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TrackDayR News

Update Build 1.0.102.13

Hello guys,

We received a lot of feedback from users and we are really happy, because our dream is coming true, to have a simulator shaped by the community Unfortunately, the problem of falling under the map was not completely solved so we worked on it again. We also had an eye on the wheelie problem which would get stuck at certain times and not allow backflipping.
We have also added a new engagement factor for timeattack, now every time recorded will be notified in the appropriate #Timeattack channel on our Discord server https://discord.com/invite/5wytnM254v with the sharing of the screenshot of who crosses the finish line in first position!

Keep up the good work with the feedback which is really helpful!

Changelog:

  • NEW now you can add normal and maskmap in clothes
  • NEW skin import in bike choose menu
  • NEW timeattack discord notifications
  • NEW MX Rear Tyre model
  • NEW MX stand menu positioning
  • NEW flat style on handle file configuration
  • NEW dynamic lean calculation system*
  • updated sit in air animation (MX)
  • improved elbow positioning
  • improved tilt and foot position when cornering (MX seated)
  • improved sidecar stability
  • bugfix phisical terrain sink simulation
  • bugfix lowrpm clutch/engine stall
  • bugfix suspension physics calculation
  • bugfix on ramps
  • bugfix fall through map
  • bugfix strange backflips with backward weight and rear brake
  • working on balance point and turning on wheelie attitude
  • adjustment of rear wheel slowdown in air that caused immediate rpm drop after jump




*In TDR, the lean angle was always calculated in an undynamic way which made the lean very static and too limited on the banks.
Now the new calculation system is based both on the lean with respect to the horizon and on the dynamic camber angle of the wheels thus going to give a freer feeling on the leans especially when facing banks and ruts




ALL THE LEADERBOARD WILL BE CLEARED

STEAM AWARD - LABOR OF LOVE




[h3]Hey guys,
as we work on a new update to be released soon, Steam has alerted us that TrackDayR is in the "Labor of love" category for the Steam AWARD 2023!

Please vote for us!

BRAAAAAAAAAP and thank you for the support!

MadCow team

[/h3]

Hotfix Update Build 1.0.101.117

Hi guys, thanks to your feedbacks we also solved come colliders issues. Now you won't fall under the map anymore.


Changelog

- Updated Unity3D Framework to the last LTS Build
- Hotfix Collisions on hard impacts
- Hotfix falling under the map



Hotfix Update Build 1.0.101.113

Hi guys, thanks to your reports we noticed that there was a very big problem on the terrain erosion system code calculation so we worked all day to fix it.
Now full gas on multiplayer without loosing all the FPS!

Changelog

- New Dust FX
- Erosion cycle optimization to try to increase game performance
- Hotfix an audio error generating lag
- Timeattack bugfixing
- Fixed Mud Resistance on all the tracks
- Updated WWISE audio engine
- Added automatic encryption and automatic conversion for helmet files as well
- Fix eyebrows visible behind visor
- Added a log that prints out the list of tracks loaded at startup to debug any track loading errors


Hotfix Update Build 1.0.101.109 - Wheelies are back!

Here we are with a new hotfix guys!, WE HAVE FINALLY FOUND THE BUG DURING WHEELIE!!

We really appreciated the supportive bikelife community in these days and thanks to their feedbacks we were finally able to take the wheelies to a new level!


Changelog:

- Solved "no power" response during wheelies
- Improved wheelie balance point
- bugfix audio positioning in multyplayer
- Dust trail VFX optimization
- Bugfix the front suspension make accelerating the bike during stoppies
- Improved weeling jerk management in race attitude to have less sudden wheelies
- Improved turning on wheelie
- Bugfix bike not stopped on spawn point