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TrackDayR News

HOTFIX PATCH 1.0.95.55



PLEASE ALWAYS VERIFY YOUR GAME FILES WITH STEAM CLIENT

1. Open your Game Library on Steam

2. Right-click on your game

3. Select Properties from the menu

4. In the Properties menu, select 'Local Files' from the left-hand panel

5. On the Local Files page, select 'Verify integrity of game files'

6. Steam will then verify your files. Please note this can take a few minutes!




CHANGELOG:

- Fix helmet cam issues
- Fix penalties checkpoints on TimeAttackR Mode

TrackDayR - MAJOR RELEASE UPDATE 1.0.95.51

BUILD 1.0.95.51


Hey guys, time RACE to a new MAJOR UPDATE!

[h2]MULTIPLAYER RACE
[/h2]We listened a lot the community about the possibility to create race in multiplayer so we dedicated all the effort on it! You now have the possibility to create a lobby with up to 22 players!

[h2]NEW PENALTY SYSTEM
[/h2]Another thing that the community wanted us to put our attention to is a solid anti-cut with penalty system for every game modes to make our simulator much more competitive and challenging.

[h2]GRID GIRLS
[/h2]Girls on the starting grid with the time sign (for the moment only 5 seconds) before the gates will go down

[h2]SUPERCROSS IS HERE
[/h2]
As requested by the community supercross is here! We created 3 super challenging tracks called Alameda, Millcreek and Orange County.
All this tracks are placed in a totally new stadium full of lights and big screens.

[h2]CHAT[/h2]
We know that with races one of the main missing things can be the textual chat so we made it! Is only an early version but is super easy and usable. It has notifications and you can open it by pressing T on your beautiful RGB keyboard 🤓

[h2]PHYSICS[/h2]
You really think that we will release a major without improve our physic engine? Pfff
We worked hard on suspensions physics and also on the surface contact point of the wheel on the jump faces. Also the Mx tyre model is improved, now you can have more traction under high loads.


Here the added contents list

[h2]NEW TRACKS[/h2]


[h2]- Alameda SX[/h2]



[h2]- Millcreek SX[/h2]



[h2]- Orange County SX[/h2]



[h2]- Tarn MX
[/h2]




All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU




CHANGELOG


  • - new multiplayer race mode
  • - new multiplayer settings sharing mode
  • - new host options selection window
  • - new starting procedure from the gate
  • - new tracks ( AlamedaSX, Millcreek SX, Orancge County SX, TARN MX )
  • - new surface reading system on jump
  • - improved fastbump simulation on suspensions
  • - general suspension bump/rebound improvement
  • - flip bug fix
  • - reset camera bug fix
  • - saved camera TPS
  • - improved pit stop retire functionality
  • - improved positioning in multiplayer
  • - added chat function (T key)
  • - improved rear wheel traction
  • - improved control in air
  • - quick restart and instant go to box
  • - fixed music menu in game
  • - new shader for the whole terrain system
  • LOT OF MINOR FIXES - sincerely we have lost count of them :P


known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)

TrackDayR Hofix 1.0.94.18

1) improved whip return based on gyroscopic effect (also based on community feedbacks)
2) new equilibrium algorithm for wheelies
3) new wheel impact calculation system
4) multyplayer spawn position
5) fixed go to box
6) starting camera fixing

Hotfix TrackDayR - Build 1.0.94.07

1) hotfix correction of torso rotation during wheelies
2) hotfix rider torso clamp rotation
3) updated input system plugin
4) fixed (possibly) audio problem that some users reported

TrackDayR - MAJOR RELEASE UPDATE 1.0.94.04

BUILD 1.0.94.04


Hey guys, time to MAJOR UPDATE!
In this days we worked a lot on in air physics and rider animation, you will find a totally new feeling with the bike. We worked also on clutch system, added kick starter animation, addedd new side sounds, improved tyre model and added mud material on dirt tracks.
Last but not least we added sound for the new 250 2 stroke bike!

Here the added contents list

[h2]NEW TRACKS[/h2]

[h3]
- Riverside MX Main



- Utah MX Main



- Moreno Valley MX



All the old circuits have been updated and optimised to the new Unity3D frameworks version[/h3]

[h2]NEW BIKES[/h2]

[h3]
- MX250 2 Stroke
[/h3]




NEW KICKSTARTER ANIMATION AND LOGIC



NEW MUD MATERIAL





We hope you like it

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


REMEMBER TO RESTORE TO DEFAULT YOUR CONTROLLER ON THE OPTION MENU




CHANGELOG


Improved and enhanced bike crashing system New and improved in air system for whips, scrubs and backflips Improved Center of mass calculation system for Rider/Bike Improved Suspension System Improved Dirt Tyre Model Improved rider movements Improved possibility to enable/disable helps Improved manual clutch system Improved strenght system for the handlebar Improved and optimized Erosion system Improved Physics Model for the dirt bikes Improved Physics Model for the road bikes New kick starter animation New smoke FX on 2 strokes with engine flood New sounds for MX250 2 Stroke Improved in air managment with throttle and rear brake Improved dirtbike position with foot who can keep surface position New custom chain creation New side sounds effects - Fork, tyres, impacts New Mud behaviour and material on dirt tracks New max torque calculation on primary and secondary trasmission Improved Rider animations Added Durrik's Helmetcam MX LOT OF MINOR FIXES - sincerely we have lost count of them :P


known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)