Dev log / Update - 6/25
[p]During Nextfest we released a demo and got a ton of great feedback. It allowed us to improve so many systems and fix a lot of bugs. So first, we want to thank everyone who tried the demo and gave us critical feedback, you helped improve the game dramatically! [/p][p][/p][p]Since then, we've been hard at work finalizing certain aspects of the game, and working to expand and improve other parts. [/p]
- [p]Missions/Quests: We currently have 9 mainline quests for the player to complete, and they can be played co-op or single player. It's up to you! Each time you complete one of these missions, you earn an anchor stone, which will rebuilt a portion of Dragonhold castle. And each part of the castle you rebuild gives you a new ability.[/p]
- [p] Hub / Base Building: We're working on expanding the building portion of the game to give players move freedom. Currently we have the pre-made buildings that you can place; each one unlocks a game feature or player capability. We're experimenting with letting players expand on this by building whatever they want with access to new kits for construction. This is early stages yet, so we're not even sure we'll keep it, but it's definitely work testing out![/p][p]
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- [p]Voice Acting: A lot of the feedback during nextfest was centered around the voice acting. We've brought on new VO actors to help improve the overall quality of the audio, and started finalizing some of the more cinematic aspects of the game as well:[/p][p][/p][p]
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- [p] Petting & Interactions: We've also been working on new interactions between the player and the dragon, such as petting. Once the player unlocks a dragon , they can pet them in their hub! [/p][p]
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- [p] Plans: We're currently finishing up the missions, and then we'll refocus on improvements and expansions for the dragons. We'd like to re-implementing landing and walking around in your dragon form, to let players explore the map in a new way, so keep your eyes out for that in the coming months! [/p]