UI Improvements (and a question on the font)
Hi all,
The UI has come a long way since the "horrible first drafts" I was working with for such a long time!
Today's demo update adds a very significant improvement, and a few smaller ones:
Next, some questions I'd appreciate your feedback on:
Thanks!
Gideon
The UI has come a long way since the "horrible first drafts" I was working with for such a long time!
Today's demo update adds a very significant improvement, and a few smaller ones:
- You can now click on the building and Meep models themselves to open up the specific UI elements.
- For an alternative UI experience, try out the "reduced clicks" mode (the toggle can be found below the minimap), which opens and closes some UI elements without requiring a click. For example, keep the cursor relatively still for a fraction of a second over a building model and that building's UI panel will appear. Simply move the cursor far enough away from the UI panel and it closes automatically.
- The UI should play much smoother, since I streamlined how it reacts / zooms in and out.
- The default volume levels the game starts with have been adjusted. Saving and loading of settings is on on the way...
Next, some questions I'd appreciate your feedback on:
- The "reduced clicks" mode: Does the fact that the UI panels pop up / close down when the cursor is relatively still / moves away from the UI bother you, or does this improve the experience since you don't have to click as much?
- The game's font: The font is maybe a bit too "bulky". A simpler, streamlined font would probably improve the ease at which information is processed on the various UI panels. Any thoughts/recommendations on this?
Thanks!
Gideon