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  3. AI Update!

AI Update!


  • Balance

    • Nerfed Adrenaline

      • MP Cost: 75 - L --> 150 - L*3
      • AP Gain: 25 + L*( St/12 ) --> 10 + L*( St/12 )

    • Boosted Layers of Protection potency: L*1.5 --> L*5
    • Increased Healing Prayer AP cost: 20 --> 45
    • Nerfed Sanctuary

      • AP Cost: 25 --> 65
      • MP Cost: 30 + L*5 --> 40 + L*6
      • Effect Range: 3 --> 2

    • Nerfed Infect Mind

      • AP Cost: 10 --> 30
      • MP Cost: 20 + L*2 --> 20 + L*5

    • Adusted summoning spells' MP Cost scaling: L*50 --> 100+L*40

  • AI

    • Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
    • Units should no longer do Roundhouse when there aren't enemies in range.
    • Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
    • Units should no longer pass turns with full AP
    • Units should now stack Armor Break appropriately
    • Units should now use Mortal Strike on slowed targets
    • CC abilities should no longer be duplicated
    • Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
    • Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
    • Improved the targeting for DoT abilities

  • ... aaaand ... drastically improved Caverns CPU performance