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Dungeon Team News

QoL Improvements & Build Refinement ✨

Dungeon masters, your hero customization just got a major upgrade! This update brings the highly-requested ability to refund and respec your builds, along with a handy build duplication feature to speed up your party creation. We've also squashed some critical bugs that were causing items to vanish and combat crashes.

"Sometimes the best path forward is knowing you can take a step back."


[h2]🎮 Quality of Life[/h2]

  • Ability Point Refunds - Downgrade abilities and reclaim your precious ability points to experiment with new builds
  • Attribute Point Refunds - Respec your hero's core attributes and redistribute points as needed
  • Duplicate Hero Builds - Quickly copy existing character builds to save time when creating similar heroes
  • Version Check System - Client now notifies you when updates are available so you never miss new features



[h2]🐛 Bug Fixes[/h2]

  • Fixed item duplication and disappearance exploits when equipping bags to inventory slots
  • Fixed crashes that could occur when rendering certain combat conditions



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May your newly refined builds lead you to victory in the depths!

⚡ Font Sizes, Performance & Stability Update

⚡ Performance & Stability Update


We've been hard at work optimizing Dungeon Team's performance and squashing bugs! This update brings significant stability improvements to the Caverns and Inn systems, enhanced text readability across the entire game, and fixes to battle AI that were causing ranged units to skip their turns. Memory leaks have been eliminated, tournament systems have been overhauled, and rendering crashes are now a thing of the past.

Your dungeon runs should now be smoother than ever!


[h2]🎮 Quality of Life[/h2]

  • Increased font sizes and improved text readability throughout the game - easier on the eyes for those long dungeon runs!
  • Re-enabled newsletter signup (for 100 free Pixie Dust!) with improved email service - check the Pixie Dust modal or "World" modal in the header



[h2]⚔️ Battle AI & Gameplay[/h2]

  • Fixed a critical bug causing Ranged DPS units to skip turns in combat
  • Fixed battle log sometimes not recording entries for battles that just ended



[h2]🐛 Bug Fixes & Performance[/h2]

  • Fixed Caverns rendering crashes, especially when tabbing out and back into the game
  • Fixed battle view display issues when switching windows
  • Fixed duplicate Inn tournament membership for the same submode (this was causing rank inconsistencies)
  • Inn: Fixed players getting stuck in embattled state
  • Fixed Inn tournament rewards claiming
  • Fixed and optimized Inn tournament state updater for better performance
  • Fixed several UI memory leaks and other bugs when closing UI screens

⚡ Performance Overhaul & Caverns Polish

⚡ Performance Overhaul & Caverns Polish


The dungeon just got a whole lot smoother! This update tackles the persistent memory leaks that have been haunting the Caverns, with comprehensive fixes across display objects, AI pathfinding, battle logs, and more. We've also added highly-requested features like shop restock timers and empty equipment slot tooltips, so you'll always know when new gear arrives and what goes where. Plus, Flying Jellies have been brought back down to earth (literally).

"The Caverns remembers everything... except now it actually forgets things properly." - The Dev Team


[h2]⚡ Performance Improvements[/h2]
  • Fixed multiple critical memory leaks in Caverns - including display objects, AI pathfinding, unit conditions, battle log entries, and visual objects
  • Switched to bitmap fonts for floating text (reduced CPU usage)
  • Smoothed out UI transitions when returning to surface from Caverns
  • Fixed memory leaks from improper cleanup of visual objects


[h2]✨ New Features[/h2]
  • Shop restock timer and animation - now you'll know exactly when new items arrive!
  • Button to show/hide battle logs in the Caverns for a cleaner interface
  • Equipment slots now display backgrounds and tooltips when empty, indicating what type of gear belongs in each slot


