1. Honeycomb
  2. News
  3. Hive Update #11: Huge Publisher Changes!

Hive Update #11: Huge Publisher Changes!

[h2]Hello Explorers![/h2]

We’ve been silent for some time, but the work has been going strong for the past few months. But it all came down to this important message…

Please welcome our new Publishers with a round of applause!



We want to create something special and unique with our new friends at Snail Games USA. They’re the publishers of many incredible titles. But you probably know them most via ARK: Survival Evolved!

https://store.steampowered.com/app/346110/ARK_Survival_Evolved/

With that in mind, we would like to ask you for a bit more time to tie it all together before we publish a unique survival experience for you - our dearest players!

With the important stuff already out of the bag, let’s give you guys a quick development update.


[hr][/hr]
[h2]Let’s start with the usual…[/h2]

To kick things off, we wanted to show you something really cool! Here's a video made by one of our testers, where we're building a base. Base building is one of the key features of the game, and we can't wait to see your own creations!

[previewyoutube][/previewyoutube]

After your in-depth feedback about Hennessy, we decided to change her a bit.
From now on, you'll be able to place a mirror in your labs to change her hairstyle (don’t worry, we left her beautiful red hair in place).

She looks so much younger with longer hair!

Next on our agenda are a bunch of new critters that will make the world of Honeycomb: The World Beyond even more alive.





I need to get a piece of cheese for that cute ratsy creature…🧀

Our concept artists are also hard at work with new projects that we could bring into the game. Here are a few new projects they’ve finished drawing in the last few weeks.

Artificial Nest

What’s Honeycomb without bees? (And butterflies)

Slime-like critters

In another quick peek, during the last beta test, we were able to gather a lot of feedback regarding the AR mode. From what we gathered, we decided to edit the effects to increase overall visibility within Sota7.

Underground veins of ore were never so visible!

[hr][/hr]

[h2]And here comes the time to say goodbye… At least for now![/h2]

If you want to see our team once again: Here’s a little summary of PAX West we attended at the end of Summer:

[previewyoutube][/previewyoutube]

That wraps it up for today. If you want more Honeycomb: The World Beyond, remember to join our social media. If you don't want to miss any future Devlogs, consider adding Honeycomb: The World Beyond to your wishlist and join our Discord!



Remember that Science is an art!
~Jacob and Honey Team