GLOBAL UPDATE!
Added:
- Mechanics of daily tasks for which rewards in the form of resources are given for the farm.
- Optimization.
- A beautiful transition from calm mode to warrior mode and back.
- The system of blood from blows from enemies and animals.
- Training system for each element of game mechanics.
- Voice acting NPC in Russian and English.
- In the settings menu, you can change the audio volume.
- Second episode of the storyline.
- Cooldown time of abilities.
- Recharge time of blows.
- After the death of the player, the loading screen turns on to reload the world.
- Now all extracted resources will be shown in the lower right corner of the screen.
- Story missions: 1.
- Multiplayer and Singlplayer.
- A lot of beautiful calm music.
- Animation of saving the game.
- Steam Achievements.
- Ragdoll system (now mobs will realistically fall to the ground when they die).
- System of distribution of resources as a reward.
- Training with part of the storyline.
- Tasks and puzzles.
- Added treasury (now every minute different resources are added to the treasury depending on the population).
- Added a mechanic for randomly generated crates that need to be broken to get resources.
- Added farm mechanics in greenhouses (plantations need to be watered, and after harvesting these plantations, new seeds will need to be planted).
- Now cells with robots appear in the world randomly, which should be saved from the orcs.
- Added mechanics with mini-games.
- Added the mechanics of increasing the population in the game world.
- Added a mechanic in the open world for creating robots that walk around the area, from which you can fix the player and his things, also improve yourself
- Added the ability to quickly move around the map, if you open the points of movement.
- Ability to capture villages.
- Dynamic trail-effects of orcs.
- One episode of the storyline.
- Added a button to the menu, which kills the player at his will.
- Made an assistant for the main village.
- Voice acting NPC in Russian and English.
- In the settings menu, you can change the audio volume.
- Second episode of the storyline.
- Cooldown time of abilities.
- Recharge time of blows.
- After the death of the player, the loading screen turns on to reload the world.
- Now all extracted resources will be shown in the lower right corner of the screen.
- Story missions: 1.
Changed:
- The warrior controller is now fully functional.
- The system of using potions has become more understandable for players.
- The system of using food has become more understandable for players.
- The player's death system has become more understandable for players.
- The health restoration effects have been changed to more beautiful and dynamic ones.
- Player training has become clearer.
- The horse is now constantly running after the player.
- When completing quests, food will no longer be given to avoid a large amount of food for the player.
- Grass textures are now more beautiful.
- Lighting.
- Tags now have different colors, depending on their purpose.
- The radius of sound reproduction has become 10 times smaller.
- After the teleport, the loading screen turns on.
- Sounds of walking have become better.
- Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources.
- Teleport to a large village is now more beautiful.
- The grass is now more beautiful.
- The wind became more intense.
- Icons for markers are now different for each target.
- Effects of points with interaction.
- Sounds of warrior strikes have been changed.
- The interface for sound settings has been changed.
- Shaders and textures for vegetation have been changed.
- Many resource textures and their shaders have been changed.
- The fence surrounding the villages has been removed for a more beautiful view of the open world and to optimize the game.
- The game has become more optimized.
- Changed textures under the feet, now the terrain has become more attractive.
- Orc damage has been cut.
- Orc trail effects have been changed.
- The sounds got louder.
- The effect of loot boxes is now more beautiful.
- The mechanics of saving the entire process have been replaced with a newer one, so as not to occupy the registry of your system, but to save the entire game process in one separate file.
- The background in the main menu is now lively and beautiful.
- Player training has become clearer.
- The horse is now constantly running after the player.
- When completing quests, food will no longer be given to avoid a large amount of food for the player.
- Grass textures are now more beautiful.
- Lighting
- Tags now have different colors, depending on their purpose.
- The radius of sound reproduction has become 10 times smaller.
- After the teleport, the loading screen turns on.
- Sounds of walking have become better.
- Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources.
- Teleport to a large village is now more beautiful.
- The grass is now more beautiful.
- The wind became more intense.
- Icons for markers are now different for each target.
- Effects of points with interaction.
Fixed:
- A save system that often did not load saved data.
- AI (Artificial Intelligence).
- A bug with the disappearance of game objects, mainly animals, if you approach them closely (about 10 meters).
- When opening the map, the labels floating around the screen will no longer interfere.
- Fixed a bug due to which the sounds of footsteps were not played.
- Fixed a bug due to which the icon for collecting resources from mobs appeared, but nothing could be collected.
- Fixed a bug due to which, after dying and choosing death (101) in warrior mode, and then switching to calm mode, the player teleported back to where he died.
- A bug due to which the player could lose a horse in the open world.
- A bug due to which it was impossible to use some teleports for fast travel.
- A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player.
- A bug due to which the orcs restored health and became unkillable.
- Sounds that were not played now work properly.
- A bug due to which the sound of an orc screaming was constantly playing.
- And many other small bugs.
- A bug due to which the player could lose a horse in the open world.
- A bug due to which it was impossible to use some teleports for fast travel.
- A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player.
- A bug due to which the orcs restored health and became unkillable.
- Sounds that were not played now work properly?
- A bug due to which the sound of an orc screaming was constantly playing.
- And many other small bugs.