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MAJOR RELEASE UPDATE - Build 1.0.108.78



MAJOR RELEASE UPDATE - Build 1.0.108.78


[h3]Here we are guys!

The time has finally come to drop the update!


NEW THIRD PERSON CAMERA


New fully customizable third person camera that can be saved in three different presets and you can switch them by pressing 1-2-3 on keyboard. With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.



NEW FIRST PERSON CAMERA


New fully customizable first person camera. Now you can decide the helmet attachment point ( chest, head, neck ) . With this tool you can finally tailor the camera to you so you can enjoy the best experience according to your personal taste and habits. Try all possible coombinations and share your opinion on the official Discord, we are really curious to discover new points of view.



TRIAL GAME MODE


A completely new game mode where you can ride one of the hardest challenge of the world. You can choose the new Trial bike together with the new Trial helmet and race on the new X-TRIAL track. During the track you will find all the tips to handle all the new tricks. Can you complete the track and set the best time on the leaderboard in TimeAttackR?



SAINT-DENIS TRACK


A new track based in France with two different layouts: Supermoto and only asphalt layout.



ELECTRIC SUPERMOTO HSM-E


New fully electric supermoto bike based on the same engine of the HMX-E one.



[/h3]


JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]




CHANGELOG:




  • Bugfix invalid character in steam name freeze at loading screen
  • Improved angular drag stability
  • New management of virtualrider impact absorption.
  • Add new tag #INSTANTCRASH to enable instant cashing on hit this kind of collider
  • Add possibility to add subobject on helmet ( experimental )
  • Improved the new "rider shock absorber" simulation ( less linear/sharp)
  • Bugfix on "detach instant" from ground
  • Bugfix on "slope influence on handlebar steering"
  • Start coding exclude bike without checksum from multiplayer
  • Improved TPS calculation by including grip and compound
  • Creation of the classes and subclasses for TPS
  • Class and/or subclass selection in create multiplayer menu
  • Forced class selection in join menu
  • Removed bikes without checksums from both server and join
  • Updated race duration selection with closer steps ( 10 15 20 min )
  • NEW Third person camera code
  • NEW Third person camera in game customization
  • Add ground damper
  • Fix slide follow
  • Improved code of new camera
  • Reduced range of slope 0 - - 0.2
  • Uniform transition from ground to air
  • Add time slider
  • Hotfix F2 now close the menu
  • Add Pivot 3d location visible in edit cam
  • Change default pivot position ( look On CoG, Look Off Steer )
  • Separate position damper ( X lateral, Y vertical, Z forward )
  • Multiple pivot choice ( default Dynamic CoG )
  • Improved lookat distance calculation
  • New global Yoffset
  • Add vertical damper
  • Hotfix z damper
  • Hotfix slope follow
  • Hotfix obstacle impact
  • Hotfix back velocity
  • Add smooth follow setting
  • General hotfix on camera damper
  • Remove possibility to load/save custom camera ( for now ) only all camera was ( save/load )
  • Hotfix on steering by lean code
  • Add new camera type selector with 2 options ( action and smooth follow )
  • action is the current new cam
  • Add reduced damper in air slider
  • Add preset save on menu
  • Add preset switch on menu
  • Add preset reset on menu
  • Add preset switch in game ( key 1,2,3 )
  • Add current preset info in game when switch
  • NEW TPS with subclasses
  • NEW TPS locked in multiplayer
  • Improved lowspeecd error check
  • Bug fix garagemod on loading tdr files
  • Turn off in air auto pitch
  • Hotfix start with afternoon default
  • Improved smooth camera slide damper
  • Hotfix restart camera position
  • Hotfix timeattack start camera position
  • NEW Saint Denis Supermoto track
  • NEW Saint Denis Road track
  • NEW HSME electric supermoto
  • Improved torque engine HMXE
  • Updated enduro hill track
  • Add Dynamic fov ( default off )
  • Adding dynamic distance in relation to dynamic fov
  • Working on raise bike to prevent front wheel bug
  • Add new POP jump on balance mode
  • Add in air turn Yaw in BALANCE mode
  • Updated all Dirt bikes suspension data
  • Bugfix rider pelvis on stuck situations
