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InfraSpace News

Friday Dev News #137 - Preparations for 1.0 on Sept 19th

Hello everyone,

the 1.0 release is coming ever closer and we're busy fixing up loose ends here and there and fixing issues. We're going to focus on the most important things for 1.0 and are going to keep going for at least a 1.1 update after that.

Available Maps


I saw players getting really curious about which maps are going to be available with the new map selection, so here you go:

  • The randomly generated world you are used to now
  • A completely new map with some great looking mountains and more verticality
  • If we have time a third map, that is more difficult to play on, with more mountains.


Some people said they'd like to have some of the very old maps back. Currently there is no plan to bring them back directly, but rather fill the void with new, hopefully better maps. But we'll see after 1.0 what should be highest prio.

Post Processing


Color grading is easily overlooked when talking about a game's graphics, but it makes a big difference. I won't go into detail on all the iterations the artists went through this week, but here is the final look of the new map:



Bugfixing


Other than that the programming side has been busy fixing bugs and issues here and there. And it will stay like that with the small exception of finishing the distribution and collection centers for better traffic control.

Most recently, we're fixing an issue where sand would clip through the road after loading a save.

I hope you're looking forward to 1.0 and we'll see you on release day!
Happy playing!

Friday Dev News #136 - Achievements almost done

Hello everyone!

Today's update is on the quicker side: The gist of it is that we're making a lot of progress on the map and can probably start filming for our new trailer soon.

Our playtesters have started playing the map - currently some have difficulties with the raised terrain, but we're hoping to improve that before release. In general, it does look much better than our old map.

Check out this screenshot:



We also made a new map selection menu so you can choose what kind of settling experience you wanna have:



Achievements are almost done and we have just published them today!



https://steamcommunity.com/stats/1511460/achievements



I hope you're excited for 1.0 on Sept 19th!

Happy playing!

Friday Dev News #135 - Story

Hello everyone, it's time for another Friday Dev News post!

Reminder: InfraSpace 1.0 is scheduled for release on September 19th!

Story


InfraSpace's story is not a big part of the game, but it still could use some improvement. Specifically, it is confusing, because at first you want to repair the spaceship, and once you're done repairing it, you decide to stay on the planet and make a prospering colony out of it.

We're going to add some in-game messages to explain the switch and the story of your city a little better. Here are some of the artworks for the messages:













Billboards


We've shown these to you a long time ago and they're finally ready to use in your cities: Billboards!






New map almost ready for playtesting


Our first new map is almost ready to be checked out by our playtesters. We wanted to release it to them today, but ran into some additional bugs that need to be fixed first. Maybe we'll still make it in the evening, or on Monday instead.

The new map is looking great, but also has some challenges. For example, many players complained that the old map was too flat. That's why the new map features more hills and mountains as well as subtle elevation changes. This looks great, but can lead to situations such as these:




We're trying to include enough flat areas for you to build, but there might be some situations where you'll have to be more careful when building roads in the future.

Also, we're playing with the idea of a second map that has more difficult terrain and makes it more of a challenge to create a city with good layout:



Less Crashes


Also, I'm happy to report that all of our work on bugfixing has paid off and we're getting _waaay_ less crash reports now. There are still some, but a huge reduction. We'll focus on other issues for now, but always keep an eye open.

Happy playing!





Patch 2.19.316

Hello everyone,

this patch adds more logging capabilities for the remaining crash reports so we know which version it appeared in as well as some technical device info.

Happy playing!

Friday Dev News #134 - Achievements & New Map

Hello everyone and welcome to this week's Friday Dev News!

Memory Leak fix


Yesterday we already released a fix to an InfraSpace memory leak that lead to crashes and sluggish behaviour during gameplay and when quitting to main menu.

https://steamcommunity.com/games/1511460/announcements/detail/7038615889389631054

During the next week we'll keep our eyes open if any other crash reports come in through our automated error reporting tool.

Achievements


We had lots of players asking for them throughout the years of InfraSpace development and we're happy to confirm that they'll be in the 1.0 release!

Programming is not 100% finished yet, but check out some of our achievement icons so far:



Achievements will be disabled automatically when you use world settings to make a creative mode out of it, when you use mods or when you cheat.

New Map progress


We're making progress on the new map! It's just the terrain for now, but check out our work-in-progress screenshots and let us know how you feel about them!







As always,
happy playing!