Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
Units should no longer do Roundhouse when there aren't enemies in range.
Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
Units should no longer pass turns with full AP
Units should now stack Armor Break appropriately
Units should now use Mortal Strike on slowed targets
CC abilities should no longer be duplicated
Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
Improved the targeting for DoT abilities
... aaaand ... drastically improved Caverns CPU performance