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InfraSpace News

Patch 2.17.311

Hey everyone,

this patch just adds some memory handling safeguards because we believe some crashes might be related to how native memory is being handled.

Happy playing!

FDN #132 - Distribution Center, Tutorials & Traffic Info

Hello everyone and welcome to this week's Friday Dev News!

We've kept ourselves quite busy this week and released another 2 small patches. Besides that, I already want to share some actual new features for the 1.0 update on September 19th!

Distribution Center


One of the biggest remaining sources of friction in the InfraSpace gameplay experience is the limited control you have over traffic and deliveries. You can control it a little bit with districts, but they are hard to use for many players.

The new distribution centers should help!
The idea is that you can build a collection center to gather resources from nearby factories that produce them and build a distribution center to distribute materials to nearby factories that need them. Then, you can also hook up the collection center to the distribution center and that way you can control the whole traffic flow of a group of buildings!

Don't worry if this sounds complicated now. Basically, you're getting some advanced storehouses that also deliver into a certain radius which you can choose.

The details are still up for implemenation, but this is Adriana's concept for what they could look like:



Lasse already started turning it into a 3d model for the game and while it's not completely finished, you can get an idea here:




Tutorials


Some features in InfraSpace may need improvement, but others just require good explanations! We see many people confused about why outgoing storage is full or incoming storage is empty. Or how train signaling works. Or districts. Or ESPECIALLY how to deal with large amounts of traffic.

Wtih the 1.0 update, we're planning to release a bunch of new tutorials - this time with videos!

Also, you'll get an encyclopedia so you can look up anything you might have missed.



Sepehr has already implemented most of the tutorial system and released it to our playtesters today.

Traffic Info


And finally I wanted to show you a small little extra we made: The traffic info view!

This little number just shows you how well the traffic in your city is flowing and can be used to learn about inefficienies and jams and also to compare different cities.



I hope you like the changes coming to you in September for the Early Access Graduation Update. Let us know what you think!

Happy playing!

Patch Beta 2.17.309

Hello everyone,

  • home appliances and plastics are unlocked with the electronics technology now
  • added some diagnostic logging to track down a memory issue when you save and go the main menu


Happy playing!

Patch Beta 2.16.307

Hello everyone!

In this patch we:
- Fixed some issues which caused some players' saves to not load
- Updated community links in the main menu from forum.foundersfortune.com to forum.dionicsoftware.com

- Fixed broken trains and gondola lifts

Thank you all for your bug reports.

Happy playing!

Friday Dev News #131 - Looking back on the Balancing Update

Hello everyone and welcome to this week's Friday Dev News!

Looking back on the Balancing Update


One week has passed since we released the Balancing Update to you and overall, the reception has been quite positive!

All players together have spent more than 20.000 hours playing with the new production chains and more buildings. There were some complaints, but most bugs have been fixed pretty quickly.

I think we did a good job keeping most bugs out of the update this time by doing lots of playtesting on the Discord server. If you also want to help playtesting our updates, before they come out, join the Discord Server. After the update was released, we've released 7 patches so far and there might be one or two more in store for you in the next days. Thanks to Sepehr to his diligent work on these.

The most troublesome issues now are beginning to be not bugs, but misunderstandings or design issues, like outgoing storage being full. We're looking into how we can give you tools, tutorials, and visualizations to show you how to fix your city :)

Leaving Early Access in September


As you can see on our Steam store page, we only intended to keep working on InfraSpace Early Access for 6 months. But community interest has been high, so we've extended the Early Acces period again and again and kept adding more features. Now, InfraSpace has been in Early Access for 21 months and it's time to get our little game ready to graduate!

We're planning to release out of Early Access in September and until then we'll focus on bugfixes and fixing quality of life things here and there based on your feedback. We will only include a couple of new features - big on that list are:

  • Some feature to give you more control over the flow of goods
  • Hopefully a new map, made with our map editor!
  • Many tutorials, because that is expected of a game outside of Early Access
  • Mac support
  • Making Steam Deck support official
  • And some more


After 1.0 we will check again how popular InfraSpace is with the players and then see if we can get any more additional features in. We do not promise any content updates after 1.0 (after all, the game is done), but there will probably be at least one and what I can promise is of course bugfix updates as long as necessary.

Kindergarten, Theater


While our programmers were busy bugfixing, Lasse has already made some of Adriana's building concepts reality. In 1.0 you're gonna get a couple of more city community buildings like the theater:



And also the kindergarten:





Let us know how you liked the Balancing Update!
Happy playing!