Patch 2: UI Improvements and a few small bugs
Good day, fellow Meeps!
I've been working on the UI functionality during the last week, and have made some good progress towards making the UI more intuitive and less clunky to get around to information / functions applicable at specific points. We've not updated the visuals /theme yet, but the upgraded Building UI panel will make it easier and more intuitive to give orders.

The Building UI panel now contains separate tabs, giving the player focused access to the information and actions specific to that building:
I've also fixed a few minor bugs and made some small changes:
See you soon with another update!
Gideon
I've been working on the UI functionality during the last week, and have made some good progress towards making the UI more intuitive and less clunky to get around to information / functions applicable at specific points. We've not updated the visuals /theme yet, but the upgraded Building UI panel will make it easier and more intuitive to give orders.



The Building UI panel now contains separate tabs, giving the player focused access to the information and actions specific to that building:
- Tasks: As before, the player sets task priorities, order roads and upgrades the building on this tab.
- Research: The research "wheel" (as currently on the Research Overview panel) is displayed here, but for this building type only, allowing the player to focus on, and change, the research of this building type in isolation.
- Annexes: Displays (and links to) all currently existing Annexes commissioned by this building, and also shows how many Annex slots are still available. A list of all Annexes commissioned by this building type is also displayed and the player can order an Annex straight from this panel.
- Resources: For Farms and Fishmongers, this panel displays all the workable hexes, as well as what livestock / seafood / crops are currently growing on them. The player can also schedule crops straight from this panel, and a color-coded frame around foodstuff icons now show the suitability of each crop given the climate of the specific building. When scheduling foodstuff on the map, these frames are now also present on the icons there.
I've also fixed a few minor bugs and made some small changes:
- Some of the zooming on certain UI elements (especially when they appear) have been removed to make them snappier and feel less laggy.
- Farming, Research and Combined Tutorial achievements did not fire.
- Builder's Yard Achievements did not fire (this was a fix on the Steam backend, so they would have already started firing without the game update).
See you soon with another update!
Gideon