Friday Dev News #43 - Trains & Roads
Hello everyone and welcome to the first Dev News post after Early Access release!
[h2]1 Week after Early Access[/h2]
We want to extend a warm thank you to everyone that has bought InfraSpace, played it, provided feedback and became part of our community this week. When I check Steam's screenshots section or the Discord server, there are some pretty amazing city designs out there and I'm happy to see them realized :)
[h2]Today's Update[/h2]
The game has been received very well so far with a 92% positive rating at the time of writing. Still, there have been a couple of bugs and annoyances and it's our job to take care of them. I already released 4 small patches during the release weekend and the beginning of this week, and today, you're some more fixes and additions:
[h2]Sneak Peek: Trains![/h2]
Thank you to everyone who has cast their vote on the roadmap already!
The most requested feature by far was trains, so we got right to work:

For now, these are just graphics without any programming behind them, but you can still let us know if you like how they look!
[h2]Screenshot Contest on the Subreddit[/h2]
Community member Casiteal is running a screenshot contest on the subreddit /r/infraspace
The winner is getting Reddit Gold or Discord Nitro, so if you want to participate and show off your city, check it out!
[h2]Final Words[/h2]
That's it for this week. Thanks again for playing and keep the feedback coming, we read everything.
[h2]1 Week after Early Access[/h2]
We want to extend a warm thank you to everyone that has bought InfraSpace, played it, provided feedback and became part of our community this week. When I check Steam's screenshots section or the Discord server, there are some pretty amazing city designs out there and I'm happy to see them realized :)
[h2]Today's Update[/h2]
The game has been received very well so far with a 92% positive rating at the time of writing. Still, there have been a couple of bugs and annoyances and it's our job to take care of them. I already released 4 small patches during the release weekend and the beginning of this week, and today, you're some more fixes and additions:
- Habitats now show how much products they have in storage exactly and how quickly they are consumed
- The demolish and replace tools now can demolish/replace multiple roads and buildings at once when you drag your mouse over them
- Road height no longer jumps up or down when moving an intersection
- You can press shift to adjust the road height more precisely (using R and F)
- Fixed a bug where building a road from the side of an existing road would not snap to 90°
- Fixed a bug where pathfinding could break down in very large cities
- Fixed a bug where signs would collide with nearby buildings after loading a save even though it was fine when the save was created
- Fixed a bug where moving a wind turbine and then exiting the move tool would disconnect the turbine from nearby power poles
- Fixed a bug where stopping to build a row of power lines would exit the power line build tool altogether
- Added Polish language (thanks to the community translators!)
[h2]Sneak Peek: Trains![/h2]
Thank you to everyone who has cast their vote on the roadmap already!
The most requested feature by far was trains, so we got right to work:

For now, these are just graphics without any programming behind them, but you can still let us know if you like how they look!
[h2]Screenshot Contest on the Subreddit[/h2]
Community member Casiteal is running a screenshot contest on the subreddit /r/infraspace
The winner is getting Reddit Gold or Discord Nitro, so if you want to participate and show off your city, check it out!
[h2]Final Words[/h2]
That's it for this week. Thanks again for playing and keep the feedback coming, we read everything.