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Procedural, Real-Time Geography, Improved Messages / Hints and a Small Favour

Hi all,

Today's update adds the following:
  • The terrain contains fault lines through which high rock towers will emerge in real-time while playing!
  • The starting positions and map geography has been reworked to be more visually interesting and less prone to "dud starts" (where you don't have enough space and/or resources and/or tribal camps nearby).
  • By the way, the next update will include a map builder where you can set map parameters yourself and see a real (tiny) example map created using the current parameter set. The example map takes about 1 second to create and visualise, so you can get almost-instant feedback on your selections :)
  • A new messaging system is introduced, where hints and other messages are shown in-map at the locations they apply to. An icon with heading is displayed until you hover over the hex in question, at which time the full message is displayed. Clicking on the hex dismisses the message, else it remains there for future reference. You can thus dismiss messages you've already dealt with, while keeping others for a bit later. This also works when saving and loading (your live messages remain in-tact).


I made quite a few changes to the data structures behind the scenes to accommodate the real-time geography changes and message system, so I hope there are no new bugs I haven't caught in my playtesting. Please let me know if something isn't working anymore.

Finally, as one of 2021's weekly winners, World Turtles is participating in the year-end Fan Favourite vote over at #GDWC2021. Please consider voting for me!

Latest video showcasing the procedural real-time geography:
https://www.youtube.com/watch?v=Jvt9BG2ULkQ

#GDWC2021 Game Page with Voting Button:
https://thegdwc.com/pages/game.php?game_guid=5e9bcd56-50a2-45b4-bc29-aaa114c805fa

Enjoy the rock eruptions!