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InfraSpace News

Friday Dev News #127 - Bug Fixes

Hello everyone, and welcome to another week of dev news!

We're preparing the balancing update for release and are aiming for July 14th. It's looking good! Today we released a first version of the update to some playtesters on our Discord server. If you also want to help us playtesting, come join!

Bug Fixes


In preparation of the update we fixed quite a number of issues:
  • Fixed an issue where schools did not produce traffic
  • Required parks, stadiums, and schools to have a valid path to and from those buildings
  • Important: Reduced traffic for parks, stadiums, and schools by 67%
  • Fixed an issue where clicking on move or delete while building roads or rails gave you free resources or otherwise broke the game
  • Fixed an issue where replacing rails with upgraded versions didn't work properly
  • Reduced gondola collider size so you can place them on cliffs
  • Fixed an issue where pipes could be visible above ground after loading a game
  • Fixed an issue where the game tried to autosave in the main menu


Map Editor almost done


We are nearing completion on our map editor for our artists!



Sepehr only needs to get the maps to save and load correctly and make them playable and then we're done!
Unfortunately, I don't think we'll manage to give you a new map for the balancing update, but should be ready for the 1.0 release!

New Production Chains: Heat Exchangers & Stem Cell Labs


First of all, the plastic factory I showed you last Friday is now done:





Second, we have 2 new products: The heat exchanger will be necessary to cool superconducting coils, but you'll get screenshots of that next week.

The stem cell lab is our first futuristic biological product! More details to come in the coming weeks.



I hope you're looking forward to the balancing update!
Let me know what you think and if we're forgetting anything important to get InfraSpace ready for 1.0.

Happy playing!

Friday Dev News #126 - Chemical Industry

Hello everyone!

This week we've got more progress to share on our new industries as well as some map editor news!

Plastic


The next update is going to be the balancing update and overhaul a lot of InfraSpace's industries and also add a bunch of new industries. Last week, we introduced the oil industry to you and today we're showing the next processing step: Plastic!



Adriana's concept looks pretty cool, but Lasse has also started making it. Textures are still missing, but you can get a sense for what's to come:



Copper Mill


Last week we showed you the copper mill that was supposed to add a higher tier to your copper production. This week I'm happy to show you the final building!



These buildings are not animated yet, because we'ret trying to be quick and hit the update deadline of July 14th, but we're making good progress!

Chemical Industry


And finally I'd like to introduce our final new factory for this week, which will produce industrial chemicals, which will be used in all kinds of products:



More details and hopefully a screenshot of the finished model next week!

Map Editor for our Artists


Since a lot of people would like to see one or more different maps with some more elevation changes and interesting terrain, we're making a map editor. For now, only to be used by our artists.

It's been taking a while, but thanks to Sepehr this week I can share a nice little gif: First, an artist can use Unity's built in terrain tools to create a terrain with some grass. Then, they can switch to our map editor and see the terraformed version as well as paint some trees.



This kind of functionality is important because our InfraSpace maps essentially have 2 versions: default and terraformed.

That's it for this week, I hope you're as stoked for the balancing update as we are.

Happy playing!

Patch Beta 1.6.285 Fixing save loading issue!

Hello everyone!

This small patch fixes a save loading issue that @gamernature reported on our discord server.


Thanks for the reports.

Happy playing!
Sepehr

Friday Dev News #125 - Oil Industry

Hello everyone!

This week I've got lots of updates for you!

Oil Industry


The plants on our planet Neper-3 have been growing their for millions of years, so if you just dig deep enough, you can find oil in the lower layers of the ground.

This is lucky for your small extraterrestrial community because they can refine the oil into plastic to make industrial parts that would be hard to make otherwise.



Since oil is another liquid, you'll be able to store it in tanks.



One of the big reasons for the balancing changes is so that you don't have to place thousands of electronics factories in the late game anymore. Instead, there will be more varied production chains.

Copper Mill


Also copper production is getting some upgrades. Here you can see our first concept for the copper mill:



Map Editor Progress


The map editor for our artists has taken a while, but we are finally finishing up with the most time consuming things! We're hoping to finish it next week, so that we can get back to bugfixing and quality of life improvements.



We hope we can create some more interesting maps for you, but not sure if we'll make it in time for this update.

Bonus: We fixed a save loading issue and a possible crash. Still needs to be released though.

Holo Cinema


And a final extra: Welcome the new holo cinema, an alternative source of entertainment besides the huge stadium!



Those were a lot of news this week. Let us know what you are most looking forward to!

Happy playing!

Friday Dev News #124 - Residential Service Buildings

Hello everyone!

This week I first want to clear up a possible confusion: When I introduced you to our map editor work last week, I meant we are making a map editor for our artists only right now. It might be ported to be usable by players later or it might not. But the reason we are working on this map editor is because a big part of the community has asked for a better map and we're trying to deliver it.

Work on the editor has been going on for 2 weeks now and it seems our programmer Sepehr be done next week with programming. After that artists will be able to use the editor and we'll try to get one new additional map into the next update release, probably mid-July.

Extra Buildings


While we are busy programming the map editor and fixing some bugs that have crept up (there is one crash we are investigating), our artist Lasse has been busy providing you with some more additional buildings. First, check out the new space and science monuments:





Also, you'll get a new shape of solar panels with the next update:




Residential Buildings


The residential side of InfraSpace's city building has always been a bit thin, so we are providing some upgrades. Here you can see some of Adriana's concepts for a kindergarten as well as a fitness center:





Balancing


The next update is suppposed to be a big balancing update, but unfortunately, Andreas is still quite sick. Much of the actual balancing is done, but we need to make the art for the new production chains. I'm hoping we'll be able to share some news on those next week!

Until then,
happy playing!