1. Hana's Campus Life
  2. News

Hana's Campus Life News

October Major Update!

Hello everyone, it's been a while since we've had an update on Steam but we want to get everyone up to speed on what's been going on with the development of Hana's Campus Life. Please note that everything is still a work in progress and subject to change.



During the previous closed demo we launched in Korea, there was negative feedback regarding the game’s logo. It's with that feedback that we took the time to redesign the logo. This also led to our overhaul of the existing UX design to fit the new logo.



To emphasize the game's themes of "love", "campus life", and "love comedy", we made the text rounded and used a pink gradient as the main theme color. Also, we added a Instagram-like icon on top of the entire logo to complete the look.



Our goal with the new UI/UX design was the focus on "simplicity" and not adding too much to get in the way of the user experience. We made the textbox mostly transparent and made the UI buttons smaller and semi transparent as well. When the opacity on those buttons will increase from 50% to 100% when you move the mouse cursor over them.







The save and load windows were also redesigned and the config window now contains all the game's various settings on a single page. This change to the config window will make it easier for user's to adjust the settings in the game without having to go to individual pages for different settings.







Si Eun




Profile

Is your favorite type of character a tomboy or a minx? Perhaps both?
In that case, Si Eun will be the perfect choice. However beneath that smile, there is a lot more to Si Eun than one may think.

A genius inventor... Successor to a multinational IT company... Hidden family problems...
Is this still a visual novel or something straight out of a K-Drama??
Where will the path with Si Eun lead to?
That is for you, the reader, to decide!

Character Design

The key concept of Si Eun's fashion is that of a campus model.
Trench coat, denim mini skirt and skin-colored stockings…
She is literally a goddess descended from heaven, worshipped by engineering students.

Main Storyline

She is someone that knows you best. She treats you like a little brother which gives off the image of someone who might be easy to go out with but... that may not necessarily be the case.

Her past as well as the problems she keeps to herself are likely to bite you in the back and confuse any decisions you will make.

Jung In




Profile

Known for being a lone wolf by her fellow classmates but... wait what? She can also see ghosts?
Due to this unwanted special ability, Jung In grew up in an unfortunate situation.

It’s time for you to help her!

A campus life involving mysterious powers and her shy affection towards you. Can you be the hero for her?

Character Design

The key concept of Jung In's fashion is cool effortless style.
Jung In lives a quiet life and prefers to avoid being the center of attention.
White hat, oversized hoodie, sneakers with black stockings are Jung In's trademark.
Unfortunately she isn't conscious at all about how cute she really is.

It's a well-kept secret that Jung In's socks are 3 times as expensive as Si Eun's entire wardrobe.

Main Storyline

Jung In's story is completely different from the tomboy, Si Eun. Every decision needs to be made with careful deliberation and caution. Hers is a story about a young girl overcoming her own trauma.

Hana




Profile

After Hana's saves your life, you suggest for her to stay with you until she recovers her powers.
Games, movies, and food! She is constantly amazed by the things humans enjoy.
This happiness doesn't last as forces show up to take her back.

Now is the time to act! Don't let them disturb Hana's peaceful days!

Character Design

The ultimate goal with Hana's designs was to enhance how cute she is.
It is imperative to let everyone out there know that she is very cute.
Mini skirt, white blouse, and a blue cardigan? Perfection.

Main Storyline

More details coming soon!



Scenario

70% of the new scenario has been completed. Since the release has been delayed, we're taking the time to check the current scenario text for any issues.

Programming

UI programming is done. Currently we're waiting on the remaining assets to be approved so we can begin adding these elements to the game itself.

One interesting feature we're working on involves the character Jung In. Since she's very shy, she prefers to talk to others via a messaging app. To enhance the user experience and emphasize this character point, we're working on a phone/messaging app system within the game to interact with her. Stay tuned for more details on this feature in future updates!

We've also been taking notes from other Japanese visual novel releases in how scene effects are handled. There'll be more on the updated scene system in future updates so look forward to that.

Artwork

Currently we are updating all the art assets in Hana's Campus Life so we can get it to a level of quality that we expect ourselves to deliver to everyone. Though this is taking more time than expected, things are still moving along at a reasonable pace according to our current schedule.

Recently, we've also brought onboard an illustrator to draw SD character assets. We're very excited by this addition to our team and can't wait to show some of the new SD art that will be introduced into the game!

Music

Alongside all the updates and improvements to Hana's Campus Life, we will also be updating the theme song, "Sweetener" as well. More details coming soon!

A Final Word

For those of you who have been following the development of Hana's Campus Life to new users that stumbled upon this update, we here at LIMITED FACTORY thank you for joining us on this journey! It's been more than a year since we began development on Hana's Campus Life and we're glad to have the opportunity to share news about these new updates with users around the world.

In November 2021, we will begin a marketing campaign that includes promotional events as well as an upcoming Kickstarter crowdfunding campaign! For all the latest news, follow the LIMITED FACTORY on Twitter and hit that Notify button. See you next time!

'Hanacamp' Development Journal (2/10/2021)

Hello, this is Limited from the Hanacamp project development staff.

