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  3. Introducing... hero affinities!

Introducing... hero affinities!

HERO AFFINITIES: Now your level 30+ heroes can spend ability points on "Affinity" upgrades, giving them bonus damage or damage reduction against specific hero classes or monster types. Find the Affinities interface in the lower left of the Edit Abilities screen!

Fixed a serious bug causing Caverns mobs abilities always to be level 0. So, you're going to find mobs a lot more dangerous at the depths you're already at. Since this is likely to cause some players to have to restart Caverns from the first level, I've given everyone 1,000 Pixie Dust to make up for it.

  • Balance
    • Devil Mask
      • AP cost: 10 --> 40
      • MP cost: 30 + L*3 --> 30 + L*5
      • Effect range: 1 + L/5 --> 2
    • Poison Weapon potency: 20 + L*(Le/15) --> 20 + L*(Le/5)
    • Burning Hands damage scaling: 65 + L*(Le/5 + Ma/7 + De/10) --> 65 + L*(Le/3 + Ma/5 + De/7)
  • AI
    • Fixed a bug where Devil Mask could be cast with no enemies in range
    • For healing, heroes will now only target heroes in PvP
    • For buffs, units will now start with the closest unbuffed allies
    • Similarly, Suture will now target the closest ally who needs it
    • Units will no longer use Leap/Teleport while feared
  • Options on poppets can now deal damage