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Performance + Fixes: Update 1.55.453 on the Testing Branch

[p]Hello everyone, and happy holidays![/p][p][/p][p]Today I have a little bit of a surprise for you with a big performance update and some bugfixes. Update 1.55.453 has been uploaded to the testing branch. [/p][p]I would like to release it to everyone before Christmas, so if there are some brave souls that wanna test their city in the new version, and let me know if you can find any issues, that'd be great! See below.[/p][p][/p][h3]Changelog[/h3]
  • [p]Managed to make a bit of a breakthrough in simulation performance.[/p]
    • [p]We observed speedups on the CPU between 17 - 320% in very large cities.[/p]
    • [p]It probably depends a lot on your actual city, please don't have too high expectations. Some traffic setups might be unaffected. Test and let us know if it made a difference for you![/p]
    • [p]If your game is GPU-bound (meaning graphics settings make a big impact on the frame rate), then this won’t do much. But, if you’re building large cities and are hitting a CPU limit (fast forward slows down your game), this should help.[/p]
  • [p]Added a slider for UI volume in the settings (link).[/p]
  • [p]Fixed a bug where the passenger deck bonus to habitat consumption would not be saved properly (reported by AronJerda on Discord).[/p]
  • [p]Fixed an issue where the traffic light tutorial would not open the encyclopedia on the correct page.[/p]
  • [p]Fixed an issue where it was possible to build tiny, 0-length streets, which didn’t do anything except show a red error (reported by yogomove on Discord).[/p]
  • [p]Updated some translations.[/p]
  • [p]Fixed an issue where some tutorial messages would be titled like “Tutorial: Tutorial: …” (reported by zytukin on Discord).[/p]
  • [p]When placing buildings, it takes a couple of frames to switch into drag-building mode. This should reduce the number of times people drag-build by accident (suggested by Bayonette).[/p]
  • [p]Special shoutout to InfraSpace modder Bayonette, who worked with us on the following 3 improvements. Thanks a bunch![/p]
    • [p]Fixed a bug where some cars could get deleted in traffic jams on the small outgoing roads of buildings, leading to lost resources.[/p]
    • [p]Rebalancing so that buildings with integrated roads ask for more delivieries at once (especially buildings like the large storehouse or the mega-buildings used to take in items slower than their connects would allow).[/p]
    • [p]Fixed an issue where some objects would not be marked red when selected for lasering.[/p]
[p] Thanks to everyone who reported issues![/p][p][/p][h3]How to playtest the update[/h3][p]
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".

If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]
Thanks a lot for any feedback on the update!

(Note: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, taking a lot of learnings into account! If you're interested, news are available on our website.)

Thanks and happy playing![/p]