This week we dealt with a minor fix to the design of the UI as well as other fixes from the feedback of the various development staff.

UI Updates


First off, let's take a look at the UI update to the PC version of Hanacamp.



As you can see, the UI was moved to the right side of the screen so that it is less distracting to the user while traversing the game. (Although, maybe it can stand to be a bit lower...)

Next, here's the change to the UI for the Gallery.



The UI for the Gallery was a dark square before but it has been changed with this new design to give it a more modern look.

Fixes From Dev Staff Feedback


Regarding the Dynamic Story CG (DSCG) Mode

While we tried to create something new with this feature, the purpose of DSCG was unclear to veteran visual novel fans we spoke with. Therefore, we have decided to change the system from DSCG to 'Extra Stories' which will make a lot more sense to all visual novel fans.

For those curious, the feature was originally inspired by the game, Monobeno, which loads scenes that are not related to the main story in a different section of the gallery in that game.

Other Minor Changes

  • The game menu was made non-transparent for better visibility
  • Game setting scenes will randomly show different character facial expressions to add a bit more of a whimsical flair to the game
  • Other minor adjustments to Chapter 2 and 3


Regarding the Scenario

Looking up our call logs, I realized that we talked 4 hours regarding the specifics about Hanacamp. Thankfully, it was very productive and we've been able to gleam some good ideas that we can put to use as we continue development. With that said, we're talking with the scenario writer to cut down the scenario in some places while increasing the light and bright tones of the story to keep the flow going in the game.

Anyways, that's all the important news we have for this week. See ya later!

Limited

'Hanacamp' Development Journal (2/2/2021)

Heya! This is Limited here with another development journal for Hanacamp

It's finally February here and after some calculation, we realized that today is the 200 day anniversary since the start of development on Hanacamp 😉

Now that all the UI and setting components are finished, as a programmer there aren't that many things to do at the moment. However, this week we had a significant change in the scenario of Hanacamp.(Meaning, we had a lot of meetings.)

  1. 1) Scenario
    First of all, as a team we had a chance to see the fully detailed scenario, written by our scenario writer, Mozzarella stick. It was great, except for the fact that the story itself was too ambitious and would require more assets than was budgeted. Therefore, we decided to give him more time to adjust the scenario so that it fits better in the context of a visual novel.

    For those of you who don't know, Mozzarella stick is from the light novel industry. So it's a different work situation for him to consider how assets and programming fits into putting a project together.

    In conclusion, though we aren't going exactly according to the original timeframe for Hanacamp, as director, I do not regret making him our scenario writer. At the end of the day, this is a visual "novel" and if the story is lacking in potential then as a team we can't call it a visual novel.

  2. 2) iOS Demo
    Last week, we submitted Hanacamp to the iOS App Store but got rejected.

    The reason, we were told is that demos are not allowed on the iOS App Store.

    For that reason, we will launch Hana’s Campus Life with the content that's been finished thus far and when the full game is complete, we will remove the old version from the iOS App Store and submit the full version at that time.


As always, thank you for the huge amount of support!
I will see you guys again in next week's development journal.

'Hanacamp' Development Journal (1/27/2021)

Heya! This is Limited here with the next entry in our development journal for Hanacamp.

This week, we have a number of announcements to go over:

  • Completed DSCG system
  • New Initial Setting Screen
  • Ending Theme song


DSCG System




The Dynamic Story CG (DSCG) are CGs that show a character's backstory and other in-depth information. For example, there is a situation where Hana is with Si Eun but is not shown in the main story at all as you progress through the game but that scene can be explored via the DSCG Gallery.

This was a feature that came up in discussion towards the end of the development of the overarching system of Hanacamp. Due to that last minute addition, implementation was trickier than expected but it is now finished! Look forward to the "hidden" stories of Hanacamp when it comes out!

Initial Setting Screen




When you first start up Hanacamp, an initial settings screen will pop up with settings that users can set to help in progressing through the game. More details on what settings are available as we get closer to release.

Ending Theme of Hanacamp


The ending theme for Hanacamp is currently in progress. We are looking at our currently available budget for the voice actresses to sing the ending theme which will be more like a character song in essence. If you enjoyed the opening theme to Hanacamp then we're sure you'll love what we have in store for the ending theme.

Anyways, that's all the important news we have for this week. See ya later!

Limited

'Hanacamp' Development Journal (1/18/2021)

Heya, this is limited, the developer on Hana's Campus Life. Or as we like to call it, 'Hanacamp'.

Recently, the development of Hanacamp has become an integral part of my daily routine. I even feel a bit out of place when I am far from the computer haha...

Anyways, let's begin our development journal for this week.

0) Hanacamp Steam page is now live!

Thank you to Sekai Project for making this possible! :)

1) iOS Development



The port to iOS has been a success. So yes, Hanacamp will be available on iOS as well so look forward to that.

2) English Translation



The English translation for the game is also complete. We're sending it to our publisher, Sekai Project for QA work. If everything goes well, the demo will be ready soon.

That's it for this developer journal. See you next time!