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TrackDayR News

Hotfix Update Build 1.0.102.65

Hi guys, thanks to your feedbacks we are releasing an hotfix patch. Have fun!


Changelog

1) hotfix standing position
2) hotfix feet position on the ground while stopped
3) hotfix feet position on the ground while moving
4) hotfix feet position on footpegs
5) hotfix manual clutch with a little smooth for those who use it with the button
6) hotfix tires flat bike intercepted name and enabled vfx
7) hotfix color and smoke transparency of flat tracks ( Utah Flat / Sonora / Woodside )
8) hotfix final timeattack camera ( check collider )



MAJOR RELEASE UPDATE - Build 1.0.102.63



MAJOR RELEASE UPDATE - Build 1.0.102.63


[h3]Here we are guys!

The time has finally come to drop the update!

FLAT TRACK is now on TrackDayR![/h3]

NEW TIMEATTACK NOTIFICATION on TELEGRAM


[h2]JOIN TELEGRAM BROADCAST CHANNEL [/h2]



GRAPHIC POSTPROCESSING IMPROVEMENT

[h3]BLOOM, COMPLETE RESHADE, COLOUR CORRECTION, LENS FLARE AND MOTION BLUR[/h3]


NEW VFX SYSTEM



NEW HARD LANDING CRASH SYSTEM



HFT450F - FLAT TRACK BIKE


SONORA FLAT TRACK


A new character with a whole new system that allows us to use the same "naked body" and model all the clothes we want to create on it.
For now we have created T-shirts, jeans, MX suits, road leather suits, MX boots, Racing Boots and also sneakers, but in the future we can potentially create EVERYTHING WE WANT TO.......

WOODSIDE SPEEDWAY


SIERRA SM


UTAH FLAT REMASTERED



NEW SUITS AND HELMET SKINS



NEW DIRTBIKES SKINS




CHANGELOG:




  • NEW Added the ability to load normalmap and maskmap externally in the wardrobe
  • NEW support for NormalMap and MaskMap to helmet
  • Bugfix backflip with rearbrake
  • Up to 20 player limit to multiplayer race
  • NEW lens flare occlusion
  • Bugfix ( engine stall when starting from standstill )
  • NEW sitting/standing position synchronization hotfix ( Multiplayer )
  • NEW handling for drift/flat/powerslide
  • NEW separate equilibrium options
  • NEW fade transparent ghost in timeattack
  • NEW Supermoto category ( tracks and bikes )
  • NEW WHIP SYSTEM
  • NEW Flat category ( tracks and bikes )
  • NEW per layer dust smoke setup by ini ( examples in andes.tdr)
  • NEW TAG system for objects in tracks now you can add nodes named
    #SUNRISE
    #NOON
    #AFTERNOON
    #SUNSET
    #NIGHT
  • NEW check handlebar hands ( not yet completed )
  • NEW air/ground transition code rider animation and improved animation pose
  • Bugfix loading bike skin images
  • NEW HARD LANDING IMPACT CRASH
  • Hotfix that slowed the bike down on micro bumps
  • Added version to Telegram and Discord notifications
  • NEW VFX particles in replay
  • NEW VFX dirt emission direction
  • IMPROVED AIR PHYSICS
  • NEW avatar menu when changing gear without create a new set
  • added timeattack blocking with bikes with files corrupted or not vanilla
  • Hotfix trick blending
  • Hotfix flying avatar when walking
  • NEW update wheelie hand drag animation
  • NEW update nac nac animation and physics








Update Build 1.0.102.13

Hello guys,

We received a lot of feedback from users and we are really happy, because our dream is coming true, to have a simulator shaped by the community Unfortunately, the problem of falling under the map was not completely solved so we worked on it again. We also had an eye on the wheelie problem which would get stuck at certain times and not allow backflipping.
We have also added a new engagement factor for timeattack, now every time recorded will be notified in the appropriate #Timeattack channel on our Discord server https://discord.com/invite/5wytnM254v with the sharing of the screenshot of who crosses the finish line in first position!

Keep up the good work with the feedback which is really helpful!

Changelog:

  • NEW now you can add normal and maskmap in clothes
  • NEW skin import in bike choose menu
  • NEW timeattack discord notifications
  • NEW MX Rear Tyre model
  • NEW MX stand menu positioning
  • NEW flat style on handle file configuration
  • NEW dynamic lean calculation system*
  • updated sit in air animation (MX)
  • improved elbow positioning
  • improved tilt and foot position when cornering (MX seated)
  • improved sidecar stability
  • bugfix phisical terrain sink simulation
  • bugfix lowrpm clutch/engine stall
  • bugfix suspension physics calculation
  • bugfix on ramps
  • bugfix fall through map
  • bugfix strange backflips with backward weight and rear brake
  • working on balance point and turning on wheelie attitude
  • adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump




*In TDR, the lean angle was always calculated in an undynamic way which made the lean very static and too limited on the banks.
Now the new calculation system is based both on the lean with respect to the horizon and on the dynamic camber angle of the wheels thus going to give a freer feeling on the leans especially when facing banks and ruts




ALL THE LEADERBOARD WILL BE CLEARED

STEAM AWARD - LABOR OF LOVE




[h3]Hey guys,
as we work on a new update to be released soon, Steam has alerted us that TrackDayR is in the "Labor of love" category for the Steam AWARD 2023!

Please vote for us!

BRAAAAAAAAAP and thank you for the support!

MadCow team

[/h3]

Hotfix Update Build 1.0.101.117

Hi guys, thanks to your feedbacks we also solved come colliders issues. Now you won't fall under the map anymore.


Changelog

- Updated Unity3D Framework to the last LTS Build
- Hotfix Collisions on hard impacts
- Hotfix falling under the map