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InfraSpace News

Friday Dev News #41 - Colossal Miner, Visualizations & Early Access Release!

Hello everyone!

Next week, InfraSpace releases into Early Access and we got another load of new stuff for you.

The Visualizations help you plan your city. They show the efficiency of buildings, occupancy, and more.



The new Colossal Adamantine Driller is going to be our Early Access end-game goal. Finish the tech tree and then see how much adamantine you can collect.



This week’s update is the first one in a long time to not be available to everyone. You’ll receive all the new stuff in one week when InfraSpace finally releases!

We hope you’ll enjoy it!

[h2]Short Changelog for this week[/h2]
  • Colossal Adamantine Driller
  • 8 different visualizations
  • A bunch of new tutorials to help new players
  • New icons for error displays

Friday Dev News #40 - Signs & Artworks

Hello everyone!

It’s past Saturday 2am here, but I haven’t slept yet, so I’m still going to count this as a “Friday” Dev News :D

This week, you're getting new signs to organize and personalize your city as well as tutorials. Also, we finished some artwork to use on our store pages!



Full post: https://forum.dionicsoftware.com/t/friday-dev-news-40-signs-artworks/1787

Happy playing!

Friday Dev News #39 - Interactive Roadmap for Early Access!

Hello everyone!

this week we're releasing our Interactive Roadmap for Early Access, which starts on Oct 15th. You can check it out in-game and even vote on which features you'd like to see most!

We promise to add at least 3 main features during Early Access:



Further, we've created a pool of 9 more features ideas for you to vote for:



Find the full post to today's update here: https://forum.dionicsoftware.com/t/friday-dev-news-39-interactive-roadmap-for-early-access/1779

Happy playing!

Friday Dev News #37 - Particle Effects + Bugfixes

Hello everyone!

As we come closer to release, we shift our focus a little bit further towards bugfixes and polishing, because we want our first paying customers to have a good experience :)
There are also some new features in the pipeline as well, but they are not high priority right now.

This week, you get particle effects, a new look for our cars, building rotation using Q and E keys, 3 new music tracks and a bunch of fixes.

Full post: https://forum.dionicsoftware.com/t/friday-dev-news-37-particle-effects-bugfixes/1769

Happy playing!