Friday Dev News #35 - Superhighways
Hello everyone!
This week we're bringing a bunch of new road types, with different speeds and costs. This should allow you to structure your road network a lot better so that cars don't get stuck in your city center and take the highway around.
Also, there have been a bunch of balance changes, smaller QOL features, and some improved building models.
Full changelog: https://forum.dionicsoftware.com/t/friday-dev-news-35-superhighways/1748
Happy playing!


This week we're bringing a bunch of new road types, with different speeds and costs. This should allow you to structure your road network a lot better so that cars don't get stuck in your city center and take the highway around.
Also, there have been a bunch of balance changes, smaller QOL features, and some improved building models.
Full changelog: https://forum.dionicsoftware.com/t/friday-dev-news-35-superhighways/1748
Happy playing!

