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TrackDayR News

TDR - MAJOR RELEASE UPDATE 1.0.91.26



BUILD 1.0.91.26


Hey guys, TDR MAJOR RELEASE is finally OUT NOW!

With the biggest update ever for TrackDayR we want to introduce MX and Enduro bikes! The goal for MadCow team is to create a 360 degree motorbike game with a never seen experience and here is where we want to start!
In this Major Update you will also find a big physics engine improvement, animation improvements, the Replay mode, new bikes, new tracks and lot of fixes!

All feedbacks will be welcome!

IMPORTANT NOTICE: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!

Replay Mode (early)

here a caption for the replay interface


Manual Forward and Backward lean

Remember to map the keys on controler options


SUPERMOTO 450R 4 Stroke


MX 450R 4 Stroke


Enduro 300 2 Stroke


Super Enduro Track


SuperCross Track


MX rider with MX helmet



CHANGELOG




  • New Animation System that allow to feel the bike weight much more realistic
  • New Suspension System - addedd air/oil simulation and improved damper and speed calculation (you will surely feel the bike much more “alive” than before)
  • New Tyre Model ( based on the Pacejka industry standard formula)
  • New Rider Weight manual Forwards and Backwards - this will chance the center of mass of the bike depending on rider seat position (remember to set up keybinding on controls options)
  • New Chain Pull managment - Bike setup now change a lot during all the ride phases based on swingarm,swingarm pivot and front sprocket
  • New Engine with better power supply and clutch calculation
  • New Helmetcam - Much stable and immersive than before
  • New Physics Model for the dirt bikes
  • New MX Bike 450cc 4 Stroke
  • New Enduro Bike 300cc 2 Stroke
  • New Supermoto 450cc 4 Stroke (Knee down style rider position)
  • New Supermoto 450cc 4 Stroke (Foot down style rider position)
  • New Supercross Track
  • New Super Enduro Track
  • Helmet modding enabled - now you can use your own helmet (OBJ file with material and textures)
  • New MX Rider model (available on MX/Enduro Bikes)
  • New MX Helmet
  • New Wheeling Managment
  • New Stoppies Managment
  • New Damper Algorithm for the Tyre casing
  • New Steer joint - now the steer joint will be much more stable
  • Replay Mode ( First deploy of the Replay mode will be available in RaceR and TrackDayR modes)
  • Added 2022 Liveries on YCF160 and YCF190
  • Enabled Headlights support - Front, rear and brakelights (if the bike has the lights press F on keyboard)
  • First Early night support with track lamps (try Super Enduro with “night” time)
  • Updated AI with new algorithms and new lap guides
  • LOT OF MINOR FIXES - sincerely we have lost count of them :P





known issue old rider model on ghost laps in TimeattackR are broken

We will evaluate in the next days if to clear leaderboards (maybe partially)

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TDR - MAJOR RELEASE UPDATE 1.0.89.22



BUILD 1.0.89.22


Hey guys, TDR MAJOR RELEASE is coming to your PCs!

Finally it's time to crash! :) We are happy to introduce the first release of our dynamic damage system!
You can damage chassis, fairings and also the engine can generate issues and valvetrain blocking!
Pay attention on downshifting during hard braking :P
We also added a "special" AI behaviour on ROBO46 avatar (you can try it when ROBO46 AI will pass you during races )

All feedbacks will be welcome!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • Add: Europa Track
  • Add: showroom
  • dynamic crash camera
  • engine failure on wrong and aggressive downshifting (OVER REV LIMIT)
  • dynamic damage system for fairings, chassis and engine
  • collider generating system from bikes body
  • new "ROBO46 is a rude boy" AI reaction



Bugfix
  • Fix: possibility to start a session without choosing bike generating game block
  • fix: sound electrical starter
  • fix: activating/disactivating pit limiter on controller
  • fix: airbag inflatate
  • fix camera change when beating lap time on TimeAttackR mode
  • General bugfixing


General


new virtual rider algorithm improved load transfer system improved engine inertia improved AI performance (much more faster) improved tyres behaviour

Graphics
  • ROBO46 skin
  • GRT skin
  • Removed bike rotation on menu



Physics
  • Code cleaning




We will evaluate in the next days if to clear leaderboards (maybe partially)

TDR - Hotfix 1.0.88.09



BUILD 1.0.88.09


Hey guys, TDR hotfix is coming to your PCs!

We worked without stop since the last update to make this hotfix possible very soon.
We completely rewrite TDR INPUT SYSTEM, so now you can use whatever you want to control your bike/rider!
We know that a lot of players asking for this and we hope everything will work fine! All feedbacks will be welcome!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • Rumble on rear wheel side slip
  • Holeshot on HUD (front and rear)
  • Center of mass calculation
  • HOLESHOT Device (front and rear, the rear one can be used on corner exit)
  • Helmetcam
  • Steer junktion link simulation
  • Input structure and detection
  • Key bindings menu with deadzone and calibration axis
  • Possibility to use more than one controller at one time
  • Possibility to use keyboard



Bugfix
  • Physical sky
  • Holeshor rear bumping
  • Helmet cam during crash
  • Photomode switching from different cameras
  • General bugfixing


Graphics
  • Lunadix28 skin



Physics
  • Code cleaning




We will evaluate in the next days if to clear leaderboards (maybe partially)

TDR - Major Release 1.0.87.10



BUILD 1.0.87.10


Hey guys, time to release a new major update!

One of the biggest updates we ever released with great contents and a feature never seen in a motorcycle videogame: FRONT AND REAR HOLESHOT SYSTEM (Available only in our new GP Motorbike BEAST!). We worked a lot on our physics core, devoting a lot of time to braking behaviour.
With the new build of Unity3d you can also find totally new graphics, with the support for Nvidia DLSS.
We also changed our HDR sky with the new Unity3d sky system so you now are able to change the time of the day. ( choosing from 4 presets at the moment)

We also added two new tracks, SharkBay Circuit and Motor Arena CIrcuit.

We hope you will enjoy this new feauture!

P.s.: The best is yet to come :P

SEE YOU ON THE TRACK, SEE YOU ON TRACKDAYR!


NEW
  • SharkBay Circuit
  • Motor Arena CIrcuit
  • GP specs motorbike called GP1000
  • HOLESHOT Device (front and rear, the rear one can be used on corner exit)
  • Time of the day with 4 presets


Unity3d Framework
  • Updated to new stable build 2021.2
  • Improved materials on all our assets


Graphics
  • Improved Dynamic Resolution system to stabilize performances
  • Added Nvidia DLSS support for RTX Graphics Cards
  • Added Physics Sky with ambient lights and clouds calculation



Physics
  • Improved Engine brake and rear brake managment
  • Improved low rpm engine algorithm
  • Improved wheels inercia when they not touch the ground
  • Improved rider push on footpegs and handlebars
  • Improved wheight transfer algorithm
  • Improved chain pull algorithm
  • Improved wheight distribution algorithm based on drag


IMPORTANT NOTICE : All the old mods (tracks or bikes) will not work with this current build. To all the MODDERS, please export your project with unity3d 21.2 and re-upload it!

We will evaluate in the next days if to clear leaderboards (maybe partially)