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InfraSpace News

Patch 10.2.216 fixes Pipe Connections, Save Loading, Rebalances Pipe Efficiency

Hello everyone,

I just uploaded Patch 10.2.216 with a handful more fixes:

  • Methane Pipes now connect to Yellow Science Pack Factories and High Tech Workshops
  • Fixed an issue where a player could not load their save
  • Fixed an issue where players were unable to delete saves in game
  • Rebalanced pipeline operation efficiency impact: From now on, only producers of liquid / gas resources connected to a pipe system pay the operation costs of 33%. Consumers operate at full efficiency


Happy playing!

Patch 10.1.214 fixes Methane Spawn, Round Trips

Hello everyone!

The Pipe Update seems to have been received quite well, but a number of bugs have been reported.
I've taken some time to provide you with a quick Sunday evening hotfix update for the possibly game breaking issues I've seen:

  • Fixed a bug where loading maps from previous versions would generate methane once, but then skip the methane generation on subsequent loads. Now you should always have methane patches in your saves.
  • Fixed a bug with the new round trip cars feature, where they would generate infinite cars and not drive back to the proper source.


I'm making a list of all the other bugs and will deal with them in the coming week during normal working hours.
I want to thank everyone for the concise reports, any saves you send to me for reproduction ([email protected]) and for your patience.

Happy playing!

Pipes Update Released!

Hello everyone!

I'm happy to say the wait has ended and as of right now Alpha 10, the Pipes Update, is out!

Pipes, Water, Methane


This is the big news and core of the update: Pipes now open another alternative to truck and train transport.

It's a lot easier to deal with pipe logistics, but you'll pay a hefty price in efficiency since buildings have to bear the cost of pipeline operation. You'll have to decide in which situations it makes sense to use pipes and when to use trucks and trains.



With the pipes update, we also introduce 2 new resources: Water and Methane. Water is an essential resource necessary for survival. In the beginning, you can filter it from the atmosphere, but once you've got enough power, you can operate a ground extractor to get water from the planet's crust.



Methane is found in certain locations on your map or can be produced by processing organic waste from your advanced farms. The main use for methane is power generation, but it also has some industrial applications.

All pipe-able resources can be stored in large tanks which give you some reserves for hard times.



Sandbox Mode


It's long been a communtiy favorite feature and now it's here: Sandbox mode.

What's more, you can select *which kind* of sandbox you want and turn off building costs, citizen needs or research all techs. Further, you can even change this in a running game!

Finally, there are two bonus settings regarding traffic:

You can turn off traffic jams completely *OR* you can enable round trips to make your traffic problems a lot worse. Your choice!



Spaceship & Backstory


The backstory is slowly coming to InfraSpace and your spaceship is the first piece. After a failed warp jump, your damaged ship is stranded somewhere in the galaxy. You need to repair it to get back to earth.

You can already repair all of your ships components, but what happens after that will be revealed during Early Access!



Per-District Production Overview


Another community favorite, this time for hardcore players:
You can now check out the production stats for all of your districts and see if your production is balanced the way you want it to be.



Other News

- Holo Displays are now used for VR-Edutainment Glasses
- Increased max bridge build height by a lot
- Added a tiny train station for those narrow places
- A bunch of fixes

Your Old Save Works


All of your saves should be compatible and even spawn the new methane resource on the ground - no collision issues.

You will need to make sure to provide your citizens with water quickly, but I filled up your habitats and you can turn on sandbox mode to bridge the gap if needed.

If, despite all of that, you want to continue playing an old version, you can do that with the Steam Betas feature.

What Next?


First of all, I'll be watching the forums closely for any new bug reports. If nothing major pops up over the weekend, I'll go through minor bugs from the update and all other reports next week.

Let me know how you like the update and if you run into any issues.

Happy playing!

Friday Dev News #73 - Pipes Update coming next week

Hello everyone,

we aimed to finish the Pipes and Spaceship Update in May, but it looks like we'd be cutting it too close and are going to push it back to next Friday, June 3rd.

The reason is that we probably *could* have rushed to finish it this week barely, but then there'd be a big risk we'd be releasing a buggy mess. So, I think taking one more week to finish it properly is worth it in this case. I hope you can bear the wait!

Additional Info


Since I got some questions about the update, I wanted to give you some gameplay relevant info:

First, there will be 3 resources you can transport by pipe:
  • Oxygen
  • Water
  • Methane


Second, pipe transport is not free. It might seem like an easy solution to build out a pipe system and skip all of the traffic, but the more buildings are connected to a pipe system, the more costly it's operation. Each connected factory needs to keep up pressure in the system and pays for that effort with a 33% efficiency cost.

You can decide whether it's worth it to eliminate the extra traffic or go for faster production instead. The benefits of this tradeoff might change depending on the size and layout of your city and if you already have problems with traffic or not.

Methane buildings


And finally, I always like closing out an update with a couple of screenshots, so here you can see the new methane power plant for electricity generation as well as the methane fermentation plant that gets methane from organic waste:



Happy playing and until next week!

Friday Dev News #72

Hello everyone!

This week, we worked on 3 main components:

1. General Pipe Programming


A lot of this is general work to get the gameplay working, like getting resources into and out of the pipes, but there is one thing I can show you with a screenshot:



You can use different pipes for different resources. Pictures you can see the water supply for the habitats and some methane drills on another pipe system.

2. Art for the Next Update


One of the new buildings is going to be the methane power plant, which Andreas is working on right now:



Also, as a small extra tidbit, check out our simple, but effective water animation :D



3. Experiments


Now that we are more people on the team, we can do a little parallel development. Lasse and Adriana have started experimenting with some stuff for the update AFTER the pipes update. That way we already now what to do exactly after the next release is done. I know you're curious already, but we'll start posting about these once the pipe update is out.

Finally, we're working to finish the update in May - it's going to be exciting.

Happy playing!