⚔️ Dungeon Team is in dev't again! ⚔️
[h2]Welcome back, dungeon teamers![/h2]
After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-scenes work to make your dungeon-brawling experience better, smoother, and easier on your hardware.
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[h3]🏰 Gameplay updates/fixes[/h3]
[h3]⚡ Performance & Stability[/h3]
[h3]🎨 Visual & UI Polish[/h3]
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[h2]📊 Technical Foundation[/h2]
While players won't see these directly, the entire game infrastructure has been modernized:
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[h2]🙏 Thank You![/h2]
Thank you for your patience during the development hiatus. This update focuses heavily on stability and performance - the foundation for exciting new content coming soon. The game should feel much more polished and responsive.
More updates are on the way! Stay tuned for new features, content, and adventures.
-- Rob, The Dungeon Team Dev
[hr][/hr]
Visit the Community Hub
After some time away, development on Dungeon Team has resumed with a massive focus on stability, performance, and quality of life improvements. This update represents months of behind-the-scenes work to make your dungeon-brawling experience better, smoother, and easier on your hardware.
[hr][/hr]
[h3]🏰 Gameplay updates/fixes[/h3]
- Persistent caverns run data - You will no longer lose caverns run data due to network issues or client restarts. Clicking "Return to Surface" is literally the only thing that can end your run now.
- Caverns travel - Room transitions are now seamless
- AI targeting - Fixed targeting bugs that affected enemy missile and melee range calculations
- XP boost fix - Hero XP boosts now work correctly when activating from a full hero bag
[h3]⚡ Performance & Stability[/h3]
- Memory optimizations - Fixed numerous memory leaks that could cause slowdowns during extended play sessions
- Smoother battles - Optimized battle rendering engine for better frame rates / less CPU
[h3]🎨 Visual & UI Polish[/h3]
- Fixed visual effects - Devil Mask, Inspired buff, and other ability animations tweaked
- Border rendering fixes - Cleaned up tile masking and some UI element borders
- Leaderboard stability - Fixed a crash that can happen when viewing leaderboards
- Peanuts - Optimized everyone's favorite peanuts animation
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[h2]📊 Technical Foundation[/h2]
While players won't see these directly, the entire game infrastructure has been modernized:
- Moved the whole backend to a different cloud services provider
- Better support for backend scaling
- Enhanced database performance
- Upgraded development, build, and deploy pipelines for faster updates
- Integrated AI coding agents into dev't workflow
- Began codebase migrations to TypeScript, Prisma, and GraphQL, for fewer bugs and faster dev't moving forward
[hr][/hr]
[h2]🙏 Thank You![/h2]
Thank you for your patience during the development hiatus. This update focuses heavily on stability and performance - the foundation for exciting new content coming soon. The game should feel much more polished and responsive.
More updates are on the way! Stay tuned for new features, content, and adventures.
-- Rob, The Dungeon Team Dev
[hr][/hr]
Visit the Community Hub