  • Added impulse force ( lean forward ) during stuck situations
  • Improved and made the low-speed balance system more engaging
  • Add "sidejump" with right ( after perform popup )
  • Hotfix transition code on action camera
  • Hotfix lowspeed glitch in action camera
  • Hotfix slide follow on action camera
  • Hotfix ground follow on action camera
  • Hotfix avatar head shaking in lowspeed/jump
  • Add trial category on bike selection
  • Add trial category on track selection
  • Update some allowed category
  • Bugfix of the “has hit” code (this is the part of the code that determines whether the tire is hitting the ground or not)
  • Retouched lighting and wardrobe background for better visualization
  • Fine-tuned the steering .bike file for the trial bike to have smoother steering
  • Added a new terrain control height on the camera (to prevent the camera from being hidden by props or terrain).
  • Improved new steering code
  • Hotfix steering system during raising
  • Added lateral movement due to physical stresses on the rider's pelvis
  • Automatic set 1080 resolution in first clean installation
  • Bug fix on screen resolution setting
  • Optimized angular rool procedure call from 80 per frame to 1 per frame
  • Adjust tapbrake according the turned off pitch tapilization help
  • Update motor arena track
  • Tuning of the opacity and saturation of the cloud shadows
  • Tuning of cloud opacity
  • Tuning of sky exposure
  • Tuning lateral movement according to the inertia of the bike
  • Tuning forward-backward movement according to the tilt of the bike
  • Hotfix in suspension speed calculation and movment
  • Add a parameter inside INI of track to force BALANCE mode ( x-trial )
  • Improved procedural animation code to fix elbow problem
  • New lean forward animation pose
  • New leanback animation pose
  • Improved frame collision on frontal impact
  • Clamp vertical pelvis movment to avoid elbow rig problem
  • Changed stand up whip pose
  • Hotfix popup during sitting -> standing transition
  • Added crowd sound to x-trial track
  • Hotfix head during rotation in air ( trial )
  • Add possibility to load small mp4 in the Race Menu to show selected track ( available on x-trial)
  • Add Alert in Menu selection indicating that the selected track has a mandatory ride style
  • Light tuning on x-trial
  • Add tips/help panel on x-trial track
  • NEW trial helmet
  • Upadted esm-body for livery
  • Bugfix head disappear on exit replay
  • Add external Message Info from track ini
  • Hotfix free rev engine BUG
  • Hotfix steering range clamp BUG on ruts / berms
  • Hotfix illumination on x-trial
  • Hotfix extended range in a smoothlook camera in air damper
  • Bug fix on calculation height of smoothlook camera
  • Changed reset/reload default camera settings
  • Removed customcamera
  • Update HelmetCamMX
  • General wheel code cleaning ( mainly clamp calc in to realistic physical range )
  • Add news & updates DIALOG ( show automatic only first time )
  • Add news & update menu button
  • Hotfix save third person
  • Hotfix preset button
  • Switch action camera to default one
  • Add a new action cam at solt 1 or 2 idk i've a lot o mess in my brain
  • New reworked Action Camera code
  • New anchor poitn os helmetcam ( lower )
  • New Action cam preset 1
  • New Helmet MX Preset
  • New reworked Action Camera code
  • New anchor poitn os helmetcam ( lower )
  • New anticipation code based on roll angle
  • New Action cam preset 1
  • New Helmet MX Preset
  • Stabilization of the code that calculates the inclination of the horizon
  • New parameter that allows you to choose the helmet attachment point ( chest, head, neck )
  • Rebooted dedicated servers for the new version
  • Fixed a bug that prevented races from loading
  • Fixed a bug that prevented choosing the bike
  • Bugfix spawn bike in grid
  • Bugfix total lap count in multiplayer race
  • Bugfix broken photomode cam in multiplayer
  • Buffix broken look back in multiplayer
  • Bugfix invalid lap at start in multiplayer
  • Bugfix continuous/random invalid lap during race in multiplayer
  • Bugfix broken podium multiplayer race
  • Bugfix weird random instant stop ( mainly multiplayer race/trackday )
  • Add elbow speed animation on road bikes
  • Revisited actioncam preset Nr.2





MAJOR RELEASE UPDATE - Build 1.0.107.43



MAJOR RELEASE UPDATE - Build 1.0.107.43


[h3]Here we are guys!

The time has finally come to drop the update!