[h2]🎮 Quality of Life[/h2]
  • Hero stat bars in Caverns now animate when losing HP or spending AP/MP
  • Temple gold sacrifice slider now caps at maximum effective amount (no more overspending!)
  • Inn battle logs now indicate whether battles were attacks or defenses
  • Active XP potion tooltips now show time remaining instead of total duration
  • Improved Caverns battle log by batching "inspired" and heal messages for better readability
  • Caverns Battle Log now stops when party is defeated
  • Added Russian translations for all devlog entries and announcements


[h2]⚔️ Gameplay & Balance Changes[/h2]
  • Nerfed Flying Jellies (they were a bit too spicy)
  • Players who maintain maximum tier (10) in Inn Tournaments now receive upgrade rewards
  • Caverns rooms now generate with at least 20 additional tiles beyond the number of players' units
  • Improved AI decision-making for AoE abilities to avoid harming allies


[h2]🐛 Bug Fixes[/h2]
  • Fixed XP potion display showing incorrectly when the potion had expired
  • Fixed XP potion tooltip timer display
  • Fixed Caverns mob spawning and tile occupation tracking issues
  • Fixed Caverns operations that could incorrectly occur during travel or surfacing
  • Fixed missing Caverns run data handling to prevent errors
  • Fixed Caverns battle events not processing when the game tab was hidden
  • Fixed Caverns Battle Log not processing events when browser tab was hidden
  • Fixed scrolling issues in Battle Log Modal and Inn Logs Modal
  • Fixed several bugs related to tearing down Caverns room views
  • Fixed Battle Logs / Inn Logs not updating correctly when claiming items
  • Candles now properly expire when logging in or leaving battle screens
  • Fixed expired candles being rendered in the Temple
  • Fixed several Temple candle/prayer rendering bugs

⚔️ Dungeon Team is in dev't again! ⚔️

[h2]Welcome back, dungeon teamers![/h2]

After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-scenes work to make your dungeon-brawling experience better, smoother, and easier on your hardware.

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[h3]🏰 Gameplay updates/fixes[/h3]
  • Persistent caverns run data - You will no longer lose caverns run data due to network issues or client restarts. Clicking "Return to Surface" is literally the only thing that can end your run now.
  • Caverns travel - Room transitions are now seamless
  • AI targeting - Fixed targeting bugs that affected enemy missile and melee range calculations
  • XP boost fix - Hero XP boosts now work correctly when activating from a full hero bag


[h3]⚡ Performance & Stability[/h3]
  • Memory optimizations - Fixed numerous memory leaks that could cause slowdowns during extended play sessions
  • Smoother battles - Optimized battle rendering engine for better frame rates / less CPU


[h3]🎨 Visual & UI Polish[/h3]
  • Fixed visual effects - Devil Mask, Inspired buff, and other ability animations tweaked
  • Border rendering fixes - Cleaned up tile masking and some UI element borders
  • Leaderboard stability - Fixed a crash that can happen when viewing leaderboards
  • Peanuts - Optimized everyone's favorite peanuts animation


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[h2]📊 Technical Foundation[/h2]

While players won't see these directly, the entire game infrastructure has been modernized:
  • Moved the whole backend to a different cloud services provider
  • Better support for backend scaling
  • Enhanced database performance
  • Upgraded development, build, and deploy pipelines for faster updates
  • Integrated AI coding agents into dev't workflow
  • Began codebase migrations to TypeScript, Prisma, and GraphQL, for fewer bugs and faster dev't moving forward


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[h2]🙏 Thank You![/h2]

Thank you for your patience during the development hiatus. This update focuses heavily on stability and performance - the foundation for exciting new content coming soon. The game should feel much more polished and responsive.

More updates are on the way! Stay tuned for new features, content, and adventures.

-- Rob, The Dungeon Team Dev

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Armor Break fixed & updated

    Fixed a bug causing Armor Break to have no effect
    Armor Break potency decreased:
    15 + L*(St/7 + De/10) --> 10 + L*(St/12 + De/15)
    Updated the AI decision making on when to use Armor Break.
    Fixed a bug calculating damage mods from affinities.
    Enemy targeting AI now takes stances & affinities into account when calculating lowest effective health, not just armor.