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Dungeon Team November updates!

[h3]Balance[/h3]
  • Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) --> (20 + Level*(Le/4 + De/8))
  • Increased Sanctuary effect range from 2 -> 3
  • Rebalanced Mystic focus to cost less AP
  • Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
  • Increased the stat bonuses of medium & light armor pieces; increased shield AC
  • Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
  • XP calculation also has been overhauled - leveling up is muuuuuch faster now

[h3]Shop[/h3]
  • Added a "Sell All" button to the shop
  • Fixed a bug unlocking bag slots from the Shop
  • Fixed a bug making players unable to sell their starting bags

[h3]Caverns[/h3]
  • When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
  • Heroes now start each run grouped together
  • The Caverns view is now pannable by click+dragging
  • Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
  • Increased the minimum breadth of hallways

[h3]Inn[/h3]
  • Resizing the window from the Inn screen no longer breaks the universe

[h3]Arena[/h3]
  • The Arena turn timer stops at zero now
  • Now no rewards will be granted for battles aborted in under 2 minutes

[h3]General[/h3]
  • Player names can now have characters from any language
  • You can now move around bags with items in them.
  • Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
  • Added a tutorial for new players
  • Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
  • Added new weapon prefix "Gladiator's" - 20% chance to stun.
  • Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
  • Audio will now be muted when tabbing out / minimizing the game.
  • Pixie Dust store appeal for wishlists is now an appeal for reviews
  • Added Russian language support
  • Fixed many Ability Tooltips

[h3]AI[/h3]
  • Fixed AI lockups caused by Enraged conditions
  • Fixed several other AI bugs causing infinite loops in Caverns
  • Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
  • Fixed a bug causing ranged units to charge in for melee attacks
  • When surrounded, toons will look to melee attack an adjacent mob rather than pass turn

[h3]Performance[/h3]
  • Dead body debris now disappears after 60 seconds
  • Fixed a (bad) memory leak on the Edit Hero screen
  • Did an optimization to the peanuts animation
  • Fixed a caverns memory leak
  • Did an optimization to the blessed rendering
  • Reduced number of particles rendered for Blessed condition and Molotov explosion