We worked directly on the dynamic Center of Gravity calculation and we made the calculation of the “non-linear suspension” system more complex and detailed.
Now you can switch (loop) up to three amazing animations with the same key and use it to make super screenshot during wheelies or during jumps!
Physics core received a great improvement, from tyre contact to suspension, especially on the front end.
We also completely reworked the helmetcam making it much more dynamic and realistic but keeping the possibility to be personalized by the user.
In the backend of the game core we made a big cleaning job on the code that will help us a lot in the future to work on it and solve issues faster.





NEW WHEELIE ANIMATIONS




[/h3]

JOIN TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]




CHANGELOG:





  • Bugfix on bike selection menu that lock sometimes selecting a skin
  • New Race MX setup that will allow to choose duration instead of laps (time + 2 laps)
  • hotfix on GAME MODE selection ( Multiplayer )
  • small revision of the tap brake simulation code
  • physics experiment on the influence of ramp slope on roll motion in whips
  • some other tuning on Throttle gyro and tapbake
  • improved bike steering control in 0-20Km/h range
  • New calculation system for realigning the in air motion, based on the rotation speed of the rear wheel.
  • fixed some behaviors of the physical calculation on pitch in air
  • bugfix on preload conversion
  • hotfix on jumpoff tire weight force
  • new Direct Transmission ( wheel engine )
  • working on rev limiter simulation
  • hotfix HFT 750 engine tdr file
  • new automatic clutch code
  • change start position code ( now check ground )
  • bugfix on remote bike start grid positioning
  • bugfix on local bike positioning workaround so far the bike is locked until gate was open in multy/race
  • changing hell of sand terrain configuration
  • improve tire rubber simulation on soft terrains
  • bugfix clutch with rear brake
  • new "Balance" mode in options menu (reduce lean limit at it will be used for future disciplines)
  • new wheel contact system for rigid obstacles
  • big bugfix on side skidding under 15Km/h
  • rider position at spawn/start
  • disable "LEAN OVER LIMIT" crash
  • hotfix helmetcam on roll corner and stick corner anticipation code.
  • new default helmetcam values ( do integrity check )
  • fixed helmetcam override look at damper
  • reduced jitter on helmetcsm
  • wider range on look damp
  • hotfix head look in air
  • improved low speed error correction
  • improved helmet camera orientation during whip
  • bugfix on wheel simulation at zero angular velocity
  • Fixed historical bug that slowed down bikes at high wheelie angles
  • New manual clutch push/release separated speed
  • Added new sequential trick animations (loop on same button)
  • improved the limiter sound
  • bugfix on impacts with dynamic obstacles “SX tracks”
  • hotfix foot animation during whip
  • fine-tuning of the tire contact area
  • fine-tuning of the ground drag
  • other fine-tuning before release
  • add telegram and discord link on timeattack wining screen
  • hotfix hand on ground animation











REGULAR UPDATE - DEV Update Build 1.0.106.41

[h2]REGULAR UPDATE - DEV Update Build 1.0.106.41
[/h2]




Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.



[h2]Changelog[/h2]

  • add per track save setup
  • increased the range of preload
  • bugfix save and reload rear suspension damper values
  • New possibility ti turn off trees and foliage in graphic options






REGULAR UPDATE - DEV Update Build 1.0.106.37

[h2]REGULAR UPDATE - DEV Update Build 1.0.106.37
[/h2]



Hi guys,

thanks to your feedbacks on Steam and Discord we are releasing an new patch with something new to try out.

A little explaination on the new Tire Carcass Damping Simulation:



The carcass shock absorber acts as a stabilizer in the simulation between the rigid body ( motorcycle ) and the ground.
this ( experimental ) system allows for a kind of damper that stabilizes the motorcycle when there are high frequency changes
In the future I will calculate the value based on the parameters of the tire construct and pressure

[h2]Changelog[/h2]

  • add new Save/Load setup ( alpha version )
  • hotfix save and load setup ( now load immediatly and check if file is present )
  • bugfix on saving fuel level
  • add new tire carcass lateral and vertical damping
  • BUG fix sometime game freeze on loading due to corrupted wardrobe file
  • Add slide crash leaning on grass and gravel
  • Add delay on loading rider dress in race selection
  • lowered sinking of gravel
  • finally found a weird damned bug that block Race menu
  • Forced HDR OFF cause some glitching with render pipeline







MAJOR RELEASE UPDATE - Build 1.0.106.27