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  3. AI update, fixes, balance ~ dwarves get a rework :)

AI update, fixes, balance ~ dwarves get a rework :)

- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:

  • Lightning AP/MP costs adjusted

    • AP Cost: 25 --> 40 - L
    • MP Cost: 50 + L*4 --> 30 + L*3
  • Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 --> 150 + L*25
  • Holy force AP cost increased: 10 --> 40 - L
  • Dwarves: removed Shield Block and added Slam
  • Slam knockback reduced: 2 + L*( St/80 ) --> 1 + L*( St/120 )

- AI

  • Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
  • Fixed several bugs causing units sometimes to run back & forth aimlessly
  • In PvP, the Interference tree now only targets enemy heroes
  • Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
  • Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
  • Tanks will no longer target stunned enemies with Taunt
  • Increased the chances for DPS Close units to use Sky Hammer and Slam
  • Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
  • Units will no longer use Adrenaline while feared

- Fixed bugs preventing use of XP Potions / Candles from hero inventory
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind