked the footstep sounds to prevent audio overlapping/glitching when there are many zombies active at the same time
  • Fixed a UI overlap bug on the skin select screen in the loadout menu


Gameplay Changes:
  • Starting cash increased from 0 to 500
  • Level cap increased from 10 to 20
  • Added new Steam Achievements
  • Replaced the music on the main menu


Balance Changes:
  • Reduced damage for the Eradicator, and it's upgraded variant
  • Viper SMG damage reduced, increased the damage of the upgraded variant
  • Viper SMG spread/recoil reduced
  • PM-334 pistol upgraded variant damage increased
  • Halved the amount of time required to collect the power source rocks, and the time required to activate the weapon upgrade machine